respect no_gaps_when_only in fullscreen 1

This commit is contained in:
vaxerski 2022-11-19 17:35:28 +00:00
parent 1f72237291
commit 5530cf6e79
2 changed files with 2 additions and 2 deletions

View file

@ -188,7 +188,7 @@ void CHyprDwindleLayout::applyNodeDataToWindow(SDwindleNodeData* pNode, bool for
const auto NODESONWORKSPACE = getNodesOnWorkspace(PWINDOW->m_iWorkspaceID); const auto NODESONWORKSPACE = getNodesOnWorkspace(PWINDOW->m_iWorkspaceID);
if (*PNOGAPSWHENONLY && PWINDOW->m_iWorkspaceID != SPECIAL_WORKSPACE_ID && (NODESONWORKSPACE == 1 || (pNode->isGroupMember() && pNode->getGroupMemberCount() == NODESONWORKSPACE))) { if (*PNOGAPSWHENONLY && PWINDOW->m_iWorkspaceID != SPECIAL_WORKSPACE_ID && (NODESONWORKSPACE == 1 || (pNode->isGroupMember() && pNode->getGroupMemberCount() == NODESONWORKSPACE) || (PWINDOW->m_bIsFullscreen && g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID)->m_efFullscreenMode == FULLSCREEN_MAXIMIZED))) {
PWINDOW->m_vRealPosition = calcPos - Vector2D(*PBORDERSIZE, *PBORDERSIZE); PWINDOW->m_vRealPosition = calcPos - Vector2D(*PBORDERSIZE, *PBORDERSIZE);
PWINDOW->m_vRealSize = calcSize + Vector2D(2 * *PBORDERSIZE, 2 * *PBORDERSIZE); PWINDOW->m_vRealSize = calcSize + Vector2D(2 * *PBORDERSIZE, 2 * *PBORDERSIZE);

View file

@ -285,7 +285,7 @@ void CHyprMasterLayout::applyNodeDataToWindow(SMasterNodeData* pNode) {
auto calcPos = PWINDOW->m_vPosition + Vector2D(*PBORDERSIZE, *PBORDERSIZE); auto calcPos = PWINDOW->m_vPosition + Vector2D(*PBORDERSIZE, *PBORDERSIZE);
auto calcSize = PWINDOW->m_vSize - Vector2D(2 * *PBORDERSIZE, 2 * *PBORDERSIZE); auto calcSize = PWINDOW->m_vSize - Vector2D(2 * *PBORDERSIZE, 2 * *PBORDERSIZE);
if (*PNOGAPSWHENONLY && PWINDOW->m_iWorkspaceID != SPECIAL_WORKSPACE_ID && getNodesOnWorkspace(PWINDOW->m_iWorkspaceID) == 1) { if (*PNOGAPSWHENONLY && PWINDOW->m_iWorkspaceID != SPECIAL_WORKSPACE_ID && (getNodesOnWorkspace(PWINDOW->m_iWorkspaceID) == 1 || (PWINDOW->m_bIsFullscreen && g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID)->m_efFullscreenMode == FULLSCREEN_MAXIMIZED))) {
PWINDOW->m_vRealPosition = calcPos - Vector2D(*PBORDERSIZE, *PBORDERSIZE); PWINDOW->m_vRealPosition = calcPos - Vector2D(*PBORDERSIZE, *PBORDERSIZE);
PWINDOW->m_vRealSize = calcSize + Vector2D(2 * *PBORDERSIZE, 2 * *PBORDERSIZE); PWINDOW->m_vRealSize = calcSize + Vector2D(2 * *PBORDERSIZE, 2 * *PBORDERSIZE);