Added animated borders

This commit is contained in:
vaxerski 2022-03-31 17:50:00 +02:00
parent 993e601424
commit 586e2a98ed
7 changed files with 101 additions and 23 deletions

View file

@ -62,6 +62,9 @@ public:
SSurfaceTreeNode* m_pSurfaceTree = nullptr; SSurfaceTreeNode* m_pSurfaceTree = nullptr;
// Animated border
CColor m_cRealBorderColor = CColor(0,0,0,0);
// For the list lookup // For the list lookup
bool operator==(const CWindow& rhs) { bool operator==(const CWindow& rhs) {

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@ -2,6 +2,7 @@
#include "debug/Log.hpp" #include "debug/Log.hpp"
#include "helpers/MiscFunctions.hpp" #include "helpers/MiscFunctions.hpp"
#include "helpers/WLListener.hpp" #include "helpers/WLListener.hpp"
#include "helpers/Color.hpp"
#ifndef NDEBUG #ifndef NDEBUG
#define ISDEBUG true #define ISDEBUG true

24
src/helpers/Color.cpp Normal file
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@ -0,0 +1,24 @@
#include "Color.hpp"
#include "../defines.hpp"
CColor::CColor() {
}
CColor::CColor(float r, float g, float b, float a) {
this->r = r;
this->g = g;
this->b = b;
this->a = a;
}
CColor::CColor(uint64_t hex) {
this->r = RED(hex) * 255.f;
this->g = GREEN(hex) * 255.f;
this->b = BLUE(hex) * 255.f;
this->a = ALPHA(hex) * 255.f;
}
uint64_t CColor::getAsHex() {
return ((int)a) * 0x1000000 + ((int)r) * 0x10000 + ((int)g) * 0x100 + ((int)b) * 0x1;
}

15
src/helpers/Color.hpp Normal file
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@ -0,0 +1,15 @@
#pragma once
#include "../includes.hpp"
class CColor {
public:
CColor();
CColor(float, float, float, float);
CColor(uint64_t);
float r = 0, g = 0, b = 0, a = 255;
uint64_t getAsHex();
};

