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https://github.com/hyprwm/Hyprland
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internal: include headers from protocols/
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9 changed files with 10 additions and 10 deletions
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@ -2,7 +2,7 @@
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#include "../events/Events.hpp"
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#include "../events/Events.hpp"
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#include "../defines.hpp"
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#include "../defines.hpp"
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#include "wlr-layer-shell-unstable-v1-protocol.h"
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#include "protocols/wlr-layer-shell-unstable-v1-protocol.h"
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#include "../Window.hpp"
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#include "../Window.hpp"
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#include "SubsurfaceTree.hpp"
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#include "SubsurfaceTree.hpp"
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#include "AnimatedVariable.hpp"
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#include "AnimatedVariable.hpp"
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@ -144,4 +144,4 @@ extern "C" {
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#include "helpers/Vector2D.hpp"
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#include "helpers/Vector2D.hpp"
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#include "ext-workspace-unstable-v1-protocol.h"
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#include "protocols/ext-workspace-unstable-v1-protocol.h"
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@ -1,7 +1,7 @@
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#pragma once
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#pragma once
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#include "../defines.hpp"
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#include "../defines.hpp"
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#include "fractional-scale-v1-protocol.h"
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#include "protocols/fractional-scale-v1-protocol.h"
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#include <vector>
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#include <vector>
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#include <algorithm>
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#include <algorithm>
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#pragma once
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#pragma once
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#include "../defines.hpp"
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#include "../defines.hpp"
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#include "hyprland-global-shortcuts-v1-protocol.h"
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#include "protocols/hyprland-global-shortcuts-v1-protocol.h"
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#include <vector>
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#include <vector>
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struct SShortcut {
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struct SShortcut {
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#pragma once
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#pragma once
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#include "../defines.hpp"
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#include "../defines.hpp"
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#include "wlr-screencopy-unstable-v1-protocol.h"
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#include "protocols/wlr-screencopy-unstable-v1-protocol.h"
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#include <list>
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#include <list>
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#include <vector>
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#include <vector>
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#pragma once
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#pragma once
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#include "../defines.hpp"
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#include "../defines.hpp"
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#include "text-input-unstable-v1-protocol.h"
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#include "protocols/text-input-unstable-v1-protocol.h"
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#include <vector>
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#include <vector>
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@ -1,8 +1,8 @@
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#pragma once
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#pragma once
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#include "../defines.hpp"
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#include "../defines.hpp"
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#include "wlr-foreign-toplevel-management-unstable-v1-protocol.h"
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#include "protocols/wlr-foreign-toplevel-management-unstable-v1-protocol.h"
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#include "hyprland-toplevel-export-v1-protocol.h"
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#include "protocols/hyprland-toplevel-export-v1-protocol.h"
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#include "Screencopy.hpp"
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#include "Screencopy.hpp"
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#include <list>
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#include <list>
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#include "Renderer.hpp"
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#include "Renderer.hpp"
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#include "../Compositor.hpp"
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#include "../Compositor.hpp"
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#include "linux-dmabuf-unstable-v1-protocol.h"
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#include "protocols/linux-dmabuf-unstable-v1-protocol.h"
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void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
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void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
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const auto TEXTURE = wlr_surface_get_texture(surface);
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const auto TEXTURE = wlr_surface_get_texture(surface);
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#include "../includes.hpp"
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#include "../includes.hpp"
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#include "../helpers/MiscFunctions.hpp"
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#include "../helpers/MiscFunctions.hpp"
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#include "ext-workspace-unstable-v1-protocol.h"
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#include "protocols/ext-workspace-unstable-v1-protocol.h"
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#include <assert.h>
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#include <assert.h>
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#include <string.h>
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#include <string.h>
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