mirror of
https://github.com/hyprwm/Hyprland
synced 2024-12-22 12:09:48 +01:00
opengl: adjust blend and reduce the usage of clear
This commit is contained in:
parent
b65adf8d4a
commit
547305c7ed
3 changed files with 50 additions and 18 deletions
|
@ -153,7 +153,7 @@ void CHyprOpenGLImpl::end() {
|
|||
m_RenderData.damage = m_RenderData.pMonitor->lastFrameDamage;
|
||||
|
||||
if (!m_RenderData.pMonitor->mirrors.empty())
|
||||
g_pHyprOpenGL->saveBufferForMirror(); // save with original damage region
|
||||
saveBufferForMirror(); // save with original damage region
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_iWLROutputFb);
|
||||
wlr_box monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
|
||||
|
@ -178,15 +178,17 @@ void CHyprOpenGLImpl::end() {
|
|||
monbox.y = m_RenderData.pMonitor->vecTransformedSize.y - monbox.height;
|
||||
}
|
||||
|
||||
clear(CColor(11.0 / 255.0, 11.0 / 255.0, 11.0 / 255.0, 1.0));
|
||||
|
||||
m_bEndFrame = true;
|
||||
m_bApplyFinalShader = true;
|
||||
if (m_RenderData.mouseZoomUseMouse)
|
||||
m_RenderData.useNearestNeighbor = true;
|
||||
|
||||
blend(false);
|
||||
|
||||
renderTexture(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox, 1.f, 0);
|
||||
|
||||
blend(true);
|
||||
|
||||
m_RenderData.useNearestNeighbor = false;
|
||||
m_bApplyFinalShader = false;
|
||||
m_bEndFrame = false;
|
||||
|
@ -389,6 +391,15 @@ void CHyprOpenGLImpl::clear(const CColor& color) {
|
|||
scissor((wlr_box*)nullptr);
|
||||
}
|
||||
|
||||
void CHyprOpenGLImpl::blend(bool enabled) {
|
||||
if (enabled)
|
||||
glEnable(GL_BLEND);
|
||||
else
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
m_bBlend = enabled;
|
||||
}
|
||||
|
||||
void CHyprOpenGLImpl::scissor(const wlr_box* pBox, bool transform) {
|
||||
RASSERT(m_RenderData.pMonitor, "Tried to scissor without begin()!");
|
||||
|
||||
|
@ -452,7 +463,6 @@ void CHyprOpenGLImpl::renderRectWithDamage(wlr_box* box, const CColor& col, CReg
|
|||
float glMatrix[9];
|
||||
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
glUseProgram(m_RenderData.pCurrentMonData->m_shQUAD.program);
|
||||
|
@ -547,7 +557,6 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
|
|||
|
||||
CShader* shader = nullptr;
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
bool usingFinalShader = false;
|
||||
|
@ -697,7 +706,8 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
|
|||
// Dual (or more) kawase blur
|
||||
CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* pBox, CRegion* originalDamage) {
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
const auto BLENDBEFORE = m_bBlend;
|
||||
blend(false);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
|
||||
// get transforms for the full monitor
|
||||
|
@ -806,6 +816,8 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
|
|||
|
||||
glBindTexture(PMIRRORFB->m_cTex.m_iTarget, 0);
|
||||
|
||||
blend(BLENDBEFORE);
|
||||
|
||||
return currentRenderToFB;
|
||||
}
|
||||
|
||||
|
@ -1455,8 +1467,12 @@ void CHyprOpenGLImpl::saveBufferForMirror() {
|
|||
|
||||
wlr_box monbox = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
|
||||
|
||||
blend(false);
|
||||
|
||||
renderTexture(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox, 1.f, 0, false, false);
|
||||
|
||||
blend(true);
|
||||
|
||||
m_RenderData.pCurrentMonData->primaryFB.bind();
|
||||
}
|
||||
|
||||
|
@ -1589,19 +1605,16 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) {
|
|||
void CHyprOpenGLImpl::clearWithTex() {
|
||||
RASSERT(m_RenderData.pMonitor, "Tried to render BGtex without begin()!");
|
||||
|
||||
static auto* const PRENDERTEX = &g_pConfigManager->getConfigValuePtr("misc:disable_hyprland_logo")->intValue;
|
||||
|
||||
if (!*PRENDERTEX) {
|
||||
auto TEXIT = m_mMonitorBGTextures.find(m_RenderData.pMonitor);
|
||||
auto TEXIT = m_mMonitorBGTextures.find(m_RenderData.pMonitor);
|
||||
|
||||
if (TEXIT == m_mMonitorBGTextures.end()) {
|
||||
createBGTextureForMonitor(m_RenderData.pMonitor);
|
||||
