Added resize transitions

This commit is contained in:
vaxerski 2022-11-06 17:52:09 +00:00
parent b4c45aa2e3
commit 57817f7252
11 changed files with 192 additions and 29 deletions

View file

@ -260,6 +260,8 @@ void CWindow::onUnmap() {
m_fAlpha.setCallbackOnEnd(unregisterVar); m_fAlpha.setCallbackOnEnd(unregisterVar);
m_cRealShadowColor.setCallbackOnEnd(unregisterVar); m_cRealShadowColor.setCallbackOnEnd(unregisterVar);
m_fDimPercent.setCallbackOnEnd(unregisterVar); m_fDimPercent.setCallbackOnEnd(unregisterVar);
m_vRealSize.setCallbackOnBegin(nullptr);
} }
void CWindow::onMap() { void CWindow::onMap() {
@ -270,6 +272,13 @@ void CWindow::onMap() {
m_fAlpha.registerVar(); m_fAlpha.registerVar();
m_cRealShadowColor.registerVar(); m_cRealShadowColor.registerVar();
m_fDimPercent.registerVar(); m_fDimPercent.registerVar();
m_vRealSize.setCallbackOnEnd([&] (void* ptr) {
g_pHyprOpenGL->onWindowResizeEnd(this);
}, false);
m_vRealSize.setCallbackOnBegin([&] (void* ptr) {
g_pHyprOpenGL->onWindowResizeStart(this);
}, false);
} }
void CWindow::setHidden(bool hidden) { void CWindow::setHidden(bool hidden) {

View file

@ -105,6 +105,7 @@ void CConfigManager::setDefaultVars() {
configValues["master:no_gaps_when_only"].intValue = 0; configValues["master:no_gaps_when_only"].intValue = 0;
configValues["animations:enabled"].intValue = 1; configValues["animations:enabled"].intValue = 1;
configValues["animations:use_resize_transitions"].intValue = 1;
configValues["animations:speed"].floatValue = 7.f; configValues["animations:speed"].floatValue = 7.f;
configValues["animations:curve"].strValue = "default"; configValues["animations:curve"].strValue = "default";
configValues["animations:windows_style"].strValue = STRVAL_EMPTY; configValues["animations:windows_style"].strValue = STRVAL_EMPTY;

View file

@ -66,3 +66,8 @@ void CAnimatedVariable::registerVar() {
int CAnimatedVariable::getDurationLeftMs() { int CAnimatedVariable::getDurationLeftMs() {
return std::max((int)(m_pConfig->pValues->internalSpeed * 100) - (int)std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now() - animationBegin).count(), 0); return std::max((int)(m_pConfig->pValues->internalSpeed * 100) - (int)std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now() - animationBegin).count(), 0);
} }
float CAnimatedVariable::getPercent() {
const auto DURATIONPASSED = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now() - animationBegin).count();
return std::clamp((DURATIONPASSED / 100.f) / m_pConfig->pValues->internalSpeed, 0.f, 1.f);
}

