add clickable border

This commit is contained in:
Ching Pei Yang 2023-01-11 06:04:53 +01:00
parent 75219b206b
commit 5908a95ef2
2 changed files with 11 additions and 5 deletions

View file

@ -561,11 +561,13 @@ void findExtensionForVector2D(wlr_surface* surface, int x, int y, void* data) {
CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) { CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
const auto PMONITOR = getMonitorFromVector(pos); const auto PMONITOR = getMonitorFromVector(pos);
const auto FOCUS_EXTENT = g_pConfigManager->getConfigValuePtr("general:resize_on_gaps")->intValue ? g_pConfigManager->getConfigValuePtr("general:border_size")->intValue : 0;
// special workspace // special workspace
if (PMONITOR->specialWorkspaceID) { if (PMONITOR->specialWorkspaceID) {
for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) { for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y}; wlr_box box = {(*w)->m_vRealPosition.vec().x - FOCUS_EXTENT, (*w)->m_vRealPosition.vec().y - FOCUS_EXTENT, (*w)->m_vRealSize.vec().x + 2 * FOCUS_EXTENT,
(*w)->m_vRealSize.vec().y + 2 * FOCUS_EXTENT};
if ((*w)->m_bIsFloating && (*w)->m_iWorkspaceID == PMONITOR->specialWorkspaceID && (*w)->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && if ((*w)->m_bIsFloating && (*w)->m_iWorkspaceID == PMONITOR->specialWorkspaceID && (*w)->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) &&
!(*w)->isHidden() && !(*w)->m_bX11ShouldntFocus) !(*w)->isHidden() && !(*w)->m_bX11ShouldntFocus)
return (*w).get(); return (*w).get();
@ -581,7 +583,8 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
// pinned windows on top of floating regardless // pinned windows on top of floating regardless
for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) { for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y}; wlr_box box = {(*w)->m_vRealPosition.vec().x - FOCUS_EXTENT, (*w)->m_vRealPosition.vec().y - FOCUS_EXTENT, (*w)->m_vRealSize.vec().x + 2 * FOCUS_EXTENT,
(*w)->m_vRealSize.vec().y + 2 * FOCUS_EXTENT};
if ((*w)->m_bIsFloating && (*w)->m_bIsMapped && !(*w)->isHidden() && !(*w)->m_bX11ShouldntFocus && (*w)->m_bPinned) { if ((*w)->m_bIsFloating && (*w)->m_bIsMapped && !(*w)->isHidden() && !(*w)->m_bX11ShouldntFocus && (*w)->m_bPinned) {
if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y)) if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y))
return w->get(); return w->get();
@ -600,7 +603,8 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter. // first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) { for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y}; wlr_box box = {(*w)->m_vRealPosition.vec().x - FOCUS_EXTENT, (*w)->m_vRealPosition.vec().y - FOCUS_EXTENT, (*w)->m_vRealSize.vec().x + 2 * FOCUS_EXTENT,
(*w)->m_vRealSize.vec().y + 2 * FOCUS_EXTENT};
if ((*w)->m_bIsFloating && (*w)->m_bIsMapped && isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->isHidden() && !(*w)->m_bPinned) { if ((*w)->m_bIsFloating && (*w)->m_bIsMapped && isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->isHidden() && !(*w)->m_bPinned) {
// OR windows should add focus to parent // OR windows should add focus to parent
if ((*w)->m_bX11ShouldntFocus && (*w)->m_iX11Type != 2) if ((*w)->m_bX11ShouldntFocus && (*w)->m_iX11Type != 2)

View file

@ -39,6 +39,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
static auto* const PFOLLOWONDND = &g_pConfigManager->getConfigValuePtr("misc:always_follow_on_dnd")->intValue; static auto* const PFOLLOWONDND = &g_pConfigManager->getConfigValuePtr("misc:always_follow_on_dnd")->intValue;
static auto* const PHOGFOCUS = &g_pConfigManager->getConfigValuePtr("misc:layers_hog_keyboard_focus")->intValue; static auto* const PHOGFOCUS = &g_pConfigManager->getConfigValuePtr("misc:layers_hog_keyboard_focus")->intValue;
static auto* const PFLOATBEHAVIOR = &g_pConfigManager->getConfigValuePtr("input:float_switch_override_focus")->intValue; static auto* const PFLOATBEHAVIOR = &g_pConfigManager->getConfigValuePtr("input:float_switch_override_focus")->intValue;
const auto FOCUS_EXTENT = g_pConfigManager->getConfigValuePtr("general:resize_on_gaps")->intValue ? g_pConfigManager->getConfigValuePtr("general:border_size")->intValue : 0;
m_pFoundSurfaceToFocus = nullptr; m_pFoundSurfaceToFocus = nullptr;
m_pFoundLSToFocus = nullptr; m_pFoundLSToFocus = nullptr;
@ -158,7 +159,8 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
// only check floating because tiled cant be over fullscreen // only check floating because tiled cant be over fullscreen
for (auto w = g_pCompositor->m_vWindows.rbegin(); w != g_pCompositor->m_vWindows.rend(); w++) { for (auto w = g_pCompositor->m_vWindows.rbegin(); w != g_pCompositor->m_vWindows.rend(); w++) {
wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y}; wlr_box box = {(*w)->m_vRealPosition.vec().x - FOCUS_EXTENT, (*w)->m_vRealPosition.vec().y - FOCUS_EXTENT, (*w)->m_vRealSize.vec().x + 2 * FOCUS_EXTENT,
(*w)->m_vRealSize.vec().y + 2 * FOCUS_EXTENT};
if ((((*w)->m_bIsFloating && (*w)->m_bIsMapped && ((*w)->m_bCreatedOverFullscreen || (*w)->m_bPinned)) || if ((((*w)->m_bIsFloating && (*w)->m_bIsMapped && ((*w)->m_bCreatedOverFullscreen || (*w)->m_bPinned)) ||
(g_pCompositor->isWorkspaceSpecial((*w)->m_iWorkspaceID) && PMONITOR->specialWorkspaceID)) && (g_pCompositor->isWorkspaceSpecial((*w)->m_iWorkspaceID) && PMONITOR->specialWorkspaceID)) &&
wlr_box_contains_point(&box, mouseCoords.x, mouseCoords.y) && g_pCompositor->isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->isHidden()) { wlr_box_contains_point(&box, mouseCoords.x, mouseCoords.y) && g_pCompositor->isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->isHidden()) {