TEXIT = m_mMonitorBGTextures.find(m_RenderData.pMonitor);
|
||||
}
|
||||
|
||||
if (TEXIT != m_mMonitorBGTextures.end())
|
||||
renderTexture(TEXIT->second, &m_mMonitorRenderResources[m_RenderData.pMonitor].backgroundTexBox, 1.0, 0);
|
||||
if (TEXIT == m_mMonitorBGTextures.end()) {
|
||||
createBGTextureForMonitor(m_RenderData.pMonitor);
|
||||
TEXIT = m_mMonitorBGTextures.find(m_RenderData.pMonitor);
|
||||
}
|
||||
|
||||
if (TEXIT != m_mMonitorBGTextures.end())
|
||||
renderTexture(TEXIT->second, &m_mMonitorRenderResources[m_RenderData.pMonitor].backgroundTexBox, 1.0, 0);
|
||||
}
|
||||
|
||||
void CHyprOpenGLImpl::destroyMonitorResources(CMonitor* pMonitor) {
|
||||
|
|
|
@ -111,6 +111,8 @@ class CHyprOpenGLImpl {
|
|||
void setMatrixScaleTranslate(const Vector2D& translate, const float& scale);
|
||||
void restoreMatrix();
|
||||
|
||||
void blend(bool enabled);
|
||||
|
||||
void makeWindowSnapshot(CWindow*);
|
||||
void makeRawWindowSnapshot(CWindow*, CFramebuffer*);
|
||||
void makeLayerSnapshot(SLayerSurface*);
|
||||
|
@ -159,6 +161,7 @@ class CHyprOpenGLImpl {
|
|||
bool m_bFakeFrame = false;
|
||||
bool m_bEndFrame = false;
|
||||
bool m_bApplyFinalShader = false;
|
||||
bool m_bBlend = false;
|
||||
|
||||
CShader m_sFinalScreenShader;
|
||||
CTimer m_tGlobalTimer;
|
||||
|
|
|
@ -40,6 +40,13 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
|
|||
|
||||
rounding -= 1; // to fix a border issue
|
||||
|
||||
const bool CANDISABLEBLEND = RDATA->alpha >= 1.f && rounding == 0 && surface->opaque;
|
||||
|
||||
if (CANDISABLEBLEND)
|
||||
g_pHyprOpenGL->blend(false);
|
||||
else
|
||||
g_pHyprOpenGL->blend(true);
|
||||
|
||||
if (RDATA->surface && surface == RDATA->surface) {
|
||||
if (wlr_xwayland_surface_try_from_wlr_surface(surface) && !wlr_xwayland_surface_try_from_wlr_surface(surface)->has_alpha && RDATA->fadeAlpha * RDATA->alpha == 1.f) {
|
||||
g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, true);
|
||||
|
@ -58,6 +65,8 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
|
|||
wlr_presentation_surface_textured_on_output(g_pCompositor->m_sWLRPresentation, surface, RDATA->pMonitor->output);
|
||||
}
|
||||
|
||||
g_pHyprOpenGL->blend(true);
|
||||
|
||||
// reset the UV, we might've set it above
|
||||
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
|
||||
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
|
||||
|
@ -806,6 +815,7 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
|
|||
static auto* const PNODIRECTSCANOUT = &g_pConfigManager->getConfigValuePtr("misc:no_direct_scanout")->intValue;
|
||||
static auto* const PVFR = &g_pConfigManager->getConfigValuePtr("misc:vfr")->intValue;
|
||||
static auto* const PZOOMFACTOR = &g_pConfigManager->getConfigValuePtr("misc:cursor_zoom_factor")->floatValue;
|
||||
static auto* const PRENDERTEX = &g_pConfigManager->getConfigValuePtr("misc:disable_hyprland_logo")->intValue;
|
||||
|
||||
static int damageBlinkCleanup = 0; // because double-buffered
|
||||
|
||||
|
@ -979,11 +989,17 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
|
|||
EMIT_HOOK_EVENT("render", RENDER_BEGIN);
|
||||
|
||||
if (pMonitor->isMirror()) {
|
||||
g_pHyprOpenGL->blend(false);
|
||||
g_pHyprOpenGL->renderMirrored();
|
||||
g_pHyprOpenGL->blend(true);
|
||||
EMIT_HOOK_EVENT("render", RENDER_POST_MIRROR);
|
||||
} else {
|
||||
g_pHyprOpenGL->clear(CColor(17.0 / 255.0, 17.0 / 255.0, 17.0 / 255.0, 1.0));
|
||||
g_pHyprOpenGL->clearWithTex(); // will apply the hypr "wallpaper"
|
||||
g_pHyprOpenGL->blend(false);
|
||||
if (*PRENDERTEX /* inverted cfg flag */)
|
||||
g_pHyprOpenGL->clear(CColor(17.0 / 255.0, 17.0 / 255.0, 17.0 / 255.0, 1.0));
|
||||
else
|
||||
g_pHyprOpenGL->clearWithTex(); // will apply the hypr "wallpaper"
|
||||
g_pHyprOpenGL->blend(true);
|
||||
|
||||
wlr_box renderBox = {0, 0, (int)pMonitor->vecPixelSize.x, (int)pMonitor->vecPixelSize.y};
|
||||
renderWorkspace(pMonitor, g_pCompositor->getWorkspaceByID(pMonitor->activeWorkspace), &now, renderBox);
|
||||
|
|
Loading…
Reference in a new issue