View file

@ -21,6 +21,7 @@ class CAnimationManager;
class CWorkspace; class CWorkspace;
struct SLayerSurface; struct SLayerSurface;
struct SAnimationPropertyConfig; struct SAnimationPropertyConfig;
class CHyprRenderer;
class CAnimatedVariable { class CAnimatedVariable {
public: public:
@ -68,18 +69,24 @@ public:
m_vGoal = v; m_vGoal = v;
animationBegin = std::chrono::system_clock::now(); animationBegin = std::chrono::system_clock::now();
m_vBegun = m_vValue; m_vBegun = m_vValue;
onAnimationBegin();
} }
void operator=(const float& v) { void operator=(const float& v) {
m_fGoal = v; m_fGoal = v;
animationBegin = std::chrono::system_clock::now(); animationBegin = std::chrono::system_clock::now();
m_fBegun = m_fValue; m_fBegun = m_fValue;
onAnimationBegin();
} }
void operator=(const CColor& v) { void operator=(const CColor& v) {
m_cGoal = v; m_cGoal = v;
animationBegin = std::chrono::system_clock::now(); animationBegin = std::chrono::system_clock::now();
m_cBegun = m_cValue; m_cBegun = m_cValue;
onAnimationBegin();
} }
// Sets the actual stored value, without affecting the goal, but resets the timer // Sets the actual stored value, without affecting the goal, but resets the timer
@ -87,6 +94,8 @@ public:
m_vValue = v; m_vValue = v;
animationBegin = std::chrono::system_clock::now(); animationBegin = std::chrono::system_clock::now();
m_vBegun = m_vValue; m_vBegun = m_vValue;
onAnimationBegin();
} }
// Sets the actual stored value, without affecting the goal, but resets the timer // Sets the actual stored value, without affecting the goal, but resets the timer
@ -94,6 +103,8 @@ public:
m_fValue = v; m_fValue = v;
animationBegin = std::chrono::system_clock::now(); animationBegin = std::chrono::system_clock::now();
m_vBegun = m_vValue; m_vBegun = m_vValue;
onAnimationBegin();
} }
// Sets the actual stored value, without affecting the goal, but resets the timer // Sets the actual stored value, without affecting the goal, but resets the timer
@ -101,6 +112,8 @@ public:
m_cValue = v; m_cValue = v;
animationBegin = std::chrono::system_clock::now(); animationBegin = std::chrono::system_clock::now();
m_vBegun = m_vValue; m_vBegun = m_vValue;
onAnimationBegin();
} }
// Sets the actual value and goal // Sets the actual value and goal
@ -139,7 +152,7 @@ public:
return false; // just so that the warning is suppressed return false; // just so that the warning is suppressed
} }
void warp() { void warp(bool endCallback = true) {
switch (m_eVarType) { switch (m_eVarType) {
case AVARTYPE_FLOAT: { case AVARTYPE_FLOAT: {
m_fValue = m_fGoal; m_fValue = m_fGoal;
@ -156,6 +169,9 @@ public:
default: default:
UNREACHABLE(); UNREACHABLE();
} }
if (endCallback)
onAnimationEnd();
} }
void setConfig(SAnimationPropertyConfig* pConfig) { void setConfig(SAnimationPropertyConfig* pConfig) {
@ -168,16 +184,27 @@ public:
int getDurationLeftMs(); int getDurationLeftMs();
/* returns the spent (completion) % */
float getPercent();
/* sets a function to be ran when the animation finishes. /* sets a function to be ran when the animation finishes.
if an animation is not running, runs instantly. if an animation is not running, runs instantly.
will remove the callback when ran. */ if "remove" is set to true, will remove the callback when ran. */
void setCallbackOnEnd(std::function<void(void* thisptr)> func) { void setCallbackOnEnd(std::function<void(void* thisptr)> func, bool remove = true) {
m_fEndCallback = func; m_fEndCallback = func;
m_bRemoveEndAfterRan = remove;
if (!isBeingAnimated()) if (!isBeingAnimated())
onAnimationEnd(); onAnimationEnd();
} }
/* sets a function to be ran when an animation is started.
if "remove" is set to true, will remove the callback when ran. */
void setCallbackOnBegin(std::function<void(void* thisptr)> func, bool remove = true) {
m_fBeginCallback = func;
m_bRemoveBeginAfterRan = remove;
}
private: private:
Vector2D m_vValue = Vector2D(0,0); Vector2D m_vValue = Vector2D(0,0);
@ -207,17 +234,30 @@ private:
ANIMATEDVARTYPE m_eVarType = AVARTYPE_INVALID; ANIMATEDVARTYPE m_eVarType = AVARTYPE_INVALID;
AVARDAMAGEPOLICY m_eDamagePolicy = AVARDAMAGE_INVALID; AVARDAMAGEPOLICY m_eDamagePolicy = AVARDAMAGE_INVALID;
bool m_bRemoveEndAfterRan = true;
bool m_bRemoveBeginAfterRan = true;
std::function<void(void* thisptr)> m_fEndCallback; std::function<void(void* thisptr)> m_fEndCallback;
std::function<void(void* thisptr)> m_fBeginCallback;
// methods // methods
void onAnimationEnd() { void onAnimationEnd() {
if (m_fEndCallback) { if (m_fEndCallback) {
m_fEndCallback(this); m_fEndCallback(this);
if (m_bRemoveEndAfterRan)
m_fEndCallback = nullptr; // reset m_fEndCallback = nullptr; // reset
} }
} }
void onAnimationBegin() {
if (m_fBeginCallback) {
m_fBeginCallback(this);
if (m_bRemoveBeginAfterRan)
m_fBeginCallback = nullptr; // reset
}
}
friend class CAnimationManager; friend class CAnimationManager;
friend class CWorkspace; friend class CWorkspace;
friend struct SLayerSurface; friend struct SLayerSurface;
friend class CHyprRenderer;
}; };

