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https://github.com/hyprwm/Hyprland
synced 2024-12-23 11:49:47 +01:00
renderer: Fix resize artifacts (stretching, bumps) (#7499)
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a815b14bf1
commit
595eb89f6e
4 changed files with 46 additions and 34 deletions
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@ -62,7 +62,7 @@ bool CWLSurface::small() const {
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const auto O = m_pWindowOwner.lock();
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return O->m_vReportedSize.x > m_pResource->current.bufferSize.x + 1 || O->m_vReportedSize.y > m_pResource->current.bufferSize.y + 1;
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return O->m_vReportedSize.x > m_pResource->current.size.x + 1 || O->m_vReportedSize.y > m_pResource->current.size.y + 1;
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}
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Vector2D CWLSurface::correctSmallVec() const {
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@ -1423,6 +1423,9 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, CBox* pB
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(tex->m_iTarget, tex->m_iTexID);
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glTexParameteri(tex->m_iTarget, GL_TEXTURE_WRAP_S, 0x2900 /* GL_CLAMP */);
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glTexParameteri(tex->m_iTarget, GL_TEXTURE_WRAP_T, 0x2900);
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if (m_RenderData.useNearestNeighbor) {
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glTexParameteri(tex->m_iTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(tex->m_iTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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@ -150,7 +150,7 @@ static void renderSurface(SP<CWLSurfaceResource> surface, int x, int y, void* da
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const auto& TEXTURE = surface->current.texture;
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const auto RDATA = (SRenderData*)data;
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const auto INTERACTIVERESIZEINPROGRESS = RDATA->pWindow && g_pInputManager->currentlyDraggedWindow.lock() == RDATA->pWindow && g_pInputManager->dragMode == MBIND_RESIZE;
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const auto INTERACTIVERESIZEINPROGRESS = RDATA->pWindow && g_pInputManager->currentlyDraggedWindow && g_pInputManager->dragMode == MBIND_RESIZE;
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// this is bad, probably has been logged elsewhere. Means the texture failed
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// uploading to the GPU.
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@ -180,6 +180,7 @@ static void renderSurface(SP<CWLSurfaceResource> surface, int x, int y, void* da
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// however, if surface buffer w / h < box, we need to adjust them
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const auto PWINDOW = PSURFACE ? PSURFACE->getWindow() : nullptr;
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// center the surface if it's smaller than the viewport we assign it
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if (PSURFACE && !PSURFACE->m_bFillIgnoreSmall && PSURFACE->small() /* guarantees PWINDOW */) {
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const auto CORRECT = PSURFACE->correctSmallVec();
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const auto SIZE = PSURFACE->getViewporterCorrectedSize();
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@ -195,17 +196,6 @@ static void renderSurface(SP<CWLSurfaceResource> surface, int x, int y, void* da
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}
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}
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if (!INTERACTIVERESIZEINPROGRESS && PSURFACE && PWINDOW && PWINDOW->m_vRealSize.goal().floor() > PWINDOW->m_vReportedSize && PWINDOW->m_vReportedSize > Vector2D{1, 1}) {
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Vector2D size =
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Vector2D{windowBox.w * (PWINDOW->m_vReportedSize.x / PWINDOW->m_vRealSize.value().x), windowBox.h * (PWINDOW->m_vReportedSize.y / PWINDOW->m_vRealSize.value().y)};
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Vector2D correct = Vector2D{windowBox.w, windowBox.h} - size;
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windowBox.translate(correct / 2.0);
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windowBox.w = size.x;
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windowBox.h = size.y;
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}
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} else { // here we clamp to 2, these might be some tiny specks
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windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, std::max((float)surface->current.size.x, 2.F), std::max((float)surface->current.size.y, 2.F)};
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if (RDATA->pWindow && RDATA->pWindow->m_vRealSize.isBeingAnimated() && RDATA->surface && RDATA->surface != surface && RDATA->squishOversized /* subsurface */) {
