mirror of
https://github.com/hyprwm/Hyprland
synced 2024-12-22 18:49:49 +01:00
Added resize transitions
This commit is contained in:
parent
b4c45aa2e3
commit
57817f7252
11 changed files with 192 additions and 29 deletions
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@ -260,6 +260,8 @@ void CWindow::onUnmap() {
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m_fAlpha.setCallbackOnEnd(unregisterVar);
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m_cRealShadowColor.setCallbackOnEnd(unregisterVar);
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m_fDimPercent.setCallbackOnEnd(unregisterVar);
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m_vRealSize.setCallbackOnBegin(nullptr);
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}
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void CWindow::onMap() {
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@ -270,6 +272,13 @@ void CWindow::onMap() {
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m_fAlpha.registerVar();
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m_cRealShadowColor.registerVar();
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m_fDimPercent.registerVar();
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m_vRealSize.setCallbackOnEnd([&] (void* ptr) {
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g_pHyprOpenGL->onWindowResizeEnd(this);
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}, false);
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m_vRealSize.setCallbackOnBegin([&] (void* ptr) {
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g_pHyprOpenGL->onWindowResizeStart(this);
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}, false);
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}
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void CWindow::setHidden(bool hidden) {
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@ -105,6 +105,7 @@ void CConfigManager::setDefaultVars() {
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configValues["master:no_gaps_when_only"].intValue = 0;
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configValues["animations:enabled"].intValue = 1;
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configValues["animations:use_resize_transitions"].intValue = 1;
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configValues["animations:speed"].floatValue = 7.f;
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configValues["animations:curve"].strValue = "default";
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configValues["animations:windows_style"].strValue = STRVAL_EMPTY;
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@ -66,3 +66,8 @@ void CAnimatedVariable::registerVar() {
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int CAnimatedVariable::getDurationLeftMs() {
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return std::max((int)(m_pConfig->pValues->internalSpeed * 100) - (int)std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now() - animationBegin).count(), 0);
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}
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float CAnimatedVariable::getPercent() {
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const auto DURATIONPASSED = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now() - animationBegin).count();
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return std::clamp((DURATIONPASSED / 100.f) / m_pConfig->pValues->internalSpeed, 0.f, 1.f);
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}
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@ -21,6 +21,7 @@ class CAnimationManager;
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class CWorkspace;
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struct SLayerSurface;
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struct SAnimationPropertyConfig;
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class CHyprRenderer;
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class CAnimatedVariable {
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public:
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@ -68,18 +69,24 @@ public:
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m_vGoal = v;
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animationBegin = std::chrono::system_clock::now();
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m_vBegun = m_vValue;
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onAnimationBegin();
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}
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void operator=(const float& v) {
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m_fGoal = v;
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animationBegin = std::chrono::system_clock::now();
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m_fBegun = m_fValue;
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onAnimationBegin();
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}
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void operator=(const CColor& v) {
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m_cGoal = v;
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animationBegin = std::chrono::system_clock::now();
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m_cBegun = m_cValue;
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onAnimationBegin();
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}
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// Sets the actual stored value, without affecting the goal, but resets the timer
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@ -87,6 +94,8 @@ public:
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m_vValue = v;
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animationBegin = std::chrono::system_clock::now();
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m_vBegun = m_vValue;
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onAnimationBegin();
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}
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// Sets the actual stored value, without affecting the goal, but resets the timer
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@ -94,6 +103,8 @@ public:
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m_fValue = v;
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animationBegin = std::chrono::system_clock::now();
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m_vBegun = m_vValue;
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onAnimationBegin();
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}
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// Sets the actual stored value, without affecting the goal, but resets the timer
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@ -101,6 +112,8 @@ public:
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m_cValue = v;
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animationBegin = std::chrono::system_clock::now();
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m_vBegun = m_vValue;
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onAnimationBegin();
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}
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// Sets the actual value and goal
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@ -139,7 +152,7 @@ public:
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return false; // just so that the warning is suppressed
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}
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void warp() {
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void warp(bool endCallback = true) {
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switch (m_eVarType) {
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case AVARTYPE_FLOAT: {
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m_fValue = m_fGoal;
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@ -156,6 +169,9 @@ public:
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default:
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UNREACHABLE();
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}
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if (endCallback)
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onAnimationEnd();
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}
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void setConfig(SAnimationPropertyConfig* pConfig) {
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@ -168,16 +184,27 @@ public:
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int getDurationLeftMs();
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/* returns the spent (completion) % */
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float getPercent();
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/* sets a function to be ran when the animation finishes.