View file

@ -42,16 +42,12 @@ void CAnimationManager::tick() {
continue; continue;
if (av->m_eDamagePolicy == AVARDAMAGE_SHADOW && !*PSHADOWSENABLED) { if (av->m_eDamagePolicy == AVARDAMAGE_SHADOW && !*PSHADOWSENABLED) {
av->warp(); av->warp(false);
continue; continue;
} }
// get speed
const auto SPEED = av->m_pConfig->pValues->internalSpeed;
// get the spent % (0 - 1) // get the spent % (0 - 1)
const auto DURATIONPASSED = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now() - av->animationBegin).count(); const float SPENT = av->getPercent();
const float SPENT = std::clamp((DURATIONPASSED / 100.f) / SPEED, 0.f, 1.f);
// window stuff // window stuff
const auto PWINDOW = (CWindow*)av->m_pWindow; const auto PWINDOW = (CWindow*)av->m_pWindow;
@ -80,12 +76,12 @@ void CAnimationManager::tick() {
case AVARTYPE_FLOAT: { case AVARTYPE_FLOAT: {
// for disabled anims just warp // for disabled anims just warp
if (av->m_pConfig->pValues->internalEnabled == 0 || animationsDisabled) { if (av->m_pConfig->pValues->internalEnabled == 0 || animationsDisabled) {
av->warp(); av->warp(false);
break; break;
} }
if (SPENT >= 1.f) { if (SPENT >= 1.f) {
av->warp(); av->warp(false);
break; break;
} }
@ -101,12 +97,12 @@ void CAnimationManager::tick() {
case AVARTYPE_VECTOR: { case AVARTYPE_VECTOR: {
// for disabled anims just warp // for disabled anims just warp
if (av->m_pConfig->pValues->internalEnabled == 0 || animationsDisabled) { if (av->m_pConfig->pValues->internalEnabled == 0 || animationsDisabled) {
av->warp(); av->warp(false);
break; break;
} }
if (SPENT >= 1.f) { if (SPENT >= 1.f) {
av->warp(); av->warp(false);
break; break;
} }
@ -122,12 +118,12 @@ void CAnimationManager::tick() {
case AVARTYPE_COLOR: { case AVARTYPE_COLOR: {
// for disabled anims just warp // for disabled anims just warp
if (av->m_pConfig->pValues->internalEnabled == 0 || animationsDisabled) { if (av->m_pConfig->pValues->internalEnabled == 0 || animationsDisabled) {
av->warp(); av->warp(false);
break; break;
} }
if (SPENT >= 1.f) { if (SPENT >= 1.f) {
av->warp(); av->warp(false);
break; break;
} }
@ -297,7 +293,7 @@ void CAnimationManager::animationPopin(CWindow* pWindow, bool close, float minPe
} }
void CAnimationManager::animationSlide(CWindow* pWindow, std::string force, bool close) { void CAnimationManager::animationSlide(CWindow* pWindow, std::string force, bool close) {
pWindow->m_vRealSize.warp(); // size we preserve in slide pWindow->m_vRealSize.warp(false); // size we preserve in slide
const auto GOALPOS = pWindow->m_vRealPosition.goalv(); const auto GOALPOS = pWindow->m_vRealPosition.goalv();
const auto GOALSIZE = pWindow->m_vRealSize.goalv(); const auto GOALSIZE = pWindow->m_vRealSize.goalv();

