mirror of
https://github.com/hyprwm/Hyprland
synced 2024-12-26 13:09:48 +01:00
renderer: drastically optimize bg texture creation
stop loading 20MB images every time, dumbass
This commit is contained in:
parent
33a5c8ce32
commit
57371b93a0
2 changed files with 86 additions and 58 deletions
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@ -2571,7 +2571,7 @@ void CHyprOpenGLImpl::renderSplash(cairo_t* const CAIRO, cairo_surface_t* const
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textW /= PANGO_SCALE;
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textH /= PANGO_SCALE;
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cairo_move_to(CAIRO, (size.x - textW) / 2.0, size.y - textH * 2 + offsetY);
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cairo_move_to(CAIRO, (size.x - textW) / 2.0, size.y - textH - offsetY);
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pango_cairo_show_layout(CAIRO, layoutText);
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pango_font_description_free(pangoFD);
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@ -2580,16 +2580,48 @@ void CHyprOpenGLImpl::renderSplash(cairo_t* const CAIRO, cairo_surface_t* const
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cairo_surface_flush(CAIROSURFACE);
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}
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void CHyprOpenGLImpl::createBackgroundTexture(const std::string& texPath) {
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const auto CAIROSURFACE = cairo_image_surface_create_from_png(texPath.c_str());
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const auto CAIROFORMAT = cairo_image_surface_get_format(CAIROSURFACE);
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m_pBackgroundTexture = makeShared<CTexture>();
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m_pBackgroundTexture->allocate();
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m_pBackgroundTexture->m_vSize = {cairo_image_surface_get_width(CAIROSURFACE), cairo_image_surface_get_height(CAIROSURFACE)};
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const GLint glIFormat = CAIROFORMAT == CAIRO_FORMAT_RGB96F ?
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#ifdef GLES2
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GL_RGB32F_EXT :
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#else
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GL_RGB32F :
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#endif
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GL_RGBA;
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const GLint glFormat = CAIROFORMAT == CAIRO_FORMAT_RGB96F ? GL_RGB : GL_RGBA;
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const GLint glType = CAIROFORMAT == CAIRO_FORMAT_RGB96F ? GL_FLOAT : GL_UNSIGNED_BYTE;
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const auto DATA = cairo_image_surface_get_data(CAIROSURFACE);
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glBindTexture(GL_TEXTURE_2D, m_pBackgroundTexture->m_iTexID);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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#ifndef GLES2
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if (CAIROFORMAT != CAIRO_FORMAT_RGB96F) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
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}
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#endif
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glTexImage2D(GL_TEXTURE_2D, 0, glIFormat, m_pBackgroundTexture->m_vSize.x, m_pBackgroundTexture->m_vSize.y, 0, glFormat, glType, DATA);
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}
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void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) {
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RASSERT(m_RenderData.pMonitor, "Tried to createBGTex without begin()!");
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static auto PRENDERTEX = CConfigValue<Hyprlang::INT>("misc:disable_hyprland_logo");
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static auto PNOSPLASH = CConfigValue<Hyprlang::INT>("misc:disable_splash_rendering");
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static auto PFORCEWALLPAPER = CConfigValue<Hyprlang::INT>("misc:force_default_wallpaper");
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Debug::log(LOG, "Creating a texture for BGTex");
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const auto FORCEWALLPAPER = std::clamp(*PFORCEWALLPAPER, static_cast<int64_t>(-1L), static_cast<int64_t>(2L));
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static auto PRENDERTEX = CConfigValue<Hyprlang::INT>("misc:disable_hyprland_logo");
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static auto PNOSPLASH = CConfigValue<Hyprlang::INT>("misc:disable_splash_rendering");
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static auto PFORCEWALLPAPER = CConfigValue<Hyprlang::INT>("misc:force_default_wallpaper");
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static std::string texPath = "";
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const auto FORCEWALLPAPER = std::clamp(*PFORCEWALLPAPER, static_cast<int64_t>(-1L), static_cast<int64_t>(2L));
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if (*PRENDERTEX)
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return;
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@ -2599,12 +2631,12 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) {
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PFB->release();
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PFB->alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->output->state->state().drmFormat);
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Debug::log(LOG, "Allocated texture for BGTex");
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// TODO: use relative paths to the installation
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// or configure the paths at build time
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if (texPath.empty()) {
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texPath = "/usr/share/hyprland/wall";
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if (!m_pBackgroundTexture) {
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// TODO: use relative paths to the installation
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// or configure the paths at build time
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std::string texPath = "";
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texPath = "/usr/share/hyprland/wall";
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// get the adequate tex
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if (FORCEWALLPAPER == -1) {
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@ -2625,84 +2657,77 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) {
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if (!std::filesystem::exists(texPath))
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return; // the texture will be empty, oh well. We'll clear with a solid color anyways.
