renderer: use xray for background blur on small() surfaces

ref #4050
This commit is contained in:
Vaxry 2023-12-06 20:17:40 +00:00
parent d74607e414
commit 5489f9f07a
3 changed files with 9 additions and 6 deletions

View file

@ -583,14 +583,14 @@ void CHyprOpenGLImpl::renderRect(CBox* box, const CColor& col, int round) {
renderRectWithDamage(box, col, &m_RenderData.damage, round); renderRectWithDamage(box, col, &m_RenderData.damage, round);
} }
void CHyprOpenGLImpl::renderRectWithBlur(CBox* box, const CColor& col, int round, float blurA) { void CHyprOpenGLImpl::renderRectWithBlur(CBox* box, const CColor& col, int round, float blurA, bool xray) {
if (m_RenderData.damage.empty()) if (m_RenderData.damage.empty())
return; return;
CRegion damage{m_RenderData.damage}; CRegion damage{m_RenderData.damage};
damage.intersect(*box); damage.intersect(*box);
CFramebuffer* POUTFB = blurMainFramebufferWithDamage(blurA, &damage); CFramebuffer* POUTFB = xray ? &m_RenderData.pCurrentMonData->blurFB : blurMainFramebufferWithDamage(blurA, &damage);
m_RenderData.currentFB->bind(); m_RenderData.currentFB->bind();
@ -1233,6 +1233,9 @@ void CHyprOpenGLImpl::preRender(CMonitor* pMonitor) {
if (pWindow->m_sAdditionalConfigData.forceNoBlur) if (pWindow->m_sAdditionalConfigData.forceNoBlur)
return false; return false;
if (pWindow->m_pWLSurface.small() && !pWindow->m_pWLSurface.m_bFillIgnoreSmall)
return true;
const auto PSURFACE = pWindow->m_pWLSurface.wlr(); const auto PSURFACE = pWindow->m_pWLSurface.wlr();
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID); const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);

View file

@ -120,7 +120,7 @@ class CHyprOpenGLImpl {
void end(); void end();
void renderRect(CBox*, const CColor&, int round = 0); void renderRect(CBox*, const CColor&, int round = 0);
void renderRectWithBlur(CBox*, const CColor&, int round = 0, float blurA = 1.f); void renderRectWithBlur(CBox*, const CColor&, int round = 0, float blurA = 1.f, bool xray = false);
void renderRectWithDamage(CBox*, const CColor&, CRegion* damage, int round = 0); void renderRectWithDamage(CBox*, const CColor&, CRegion* damage, int round = 0);
void renderTexture(wlr_texture*, CBox*, float a, int round = 0, bool allowCustomUV = false); void renderTexture(wlr_texture*, CBox*, float a, int round = 0, bool allowCustomUV = false);
void renderTexture(const CTexture&, CBox*, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false); void renderTexture(const CTexture&, CBox*, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false);
@ -142,6 +142,7 @@ class CHyprOpenGLImpl {
void makeLayerSnapshot(SLayerSurface*); void makeLayerSnapshot(SLayerSurface*);
void renderSnapshot(CWindow**); void renderSnapshot(CWindow**);
void renderSnapshot(SLayerSurface**); void renderSnapshot(SLayerSurface**);
bool shouldUseNewBlurOptimizations(SLayerSurface* pLayer, CWindow* pWindow);
void clear(const CColor&); void clear(const CColor&);
void clearWithTex(); void clearWithTex();
@ -223,8 +224,6 @@ class CHyprOpenGLImpl {
void preBlurForCurrentMonitor(); void preBlurForCurrentMonitor();
bool shouldUseNewBlurOptimizations(SLayerSurface* pLayer, CWindow* pWindow);
bool passRequiresIntrospection(CMonitor* pMonitor); bool passRequiresIntrospection(CMonitor* pMonitor);
friend class CHyprRenderer; friend class CHyprRenderer;

View file

@ -502,7 +502,8 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
if (pWindow->m_pWLSurface.small() && !pWindow->m_pWLSurface.m_bFillIgnoreSmall && renderdata.blur && *PBLUR) { if (pWindow->m_pWLSurface.small() && !pWindow->m_pWLSurface.m_bFillIgnoreSmall && renderdata.blur && *PBLUR) {
CBox wb = {renderdata.x - pMonitor->vecPosition.x, renderdata.y - pMonitor->vecPosition.y, renderdata.w, renderdata.h}; CBox wb = {renderdata.x - pMonitor->vecPosition.x, renderdata.y - pMonitor->vecPosition.y, renderdata.w, renderdata.h};
wb.scale(pMonitor->scale).round(); wb.scale(pMonitor->scale).round();
g_pHyprOpenGL->renderRectWithBlur(&wb, CColor(0, 0, 0, 0), renderdata.dontRound ? 0 : renderdata.rounding - 1, renderdata.fadeAlpha); g_pHyprOpenGL->renderRectWithBlur(&wb, CColor(0, 0, 0, 0), renderdata.dontRound ? 0 : renderdata.rounding - 1, renderdata.fadeAlpha,
g_pHyprOpenGL->shouldUseNewBlurOptimizations(nullptr, pWindow));
renderdata.blur = false; renderdata.blur = false;
} }