View file

@ -27,7 +27,6 @@ bool CFramebuffer::alloc(int w, int h) {
glBindFramebuffer(GL_FRAMEBUFFER, m_iFb); glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_cTex.m_iTexID, 0); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_cTex.m_iTexID, 0);
// TODO: Allow this with gles2 // TODO: Allow this with gles2
#ifndef GLES2 #ifndef GLES2
if (m_pStencilTex) { if (m_pStencilTex) {
@ -80,3 +79,7 @@ void CFramebuffer::release() {
CFramebuffer::~CFramebuffer() { CFramebuffer::~CFramebuffer() {
release(); release();
} }
bool CFramebuffer::isAllocated() {
return m_iFb != (GLuint)-1;
}

View file

@ -12,6 +12,7 @@ public:
void bind(); void bind();
void release(); void release();
void reset(); void reset();
bool isAllocated();
Vector2D m_Position; Vector2D m_Position;
Vector2D m_Size; Vector2D m_Size;

View file

@ -905,6 +905,61 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CColor& col, int round) {
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
} }
void CHyprOpenGLImpl::makeRawWindowSnapshot(CWindow* pWindow, CFramebuffer* pFramebuffer) {
// we trust the window is valid.
const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
wlr_output_attach_render(PMONITOR->output, nullptr);
// we need to "damage" the entire monitor
// so that we render the entire window
// this is temporary, doesnt mess with the actual wlr damage
pixman_region32_t fakeDamage;
pixman_region32_init(&fakeDamage);
pixman_region32_union_rect(&fakeDamage, &fakeDamage, 0, 0, (int)PMONITOR->vecTransformedSize.x, (int)PMONITOR->vecTransformedSize.y);
begin(PMONITOR, &fakeDamage, true);
clear(CColor(0, 0, 0, 0)); // JIC
timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
// this is a hack but it works :P
// we need to disable blur or else we will get a black background, as the shader
// will try to copy the bg to apply blur.
// this isn't entirely correct, but like, oh well.
// small todo: maybe make this correct? :P
const auto BLURVAL = g_pConfigManager->getInt("decoration:blur");
g_pConfigManager->setInt("decoration:blur", 0);
// TODO: how can we make this the size of the window? setting it to window's size makes the entire screen render with the wrong res forever more. odd.
glViewport(0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
pFramebuffer->m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
pFramebuffer->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
pFramebuffer->bind();
clear(CColor(0, 0, 0, 0)); // JIC
g_pHyprRenderer->renderWindow(pWindow, PMONITOR, &now, false, RENDER_PASS_ALL, true);
g_pConfigManager->setInt("decoration:blur", BLURVAL);
// restore original fb
#ifndef GLES2
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_iCurrentOutputFb);
#else
glBindFramebuffer(GL_FRAMEBUFFER, m_iCurrentOutputFb);
#endif
end();
pixman_region32_fini(&fakeDamage);
wlr_output_rollback(PMONITOR->output);
}
void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) { void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
// we trust the window is valid. // we trust the window is valid.
const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID); const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
@ -932,10 +987,9 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
const auto BLURVAL = g_pConfigManager->getInt("decoration:blur"); const auto BLURVAL = g_pConfigManager->getInt("decoration:blur");
g_pConfigManager->setInt("decoration:blur", 0); g_pConfigManager->setInt("decoration:blur", 0);
// render onto the window fb glViewport(0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y);
const auto PFRAMEBUFFER = &m_mWindowFramebuffers[pWindow];
glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y); const auto PFRAMEBUFFER = &m_mWindowFramebuffers[pWindow];
PFRAMEBUFFER->m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex; PFRAMEBUFFER->m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
@ -1014,6 +1068,32 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
wlr_output_rollback(PMONITOR->output); wlr_output_rollback(PMONITOR->output);
} }
void CHyprOpenGLImpl::onWindowResizeStart(CWindow* pWindow) {
static auto *const PTRANSITIONS = &g_pConfigManager->getConfigValuePtr("animations:use_resize_transitions")->intValue;
static auto *const PENABLED = &g_pConfigManager->getConfigValuePtr("animations:enabled")->intValue;
if (!*PTRANSITIONS || !*PENABLED)
return;
if (pWindow->m_vRealSize.vec().x < 5 || pWindow->m_vRealSize.vec().y < 5)
return;
// make a fb and render a snapshot
const auto PFRAMEBUFFER = &m_mWindowResizeFramebuffers[pWindow];
makeRawWindowSnapshot(pWindow, PFRAMEBUFFER);
}
void CHyprOpenGLImpl::onWindowResizeEnd(CWindow* pWindow) {
static auto *const PTRANSITIONS = &g_pConfigManager->getConfigValuePtr("animations:use_resize_transitions")->intValue;
static auto *const PENABLED = &g_pConfigManager->getConfigValuePtr("animations:enabled")->intValue;
if (!*PTRANSITIONS || !*PENABLED)
return;
// remove the fb
m_mWindowResizeFramebuffers.erase(pWindow);
}
void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) { void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
RASSERT(m_RenderData.pMonitor, "Tried to render snapshot rect without begin()!"); RASSERT(m_RenderData.pMonitor, "Tried to render snapshot rect without begin()!");
const auto PWINDOW = *pWindow; const auto PWINDOW = *pWindow;