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}
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createBackgroundTexture(texPath);
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}
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// create a new one with cairo
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SP<CTexture> tex = makeShared<CTexture>();
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const auto CAIROISURFACE = cairo_image_surface_create_from_png(texPath.c_str());
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const auto CAIROFORMAT = cairo_image_surface_get_format(CAIROISURFACE);
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tex->allocate();
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const Vector2D IMAGESIZE = {cairo_image_surface_get_width(CAIROISURFACE), cairo_image_surface_get_height(CAIROISURFACE)};
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// calc the target box
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const double MONRATIO = m_RenderData.pMonitor->vecTransformedSize.x / m_RenderData.pMonitor->vecTransformedSize.y;
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const double WPRATIO = IMAGESIZE.x / IMAGESIZE.y;
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Vector2D origin;
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double scale;
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if (MONRATIO > WPRATIO) {
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scale = m_RenderData.pMonitor->vecTransformedSize.x / IMAGESIZE.x;
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origin.y = (m_RenderData.pMonitor->vecTransformedSize.y - IMAGESIZE.y * scale) / 2.0;
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} else {
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scale = m_RenderData.pMonitor->vecTransformedSize.y / IMAGESIZE.y;
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origin.x = (m_RenderData.pMonitor->vecTransformedSize.x - IMAGESIZE.x * scale) / 2.0;
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}
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const Vector2D scaledSize = IMAGESIZE * scale;
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const auto CAIROSURFACE = cairo_image_surface_create(CAIROFORMAT, scaledSize.x, scaledSize.y);
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const auto CAIRO = cairo_create(CAIROSURFACE);
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const auto CAIROSURFACE = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
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const auto CAIRO = cairo_create(CAIROSURFACE);
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cairo_set_antialias(CAIRO, CAIRO_ANTIALIAS_GOOD);
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cairo_scale(CAIRO, scale, scale);
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cairo_rectangle(CAIRO, 0, 0, 100, 100);
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cairo_set_source_surface(CAIRO, CAIROISURFACE, 0, 0);
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cairo_save(CAIRO);
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cairo_set_source_rgba(CAIRO, 0, 0, 0, 0);
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cairo_set_operator(CAIRO, CAIRO_OPERATOR_SOURCE);
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cairo_paint(CAIRO);
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cairo_restore(CAIRO);
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if (!*PNOSPLASH)
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renderSplash(CAIRO, CAIROSURFACE, origin.y * WPRATIO / MONRATIO * scale, IMAGESIZE);
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renderSplash(CAIRO, CAIROSURFACE, 0.02 * pMonitor->vecPixelSize.y, pMonitor->vecPixelSize);
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cairo_surface_flush(CAIROSURFACE);
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CBox box = {origin.x, origin.y, IMAGESIZE.x * scale, IMAGESIZE.y * scale};
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tex->m_vSize = IMAGESIZE * scale;
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tex->m_vSize = pMonitor->vecPixelSize;
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// copy the data to an OpenGL texture we have
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const GLint glIFormat = CAIROFORMAT == CAIRO_FORMAT_RGB96F ?