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@ -8,46 +8,78 @@ void CAnimationManager::tick() {
if (!g_pConfigManager->getInt("animations:enabled")) if (!g_pConfigManager->getInt("animations:enabled"))
animationsDisabled = true; animationsDisabled = true;
const bool WINDOWSENABLED = g_pConfigManager->getInt("animations:windows"); const bool WINDOWSENABLED = g_pConfigManager->getInt("animations:windows") && !animationsDisabled;
// const bool BORDERSENABLED = g_pConfigManager->getInt("animations:borders"); const bool BORDERSENABLED = g_pConfigManager->getInt("animations:borders") && !animationsDisabled;
// const bool FADEENABLED = g_pConfigManager->getInt("animations:fadein"); // const bool FADEENABLED = g_pConfigManager->getInt("animations:fadein") && !animationsDisabled;
const float ANIMSPEED = g_pConfigManager->getFloat("animations:speed"); const float ANIMSPEED = g_pConfigManager->getFloat("animations:speed");
const auto BORDERACTIVECOL = CColor(g_pConfigManager->getInt("general:col.active_border"));
const auto BORDERINACTIVECOL = CColor(g_pConfigManager->getInt("general:col.inactive_border"));
for (auto& w : g_pCompositor->m_lWindows) { for (auto& w : g_pCompositor->m_lWindows) {
if (animationsDisabled) {
w.m_vRealPosition = w.m_vEffectivePosition; // process the borders
w.m_vRealSize = w.m_vEffectiveSize; const auto& COLOR = g_pXWaylandManager->getWindowSurface(&w) == g_pCompositor->m_pLastFocus ? BORDERACTIVECOL : BORDERINACTIVECOL;
continue;
if (BORDERSENABLED) {
if (!deltazero(COLOR, w.m_cRealBorderColor)) {
if (deltaSmallToFlip(COLOR, w.m_cRealBorderColor)) {
w.m_cRealBorderColor = COLOR;
} else {
w.m_cRealBorderColor = parabolic(ANIMSPEED, w.m_cRealBorderColor, COLOR);
}
}
} else {
w.m_cRealBorderColor = COLOR;
} }
// process the window // process the window
if (WINDOWSENABLED) { if (WINDOWSENABLED) {
if (deltazero(w.m_vRealPosition, w.m_vEffectivePosition) && deltazero(w.m_vRealSize, w.m_vEffectiveSize)) { if (!deltazero(w.m_vRealPosition, w.m_vEffectivePosition) || !deltazero(w.m_vRealSize, w.m_vEffectiveSize)) {
continue;
}
if (deltaSmallToFlip(w.m_vRealPosition, w.m_vEffectivePosition) && deltaSmallToFlip(w.m_vRealSize, w.m_vEffectiveSize)) { if (deltaSmallToFlip(w.m_vRealPosition, w.m_vEffectivePosition) && deltaSmallToFlip(w.m_vRealSize, w.m_vEffectiveSize)) {
w.m_vRealPosition = w.m_vEffectivePosition; w.m_vRealPosition = w.m_vEffectivePosition;
w.m_vRealSize = w.m_vEffectiveSize; w.m_vRealSize = w.m_vEffectiveSize;
g_pXWaylandManager->setWindowSize(&w, w.m_vRealSize); g_pXWaylandManager->setWindowSize(&w, w.m_vRealSize);
continue; } else {
}
// if it is to be animated, animate it. // if it is to be animated, animate it.
w.m_vRealPosition = Vector2D(parabolic(w.m_vRealPosition.x, w.m_vEffectivePosition.x, ANIMSPEED), parabolic(w.m_vRealPosition.y, w.m_vEffectivePosition.y, ANIMSPEED)); w.m_vRealPosition = Vector2D(parabolic(w.m_vRealPosition.x, w.m_vEffectivePosition.x, ANIMSPEED), parabolic(w.m_vRealPosition.y, w.m_vEffectivePosition.y, ANIMSPEED));
w.m_vRealSize = Vector2D(parabolic(w.m_vRealSize.x, w.m_vEffectiveSize.x, ANIMSPEED), parabolic(w.m_vRealSize.y, w.m_vEffectiveSize.y, ANIMSPEED)); w.m_vRealSize = Vector2D(parabolic(w.m_vRealSize.x, w.m_vEffectiveSize.x, ANIMSPEED), parabolic(w.m_vRealSize.y, w.m_vEffectiveSize.y, ANIMSPEED));
} }
} }
} else {
w.m_vRealPosition = w.m_vEffectivePosition;
w.m_vRealSize = w.m_vEffectiveSize;
}
}
} }
bool CAnimationManager::deltaSmallToFlip(const Vector2D& a, const Vector2D& b) { bool CAnimationManager::deltaSmallToFlip(const Vector2D& a, const Vector2D& b) {
return std::abs(a.x - b.x) < 0.5f && std::abs(a.y - b.y) < 0.5f; return std::abs(a.x - b.x) < 0.5f && std::abs(a.y - b.y) < 0.5f;
} }
bool CAnimationManager::deltaSmallToFlip(const CColor& a, const CColor& b) {
return std::abs(a.r - b.r) < 0.5f && std::abs(a.g - b.g) < 0.5f && std::abs(a.b - b.b) < 0.5f && std::abs(a.a - b.a) < 0.5f;
}
bool CAnimationManager::deltazero(const Vector2D& a, const Vector2D& b) { bool CAnimationManager::deltazero(const Vector2D& a, const Vector2D& b) {
return a.x == b.x && a.y == b.y; return a.x == b.x && a.y == b.y;
} }
double CAnimationManager::parabolic(double from, double to, double incline) { bool CAnimationManager::deltazero(const CColor& a, const CColor& b) {
return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a;
}
double CAnimationManager::parabolic(const double from, const double to, const double incline) {
return from + ((to - from) / incline); return from + ((to - from) / incline);
} }
CColor CAnimationManager::parabolic(const double incline, const CColor& from, const CColor& to) {
CColor newColor;
newColor.r = parabolic(from.r, to.r, incline);
newColor.g = parabolic(from.g, to.g, incline);
newColor.b = parabolic(from.b, to.b, incline);
newColor.a = parabolic(from.a, to.a, incline);
return newColor;
}

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@ -10,8 +10,11 @@ public:
private: private:
bool deltaSmallToFlip(const Vector2D& a, const Vector2D& b); bool deltaSmallToFlip(const Vector2D& a, const Vector2D& b);
bool deltaSmallToFlip(const CColor& a, const CColor& b);
bool deltazero(const Vector2D& a, const Vector2D& b); bool deltazero(const Vector2D& a, const Vector2D& b);
double parabolic(double, double, double); bool deltazero(const CColor& a, const CColor& b);
double parabolic(const double, const double, const double);
CColor parabolic(const double, const CColor&, const CColor&);
}; };
inline std::unique_ptr<CAnimationManager> g_pAnimationManager; inline std::unique_ptr<CAnimationManager> g_pAnimationManager;

View file

@ -395,7 +395,7 @@ void CHyprRenderer::arrangeLayersForMonitor(const int& monitor) {
void CHyprRenderer::drawBorderForWindow(CWindow* pWindow, SMonitor* pMonitor) { void CHyprRenderer::drawBorderForWindow(CWindow* pWindow, SMonitor* pMonitor) {
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size"); const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
const auto BORDERCOL = pWindow == g_pCompositor->getWindowFromSurface(g_pCompositor->m_pLastFocus) ? g_pConfigManager->getInt("general:col.active_border") : g_pConfigManager->getInt("general:col.inactive_border"); const auto BORDERCOL = pWindow->m_cRealBorderColor.getAsHex();
const float BORDERWLRCOL[4] = {RED(BORDERCOL), GREEN(BORDERCOL), BLUE(BORDERCOL), ALPHA(BORDERCOL)}; const float BORDERWLRCOL[4] = {RED(BORDERCOL), GREEN(BORDERCOL), BLUE(BORDERCOL), ALPHA(BORDERCOL)};