View file

@ -83,6 +83,7 @@ public:
void renderBorder(wlr_box*, const CColor&, int round); void renderBorder(wlr_box*, const CColor&, int round);
void makeWindowSnapshot(CWindow*); void makeWindowSnapshot(CWindow*);
void makeRawWindowSnapshot(CWindow*, CFramebuffer*);
void makeLayerSnapshot(SLayerSurface*); void makeLayerSnapshot(SLayerSurface*);
void renderSnapshot(CWindow**); void renderSnapshot(CWindow**);
void renderSnapshot(SLayerSurface**); void renderSnapshot(SLayerSurface**);
@ -103,6 +104,9 @@ public:
void saveBufferForMirror(); void saveBufferForMirror();
void renderMirrored(); void renderMirrored();
void onWindowResizeStart(CWindow*);
void onWindowResizeEnd(CWindow*);
SCurrentRenderData m_RenderData; SCurrentRenderData m_RenderData;
GLint m_iCurrentOutputFb = 0; GLint m_iCurrentOutputFb = 0;
@ -113,6 +117,7 @@ public:
pixman_region32_t m_rOriginalDamageRegion; // used for storing the pre-expanded region pixman_region32_t m_rOriginalDamageRegion; // used for storing the pre-expanded region
std::unordered_map<CWindow*, CFramebuffer> m_mWindowFramebuffers; std::unordered_map<CWindow*, CFramebuffer> m_mWindowFramebuffers;
std::unordered_map<CWindow*, CFramebuffer> m_mWindowResizeFramebuffers;
std::unordered_map<SLayerSurface*, CFramebuffer> m_mLayerFramebuffers; std::unordered_map<SLayerSurface*, CFramebuffer> m_mLayerFramebuffers;
std::unordered_map<CMonitor*, SMonitorRenderData> m_mMonitorRenderResources; std::unordered_map<CMonitor*, SMonitorRenderData> m_mMonitorRenderResources;
std::unordered_map<CMonitor*, CTexture> m_mMonitorBGTextures; std::unordered_map<CMonitor*, CTexture> m_mMonitorBGTextures;

