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https://github.com/hyprwm/Hyprland
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fix subsurface UV handling on oversized windows
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1 changed files with 3 additions and 1 deletions
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@ -410,6 +410,8 @@ void CHyprRenderer::calculateUVForWindowSurface(CWindow* pWindow, wlr_surface* p
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wlr_box geom;
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wlr_xdg_surface_get_geometry(pWindow->m_uSurface.xdg, &geom);
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const auto SUBSURFACE = g_pXWaylandManager->getWindowSurface(pWindow) != pSurface && main;
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// wp_viewporter_v1 implementation
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if (pSurface->current.viewport.has_src) {
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wlr_fbox bufferSource;
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@ -450,7 +452,7 @@ void CHyprRenderer::calculateUVForWindowSurface(CWindow* pWindow, wlr_surface* p
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return; // ignore the rest
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// then, if the surface is too big, modify the pos UV
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if (geom.width > pWindow->m_vRealSize.vec().x + 1 || geom.height > pWindow->m_vRealSize.vec().y + 1) {
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if ((geom.width > pWindow->m_vRealSize.vec().x + 1 || geom.height > pWindow->m_vRealSize.vec().y + 1) && !SUBSURFACE) {
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const auto OFF = Vector2D(pWindow->m_vRealSize.vec().x / (double)geom.width, pWindow->m_vRealSize.vec().y / (double)geom.height);
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if (g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft == Vector2D(-1, -1))
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