opengl: adjust blend and reduce the usage of clear

This commit is contained in:
vaxerski 2023-07-20 13:49:28 +02:00
parent b65adf8d4a
commit 547305c7ed
3 changed files with 50 additions and 18 deletions

View file

@ -153,7 +153,7 @@ void CHyprOpenGLImpl::end() {
m_RenderData.damage = m_RenderData.pMonitor->lastFrameDamage;
if (!m_RenderData.pMonitor->mirrors.empty())
g_pHyprOpenGL->saveBufferForMirror(); // save with original damage region
saveBufferForMirror(); // save with original damage region
glBindFramebuffer(GL_FRAMEBUFFER, m_iWLROutputFb);
wlr_box monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
@ -178,15 +178,17 @@ void CHyprOpenGLImpl::end() {
monbox.y = m_RenderData.pMonitor->vecTransformedSize.y - monbox.height;
}
clear(CColor(11.0 / 255.0, 11.0 / 255.0, 11.0 / 255.0, 1.0));
m_bEndFrame = true;
m_bApplyFinalShader = true;
if (m_RenderData.mouseZoomUseMouse)
m_RenderData.useNearestNeighbor = true;
blend(false);
renderTexture(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox, 1.f, 0);
blend(true);
m_RenderData.useNearestNeighbor = false;
m_bApplyFinalShader = false;
m_bEndFrame = false;
@ -389,6 +391,15 @@ void CHyprOpenGLImpl::clear(const CColor& color) {
scissor((wlr_box*)nullptr);
}
void CHyprOpenGLImpl::blend(bool enabled) {
if (enabled)
glEnable(GL_BLEND);
else
glDisable(GL_BLEND);
m_bBlend = enabled;
}
void CHyprOpenGLImpl::scissor(const wlr_box* pBox, bool transform) {
RASSERT(m_RenderData.pMonitor, "Tried to scissor without begin()!");
@ -452,7 +463,6 @@ void CHyprOpenGLImpl::renderRectWithDamage(wlr_box* box, const CColor& col, CReg
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glUseProgram(m_RenderData.pCurrentMonData->m_shQUAD.program);
@ -547,7 +557,6 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
CShader* shader = nullptr;
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
bool usingFinalShader = false;
@ -697,7 +706,8 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
// Dual (or more) kawase blur
CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* pBox, CRegion* originalDamage) {
glDisable(GL_BLEND);
const auto BLENDBEFORE = m_bBlend;
blend(false);
glDisable(GL_STENCIL_TEST);
// get transforms for the full monitor
@ -806,6 +816,8 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
glBindTexture(PMIRRORFB->m_cTex.m_iTarget, 0);
blend(BLENDBEFORE);
return currentRenderToFB;
}
@ -1455,8 +1467,12 @@ void CHyprOpenGLImpl::saveBufferForMirror() {
wlr_box monbox = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
blend(false);
renderTexture(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox, 1.f, 0, false, false);
blend(true);
m_RenderData.pCurrentMonData->primaryFB.bind();
}
@ -1589,9 +1605,7 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) {
void CHyprOpenGLImpl::clearWithTex() {
RASSERT(m_RenderData.pMonitor, "Tried to render BGtex without begin()!");
static auto* const PRENDERTEX = &g_pConfigManager->getConfigValuePtr("misc:disable_hyprland_logo")->intValue;
if (!*PRENDERTEX) {
auto TEXIT = m_mMonitorBGTextures.find(m_RenderData.pMonitor);
if (TEXIT == m_mMonitorBGTextures.end()) {
@ -1601,7 +1615,6 @@ void CHyprOpenGLImpl::clearWithTex() {
if (TEXIT != m_mMonitorBGTextures.end())
renderTexture(TEXIT->second, &m_mMonitorRenderResources[m_RenderData.pMonitor].backgroundTexBox, 1.0, 0);
}
}
void CHyprOpenGLImpl::destroyMonitorResources(CMonitor* pMonitor) {

View file

@ -111,6 +111,8 @@ class CHyprOpenGLImpl {
void setMatrixScaleTranslate(const Vector2D& translate, const float& scale);
void restoreMatrix();
void blend(bool enabled);
void makeWindowSnapshot(CWindow*);
void makeRawWindowSnapshot(CWindow*, CFramebuffer*);
void makeLayerSnapshot(SLayerSurface*);
@ -159,6 +161,7 @@ class CHyprOpenGLImpl {
bool m_bFakeFrame = false;
bool m_bEndFrame = false;
bool m_bApplyFinalShader = false;
bool m_bBlend = false;
CShader m_sFinalScreenShader;
CTimer m_tGlobalTimer;

View file

@ -40,6 +40,13 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
rounding -= 1; // to fix a border issue
const bool CANDISABLEBLEND = RDATA->alpha >= 1.f && rounding == 0 && surface->opaque;
if (CANDISABLEBLEND)
g_pHyprOpenGL->blend(false);
else
g_pHyprOpenGL->blend(true);
if (RDATA->surface && surface == RDATA->surface) {
if (wlr_xwayland_surface_try_from_wlr_surface(surface) && !wlr_xwayland_surface_try_from_wlr_surface(surface)->has_alpha && RDATA->fadeAlpha * RDATA->alpha == 1.f) {
g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, true);
@ -58,6 +65,8 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
wlr_presentation_surface_textured_on_output(g_pCompositor->m_sWLRPresentation, surface, RDATA->pMonitor->output);
}
g_pHyprOpenGL->blend(true);
// reset the UV, we might've set it above
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
@ -806,6 +815,7 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
static auto* const PNODIRECTSCANOUT = &g_pConfigManager->getConfigValuePtr("misc:no_direct_scanout")->intValue;
static auto* const PVFR = &g_pConfigManager->getConfigValuePtr("misc:vfr")->intValue;
static auto* const PZOOMFACTOR = &g_pConfigManager->getConfigValuePtr("misc:cursor_zoom_factor")->floatValue;
static auto* const PRENDERTEX = &g_pConfigManager->getConfigValuePtr("misc:disable_hyprland_logo")->intValue;
static int damageBlinkCleanup = 0; // because double-buffered
@ -979,11 +989,17 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
EMIT_HOOK_EVENT("render", RENDER_BEGIN);
if (pMonitor->isMirror()) {
g_pHyprOpenGL->blend(false);
g_pHyprOpenGL->renderMirrored();
g_pHyprOpenGL->blend(true);
EMIT_HOOK_EVENT("render", RENDER_POST_MIRROR);
} else {
g_pHyprOpenGL->blend(false);
if (*PRENDERTEX /* inverted cfg flag */)
g_pHyprOpenGL->clear(CColor(17.0 / 255.0, 17.0 / 255.0, 17.0 / 255.0, 1.0));
else
g_pHyprOpenGL->clearWithTex(); // will apply the hypr "wallpaper"
g_pHyprOpenGL->blend(true);
wlr_box renderBox = {0, 0, (int)pMonitor->vecPixelSize.x, (int)pMonitor->vecPixelSize.y};
renderWorkspace(pMonitor, g_pCompositor->getWorkspaceByID(pMonitor->activeWorkspace), &now, renderBox);