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if an animation is not running, runs instantly.
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will remove the callback when ran. */
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void setCallbackOnEnd(std::function<void(void* thisptr)> func) {
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if "remove" is set to true, will remove the callback when ran. */
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void setCallbackOnEnd(std::function<void(void* thisptr)> func, bool remove = true) {
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m_fEndCallback = func;
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m_bRemoveEndAfterRan = remove;
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if (!isBeingAnimated())
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onAnimationEnd();
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}
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/* sets a function to be ran when an animation is started.
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if "remove" is set to true, will remove the callback when ran. */
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void setCallbackOnBegin(std::function<void(void* thisptr)> func, bool remove = true) {
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m_fBeginCallback = func;
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m_bRemoveBeginAfterRan = remove;
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}
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private:
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Vector2D m_vValue = Vector2D(0,0);
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@ -207,17 +234,30 @@ private:
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ANIMATEDVARTYPE m_eVarType = AVARTYPE_INVALID;
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AVARDAMAGEPOLICY m_eDamagePolicy = AVARDAMAGE_INVALID;
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bool m_bRemoveEndAfterRan = true;
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bool m_bRemoveBeginAfterRan = true;
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std::function<void(void* thisptr)> m_fEndCallback;
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std::function<void(void* thisptr)> m_fBeginCallback;
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// methods
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void onAnimationEnd() {
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if (m_fEndCallback) {
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m_fEndCallback(this);
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m_fEndCallback = nullptr; // reset
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if (m_bRemoveEndAfterRan)
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m_fEndCallback = nullptr; // reset
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}
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}
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void onAnimationBegin() {
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if (m_fBeginCallback) {
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m_fBeginCallback(this);
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if (m_bRemoveBeginAfterRan)
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m_fBeginCallback = nullptr; // reset
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}
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}
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friend class CAnimationManager;
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friend class CWorkspace;
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friend struct SLayerSurface;
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friend class CHyprRenderer;
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};
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@ -42,16 +42,12 @@ void CAnimationManager::tick() {
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continue;
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if (av->m_eDamagePolicy == AVARDAMAGE_SHADOW && !*PSHADOWSENABLED) {
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av->warp();
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av->warp(false);
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continue;
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}
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// get speed
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const auto SPEED = av->m_pConfig->pValues->internalSpeed;
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// get the spent % (0 - 1)
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const auto DURATIONPASSED = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now() - av->animationBegin).count();
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const float SPENT = std::clamp((DURATIONPASSED / 100.f) / SPEED, 0.f, 1.f);
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const float SPENT = av->getPercent();
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// window stuff
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const auto PWINDOW = (CWindow*)av->m_pWindow;
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@ -80,12 +76,12 @@ void CAnimationManager::tick() {
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case AVARTYPE_FLOAT: {
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// for disabled anims just warp
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if (av->m_pConfig->pValues->internalEnabled == 0 || animationsDisabled) {
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av->warp();
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av->warp(false);
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break;
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}
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if (SPENT >= 1.f) {
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av->warp();
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av->warp(false);
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break;
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}
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@ -101,12 +97,12 @@ void CAnimationManager::tick() {
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case AVARTYPE_VECTOR: {
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// for disabled anims just warp
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if (av->m_pConfig->pValues->internalEnabled == 0 || animationsDisabled) {
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av->warp();
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av->warp(false);
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break;
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}
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if (SPENT >= 1.f) {
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av->warp();
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av->warp(false);
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break;
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}
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@ -122,12 +118,12 @@ void CAnimationManager::tick() {
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case AVARTYPE_COLOR: {