View file

@ -215,7 +215,7 @@ void CHyprRenderer::renderWorkspaceWithFullscreenWindow(CMonitor* pMonitor, CWor
g_pHyprError->draw(); g_pHyprError->draw();
} }
void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec* time, bool decorate, eRenderPassMode mode) { void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec* time, bool decorate, eRenderPassMode mode, bool ignorePosition) {
if (pWindow->isHidden()) if (pWindow->isHidden())
return; return;
@ -227,9 +227,15 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID); const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
const auto REALPOS = pWindow->m_vRealPosition.vec() + (pWindow->m_bPinned ? Vector2D{} : PWORKSPACE->m_vRenderOffset.vec()); const auto REALPOS = pWindow->m_vRealPosition.vec() + (pWindow->m_bPinned ? Vector2D{} : PWORKSPACE->m_vRenderOffset.vec());
static const auto PNOFLOATINGBORDERS = &g_pConfigManager->getConfigValuePtr("general:no_border_on_floating")->intValue; static auto *const PNOFLOATINGBORDERS = &g_pConfigManager->getConfigValuePtr("general:no_border_on_floating")->intValue;
static auto *const PTRANSITIONS = &g_pConfigManager->getConfigValuePtr("animations:use_resize_transitions")->intValue;
SRenderData renderdata = {pMonitor->output, time, REALPOS.x, REALPOS.y}; SRenderData renderdata = {pMonitor->output, time, REALPOS.x, REALPOS.y};
if (ignorePosition) {
renderdata.x = 0;
renderdata.y = 0;
}
renderdata.surface = g_pXWaylandManager->getWindowSurface(pWindow); renderdata.surface = g_pXWaylandManager->getWindowSurface(pWindow);
renderdata.w = std::max(pWindow->m_vRealSize.vec().x, 5.0); // clamp the size to min 5, renderdata.w = std::max(pWindow->m_vRealSize.vec().x, 5.0); // clamp the size to min 5,
renderdata.h = std::max(pWindow->m_vRealSize.vec().y, 5.0); // otherwise we'll have issues later with invalid boxes renderdata.h = std::max(pWindow->m_vRealSize.vec().y, 5.0); // otherwise we'll have issues later with invalid boxes
@ -288,6 +294,23 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(pWindow), renderSurface, &renderdata); wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(pWindow), renderSurface, &renderdata);
if (*PTRANSITIONS && !ignorePosition /* ignorePosition probably means we are rendering the snapshot rn */) {
const auto PFB = g_pHyprOpenGL->m_mWindowResizeFramebuffers.find(pWindow);
if (PFB != g_pHyprOpenGL->m_mWindowResizeFramebuffers.end() && PFB->second.isAllocated()) {
wlr_box box = {renderdata.x, renderdata.y, renderdata.w, renderdata.h};
// adjust UV (remove when I figure out how to change the size of the fb)
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = {0, 0};
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = { pWindow->m_vRealSize.m_vBegun.x / pMonitor->vecPixelSize.x, pWindow->m_vRealSize.m_vBegun.y / pMonitor->vecPixelSize.y};
g_pHyprOpenGL->renderTexture(PFB->second.m_cTex, &box, (1.f - pWindow->m_vRealSize.getPercent()) * 84.f, 0, false, true);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
}
}
if (renderdata.decorate && pWindow->m_sSpecialRenderData.border) { if (renderdata.decorate && pWindow->m_sSpecialRenderData.border) {
static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue; static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;

View file

@ -54,7 +54,7 @@ public:
private: private:
void arrangeLayerArray(CMonitor*, const std::vector<std::unique_ptr<SLayerSurface>>&, bool, wlr_box*); void arrangeLayerArray(CMonitor*, const std::vector<std::unique_ptr<SLayerSurface>>&, bool, wlr_box*);
void renderWorkspaceWithFullscreenWindow(CMonitor*, CWorkspace*, timespec*); void renderWorkspaceWithFullscreenWindow(CMonitor*, CWorkspace*, timespec*);
void renderWindow(CWindow*, CMonitor*, timespec*, bool, eRenderPassMode); void renderWindow(CWindow*, CMonitor*, timespec*, bool, eRenderPassMode, bool ignorePosition = false);
void renderLayer(SLayerSurface*, CMonitor*, timespec*); void renderLayer(SLayerSurface*, CMonitor*, timespec*);
void renderDragIcon(CMonitor*, timespec*); void renderDragIcon(CMonitor*, timespec*);
void renderIMEPopup(SIMEPopup*, CMonitor*, timespec*); void renderIMEPopup(SIMEPopup*, CMonitor*, timespec*);