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https://github.com/hyprwm/Hyprland
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focus and move mouse to inputmanager
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parent
a1a8f3b6d5
commit
5811d968bf
5 changed files with 64 additions and 2 deletions
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@ -152,4 +152,45 @@ SMonitor* CCompositor::getMonitorFromCursor() {
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void CCompositor::removeWindowFromVectorSafe(CWindow* pWindow) {
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m_lWindows.remove(*pWindow);
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}
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bool CCompositor::windowExists(CWindow* pWindow) {
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for (auto& w : m_lWindows) {
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if (&w == pWindow)
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return true;
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}
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return false;
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}
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CWindow* CCompositor::vectorToWindow(const Vector2D& pos) {
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for (auto& w : m_lWindows) {
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wlr_box box = {w.m_vPosition.x, w.m_vPosition.y, w.m_vSize.x, w.m_vSize.y};
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if (wlr_box_contains_point(&box, pos.x, pos.y))
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return &w;
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}
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return nullptr;
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}
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void CCompositor::focusWindow(CWindow* pWindow) {
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if (!pWindow) {
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wlr_seat_keyboard_notify_clear_focus(m_sWLRSeat);
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return;
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}
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const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow);
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if (m_sWLRSeat->keyboard_state.focused_surface == PWINDOWSURFACE)
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return; // Don't focus when already focused on this.
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const auto KEYBOARD = wlr_seat_get_keyboard(m_sWLRSeat);
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wlr_seat_keyboard_notify_enter(m_sWLRSeat, PWINDOWSURFACE, KEYBOARD->keycodes, KEYBOARD->num_keycodes, &KEYBOARD->modifiers);
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g_pXWaylandManager->activateSurface(PWINDOWSURFACE, true);
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if (m_pLastFocus && windowExists(m_pLastFocus))
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g_pXWaylandManager->activateSurface(g_pXWaylandManager->getWindowSurface(m_pLastFocus), false);
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m_pLastFocus = pWindow;
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}
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@ -50,12 +50,17 @@ public:
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void startCompositor();
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CWindow* m_pLastFocus = nullptr;
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// ------------------------------------------------- //
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SMonitor* getMonitorFromID(const int&);
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SMonitor* getMonitorFromCursor();
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void removeWindowFromVectorSafe(CWindow*);
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void focusWindow(CWindow*);
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bool windowExists(CWindow*);
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CWindow* vectorToWindow(const Vector2D&);
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};
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@ -347,7 +347,7 @@ void Events::listener_newInput(wl_listener* listener, void* data) {
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break;
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case WLR_INPUT_DEVICE_POINTER:
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Debug::log(LOG, "Attached a mouse with name %s", DEVICE->name);
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wlr_cursor_attach_input_device(g_pCompositor->m_sWLRCursor, DEVICE);
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g_pInputManager->newMouse(DEVICE);
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break;
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default:
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break;
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@ -19,7 +19,8 @@ void CInputManager::onMouseMoved(wlr_event_pointer_motion* e) {
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if (e->time_msec)
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wlr_idle_notify_activity(g_pCompositor->m_sWLRIdle, g_pCompositor->m_sWLRSeat);
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// todo: focus
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g_pCompositor->focusWindow(g_pCompositor->vectorToWindow(getMouseCoordsInternal()));
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// todo: pointer
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}
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@ -74,6 +75,20 @@ void CInputManager::newKeyboard(wlr_input_device* keyboard) {
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wlr_seat_set_keyboard(g_pCompositor->m_sWLRSeat, keyboard);
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}
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void CInputManager::newMouse(wlr_input_device* mouse) {
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if (wlr_input_device_is_libinput(mouse)) {
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const auto LIBINPUTDEV = (libinput_device*)wlr_libinput_get_device_handle(mouse);
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if (libinput_device_config_tap_get_finger_count(LIBINPUTDEV)) // this is for tapping (like on a laptop)
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libinput_device_config_tap_set_enabled(LIBINPUTDEV, LIBINPUT_CONFIG_TAP_ENABLED);
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if (libinput_device_config_scroll_has_natural_scroll(LIBINPUTDEV))
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libinput_device_config_scroll_set_natural_scroll_enabled(LIBINPUTDEV, 0 /* Natural */);
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}
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wlr_cursor_attach_input_device(g_pCompositor->m_sWLRCursor, mouse);
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}
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void CInputManager::onKeyboardKey(wlr_event_keyboard_key* event) {
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}
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@ -14,6 +14,7 @@ public:
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void onKeyboardMod(void*);
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void newKeyboard(wlr_input_device*);
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void newMouse(wlr_input_device*);
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Vector2D getMouseCoordsInternal();
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