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// for disabled anims just warp
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if (av->m_pConfig->pValues->internalEnabled == 0 || animationsDisabled) {
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av->warp();
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av->warp(false);
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break;
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}
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if (SPENT >= 1.f) {
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av->warp();
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av->warp(false);
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break;
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}
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@ -297,7 +293,7 @@ void CAnimationManager::animationPopin(CWindow* pWindow, bool close, float minPe
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}
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void CAnimationManager::animationSlide(CWindow* pWindow, std::string force, bool close) {
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pWindow->m_vRealSize.warp(); // size we preserve in slide
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pWindow->m_vRealSize.warp(false); // size we preserve in slide
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const auto GOALPOS = pWindow->m_vRealPosition.goalv();
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const auto GOALSIZE = pWindow->m_vRealSize.goalv();
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@ -27,7 +27,6 @@ bool CFramebuffer::alloc(int w, int h) {
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glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_cTex.m_iTexID, 0);
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// TODO: Allow this with gles2
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#ifndef GLES2
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if (m_pStencilTex) {
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@ -80,3 +79,7 @@ void CFramebuffer::release() {
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CFramebuffer::~CFramebuffer() {
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release();
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}
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bool CFramebuffer::isAllocated() {
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return m_iFb != (GLuint)-1;
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}
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@ -12,6 +12,7 @@ public:
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void bind();
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void release();
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void reset();
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bool isAllocated();
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Vector2D m_Position;
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Vector2D m_Size;
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@ -905,6 +905,61 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CColor& col, int round) {
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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}
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void CHyprOpenGLImpl::makeRawWindowSnapshot(CWindow* pWindow, CFramebuffer* pFramebuffer) {
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// we trust the window is valid.
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const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
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wlr_output_attach_render(PMONITOR->output, nullptr);
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// we need to "damage" the entire monitor
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// so that we render the entire window
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// this is temporary, doesnt mess with the actual wlr damage
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pixman_region32_t fakeDamage;
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pixman_region32_init(&fakeDamage);
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pixman_region32_union_rect(&fakeDamage, &fakeDamage, 0, 0, (int)PMONITOR->vecTransformedSize.x, (int)PMONITOR->vecTransformedSize.y);
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begin(PMONITOR, &fakeDamage, true);
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clear(CColor(0, 0, 0, 0)); // JIC
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timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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// this is a hack but it works :P
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// we need to disable blur or else we will get a black background, as the shader
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// will try to copy the bg to apply blur.
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// this isn't entirely correct, but like, oh well.
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// small todo: maybe make this correct? :P
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const auto BLURVAL = g_pConfigManager->getInt("decoration:blur");
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g_pConfigManager->setInt("decoration:blur", 0);
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// TODO: how can we make this the size of the window? setting it to window's size makes the entire screen render with the wrong res forever more. odd.
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glViewport(0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
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pFramebuffer->m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
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pFramebuffer->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
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pFramebuffer->bind();
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clear(CColor(0, 0, 0, 0)); // JIC
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g_pHyprRenderer->renderWindow(pWindow, PMONITOR, &now, false, RENDER_PASS_ALL, true);
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g_pConfigManager->setInt("decoration:blur", BLURVAL);
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// restore original fb
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#ifndef GLES2
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_iCurrentOutputFb);
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#else
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glBindFramebuffer(GL_FRAMEBUFFER, m_iCurrentOutputFb);
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#endif
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end();
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pixman_region32_fini(&fakeDamage);
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wlr_output_rollback(PMONITOR->output);
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}
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void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
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// we trust the window is valid.