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#ifdef GLES2
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GL_RGB32F_EXT :
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#else
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GL_RGB32F :
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#endif
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GL_RGBA;
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const GLint glFormat = CAIROFORMAT == CAIRO_FORMAT_RGB96F ? GL_RGB : GL_RGBA;
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const GLint glType = CAIROFORMAT == CAIRO_FORMAT_RGB96F ? GL_FLOAT : GL_UNSIGNED_BYTE;
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const GLint glFormat = GL_RGBA;
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const GLint glType = GL_UNSIGNED_BYTE;
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const auto DATA = cairo_image_surface_get_data(CAIROSURFACE);
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glBindTexture(GL_TEXTURE_2D, tex->m_iTexID);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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#ifndef GLES2
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if (CAIROFORMAT != CAIRO_FORMAT_RGB96F) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
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}
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
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#endif
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glTexImage2D(GL_TEXTURE_2D, 0, glIFormat, tex->m_vSize.x, tex->m_vSize.y, 0, glFormat, glType, DATA);
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glTexImage2D(GL_TEXTURE_2D, 0, glFormat, tex->m_vSize.x, tex->m_vSize.y, 0, glFormat, glType, DATA);
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cairo_surface_destroy(CAIROSURFACE);
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cairo_surface_destroy(CAIROISURFACE);
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cairo_destroy(CAIRO);
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// render the texture to our fb
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PFB->bind();
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CRegion fakeDamage{0, 0, INT16_MAX, INT16_MAX};
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renderTextureInternalWithDamage(tex, &box, 1.0, &fakeDamage);
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blend(true);
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clear(CColor{0, 0, 0, 1});
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// first render the background
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if (m_pBackgroundTexture) {
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const double MONRATIO = m_RenderData.pMonitor->vecTransformedSize.x / m_RenderData.pMonitor->vecTransformedSize.y;
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const double WPRATIO = m_pBackgroundTexture->m_vSize.x / m_pBackgroundTexture->m_vSize.y;
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Vector2D origin;
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double scale = 1.0;
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if (MONRATIO > WPRATIO) {
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scale = m_RenderData.pMonitor->vecTransformedSize.x / m_pBackgroundTexture->m_vSize.x;
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origin.y = (m_RenderData.pMonitor->vecTransformedSize.y - m_pBackgroundTexture->m_vSize.y * scale) / 2.0;
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} else {
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scale = m_RenderData.pMonitor->vecTransformedSize.y / m_pBackgroundTexture->m_vSize.y;
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origin.x = (m_RenderData.pMonitor->vecTransformedSize.x - m_pBackgroundTexture->m_vSize.x * scale) / 2.0;
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}
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CBox texbox = CBox{origin, m_pBackgroundTexture->m_vSize * scale};
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renderTextureInternalWithDamage(m_pBackgroundTexture, &texbox, 1.0, &fakeDamage);
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}
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CBox monbox = {{}, pMonitor->vecPixelSize};
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renderTextureInternalWithDamage(tex, &monbox, 1.0, &fakeDamage);
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// bind back
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if (m_RenderData.currentFB)
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@ -274,6 +274,8 @@ class CHyprOpenGLImpl {
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CShader m_sFinalScreenShader;
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CTimer m_tGlobalTimer;
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SP<CTexture> m_pBackgroundTexture;
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void logShaderError(const GLuint&, bool program = false);
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GLuint createProgram(const std::string&, const std::string&, bool dynamic = false);
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GLuint compileShader(const GLuint&, std::string, bool dynamic = false);
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@ -282,6 +284,7 @@ class CHyprOpenGLImpl {
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void initDRMFormats();
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void initEGL(bool gbm);
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EGLDeviceEXT eglDeviceFromDRMFD(int drmFD);
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void createBackgroundTexture(const std::string& path);
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//
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std::optional<std::vector<uint64_t>> getModsForFormat(EGLint format);
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