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const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
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@ -919,7 +974,7 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
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begin(PMONITOR, &fakeDamage, true);
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clear(CColor(0,0,0,0)); // JIC
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clear(CColor(0, 0, 0, 0)); // JIC
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timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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@ -932,10 +987,9 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
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const auto BLURVAL = g_pConfigManager->getInt("decoration:blur");
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g_pConfigManager->setInt("decoration:blur", 0);
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// render onto the window fb
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const auto PFRAMEBUFFER = &m_mWindowFramebuffers[pWindow];
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glViewport(0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y);
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glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y);
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const auto PFRAMEBUFFER = &m_mWindowFramebuffers[pWindow];
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PFRAMEBUFFER->m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
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@ -949,12 +1003,12 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
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g_pConfigManager->setInt("decoration:blur", BLURVAL);
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// restore original fb
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#ifndef GLES2
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// restore original fb
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#ifndef GLES2
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_iCurrentOutputFb);
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#else
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#else
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glBindFramebuffer(GL_FRAMEBUFFER, m_iCurrentOutputFb);
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#endif
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#endif
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end();
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pixman_region32_fini(&fakeDamage);
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@ -1014,6 +1068,32 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
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wlr_output_rollback(PMONITOR->output);
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}
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void CHyprOpenGLImpl::onWindowResizeStart(CWindow* pWindow) {
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static auto *const PTRANSITIONS = &g_pConfigManager->getConfigValuePtr("animations:use_resize_transitions")->intValue;
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static auto *const PENABLED = &g_pConfigManager->getConfigValuePtr("animations:enabled")->intValue;
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if (!*PTRANSITIONS || !*PENABLED)
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return;
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if (pWindow->m_vRealSize.vec().x < 5 || pWindow->m_vRealSize.vec().y < 5)
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return;
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// make a fb and render a snapshot
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const auto PFRAMEBUFFER = &m_mWindowResizeFramebuffers[pWindow];
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makeRawWindowSnapshot(pWindow, PFRAMEBUFFER);
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}
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void CHyprOpenGLImpl::onWindowResizeEnd(CWindow* pWindow) {
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static auto *const PTRANSITIONS = &g_pConfigManager->getConfigValuePtr("animations:use_resize_transitions")->intValue;
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static auto *const PENABLED = &g_pConfigManager->getConfigValuePtr("animations:enabled")->intValue;
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if (!*PTRANSITIONS || !*PENABLED)
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return;
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// remove the fb
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m_mWindowResizeFramebuffers.erase(pWindow);
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}
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void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
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RASSERT(m_RenderData.pMonitor, "Tried to render snapshot rect without begin()!");
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const auto PWINDOW = *pWindow;
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@ -83,6 +83,7 @@ public:
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void renderBorder(wlr_box*, const CColor&, int round);
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void makeWindowSnapshot(CWindow*);
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void makeRawWindowSnapshot(CWindow*, CFramebuffer*);
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void makeLayerSnapshot(SLayerSurface*);
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void renderSnapshot(CWindow**);
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void renderSnapshot(SLayerSurface**);
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@ -103,6 +104,9 @@ public:
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void saveBufferForMirror();
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void renderMirrored();
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void onWindowResizeStart(CWindow*);
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void onWindowResizeEnd(CWindow*);
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SCurrentRenderData m_RenderData;
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GLint m_iCurrentOutputFb = 0;
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@ -113,6 +117,7 @@ public:
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pixman_region32_t m_rOriginalDamageRegion; // used for storing the pre-expanded region
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std::unordered_map<CWindow*, CFramebuffer> m_mWindowFramebuffers;
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std::unordered_map<CWindow*, CFramebuffer> m_mWindowResizeFramebuffers;
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std::unordered_map<SLayerSurface*, CFramebuffer> m_mLayerFramebuffers;
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std::unordered_map<CMonitor*, SMonitorRenderData> m_mMonitorRenderResources;
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std::unordered_map<CMonitor*, CTexture> m_mMonitorBGTextures;
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@ -215,7 +215,7 @@ void CHyprRenderer::renderWorkspaceWithFullscreenWindow(CMonitor* pMonitor, CWor
|
|||
g_pHyprError->draw();
|
||||
}
|
||||
|
||||
void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec* time, bool decorate, eRenderPassMode mode) {
|
||||
void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec* time, bool decorate, eRenderPassMode mode, bool ignorePosition) {
|
||||
if (pWindow->isHidden())
|
||||
return;
|
||||
|
||||
|
@ -227,9 +227,15 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
|
|||
|
||||
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
|
||||
const auto REALPOS = pWindow->m_vRealPosition.vec() + (pWindow->m_bPinned ? Vector2D{} : PWORKSPACE->m_vRenderOffset.vec());
|
||||
static const auto PNOFLOATINGBORDERS = &g_pConfigManager->getConfigValuePtr("general:no_border_on_floating")->intValue;
|
||||
static auto *const PNOFLOATINGBORDERS = &g_pConfigManager->getConfigValuePtr("general:no_border_on_floating")->intValue;
|
||||
static auto *const PTRANSITIONS = &g_pConfigManager->getConfigValuePtr("animations:use_resize_transitions")->intValue;
|
||||
|
||||
SRenderData renderdata = {pMonitor->output, time, REALPOS.x, REALPOS.y};
|
||||
if (ignorePosition) {
|
||||
renderdata.x = 0;
|
||||
renderdata.y = 0;
|
||||
}
|
||||
|
||||
renderdata.surface = g_pXWaylandManager->getWindowSurface(pWindow);
|
||||
renderdata.w = std::max(pWindow->m_vRealSize.vec().x, 5.0); // clamp the size to min 5,
|
||||
renderdata.h = std::max(pWindow->m_vRealSize.vec().y, 5.0); // otherwise we'll have issues later with invalid boxes
|
||||
|
@ -288,6 +294,23 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
|
|||
|
||||
wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(pWindow), renderSurface, &renderdata);
|
||||
|
||||
if (*PTRANSITIONS && !ignorePosition /* ignorePosition probably means we are rendering the snapshot rn */) {
|
||||
const auto PFB = g_pHyprOpenGL->m_mWindowResizeFramebuffers.find(pWindow);
|
||||
|
||||
if (PFB != g_pHyprOpenGL->m_mWindowResizeFramebuffers.end() && PFB->second.isAllocated()) {
|
||||
wlr_box box = {renderdata.x, renderdata.y, renderdata.w, renderdata.h};
|
||||
|
||||
// adjust UV (remove when I figure out how to change the size of the fb)
|
||||
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = {0, 0};
|
||||
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = { pWindow->m_vRealSize.m_vBegun.x / pMonitor->vecPixelSize.x, pWindow->m_vRealSize.m_vBegun.y / pMonitor->vecPixelSize.y};
|
||||
|
||||
g_pHyprOpenGL->renderTexture(PFB->second.m_cTex, &box, (1.f - pWindow->m_vRealSize.getPercent()) * 84.f, 0, false, true);
|
||||
|
||||
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
|
||||
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
|
||||
}
|
||||
}
|
||||
|
||||
if (renderdata.decorate && pWindow->m_sSpecialRenderData.border) {
|
||||
static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
|
||||
|
||||
|
|
|
@ -54,7 +54,7 @@ public:
|
|||
private:
|
||||
void arrangeLayerArray(CMonitor*, const std::vector<std::unique_ptr<SLayerSurface>>&, bool, wlr_box*);
|
||||
void renderWorkspaceWithFullscreenWindow(CMonitor*, CWorkspace*, timespec*);
|
||||
void renderWindow(CWindow*, CMonitor*, timespec*, bool, eRenderPassMode);
|
||||
void renderWindow(CWindow*, CMonitor*, timespec*, bool, eRenderPassMode, bool ignorePosition = false);
|
||||
void renderLayer(SLayerSurface*, CMonitor*, timespec*);
|
||||
void renderDragIcon(CMonitor*, timespec*);
|
||||
void renderIMEPopup(SIMEPopup*, CMonitor*, timespec*);
|
||||
|
|
Loading…
Reference in a new issue