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@ -231,6 +221,8 @@ static void renderSurface(SP<CWLSurfaceResource> surface, int x, int y, void* da
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return; // invisible
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}
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const auto PROJSIZEUNSCALED = windowBox.size();
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windowBox.scale(RDATA->pMonitor->scale);
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windowBox.round();
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@ -239,7 +231,7 @@ static void renderSurface(SP<CWLSurfaceResource> surface, int x, int y, void* da
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DELTALESSTHAN(windowBox.height, surface->current.bufferSize.y, 3) /* off by one-or-two */ &&
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(!RDATA->pWindow || (!RDATA->pWindow->m_vRealSize.isBeingAnimated() && !INTERACTIVERESIZEINPROGRESS)) /* not window or not animated/resizing */;
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g_pHyprRenderer->calculateUVForSurface(RDATA->pWindow, surface, RDATA->surface == surface, windowBox.size(), MISALIGNEDFSV1);
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g_pHyprRenderer->calculateUVForSurface(RDATA->pWindow, surface, RDATA->pMonitor->self.lock(), RDATA->surface == surface, windowBox.size(), PROJSIZEUNSCALED, MISALIGNEDFSV1);
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// check for fractional scale surfaces misaligning the buffer size
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// in those cases it's better to just force nearest neighbor
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@ -1083,7 +1075,8 @@ void CHyprRenderer::renderSessionLockMissing(CMonitor* pMonitor) {
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g_pSessionLockManager->onLockscreenRenderedOnMonitor(pMonitor->ID);
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}
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void CHyprRenderer::calculateUVForSurface(PHLWINDOW pWindow, SP<CWLSurfaceResource> pSurface, bool main, const Vector2D& projSize, bool fixMisalignedFSV1) {
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void CHyprRenderer::calculateUVForSurface(PHLWINDOW pWindow, SP<CWLSurfaceResource> pSurface, SP<CMonitor> pMonitor, bool main, const Vector2D& projSize,
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const Vector2D& projSizeUnscaled, bool fixMisalignedFSV1) {
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if (!pWindow || !pWindow->m_bIsX11) {
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Vector2D uvTL;
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Vector2D uvBR = Vector2D(1, 1);
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@ -1112,6 +1105,22 @@ void CHyprRenderer::calculateUVForSurface(PHLWINDOW pWindow, SP<CWLSurfaceResour
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uvBR -= MISALIGNMENT * PIXELASUV;
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}
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// if the surface is smaller than our viewport, extend its edges.
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// this will break if later on xdg geometry is hit, but we really try
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// to let the apps know to NOT add CSD. Also if source is there.
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// there is no way to fix this if that's the case
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const auto MONITOR_WL_SCALE = std::ceil(pMonitor->scale);
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const bool SCALE_UNAWARE = MONITOR_WL_SCALE != pSurface->current.scale && !pSurface->current.viewport.hasDestination;
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const auto EXPECTED_SIZE =
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((pSurface->current.viewport.hasDestination ? pSurface->current.viewport.destination : pSurface->current.bufferSize / pSurface->current.scale) * pMonitor->scale)
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.round();
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if (!SCALE_UNAWARE && (EXPECTED_SIZE.x < projSize.x || EXPECTED_SIZE.y < projSize.y)) {
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// this will not work with shm AFAIK, idk why.
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// NOTE: this math is wrong if we have a source... or geom updates later, but I don't think we can do much
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const auto FIX = projSize / EXPECTED_SIZE;
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uvBR = uvBR * FIX;
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}
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = uvTL;
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = uvBR;
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@ -1127,7 +1136,7 @@ void CHyprRenderer::calculateUVForSurface(PHLWINDOW pWindow, SP<CWLSurfaceResour
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CBox geom = pWindow->m_pXDGSurface->current.geometry;
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// ignore X and Y, adjust uv
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if (geom.x != 0 || geom.y != 0 || geom.width > pWindow->m_vRealSize.value().x || geom.height > pWindow->m_vRealSize.value().y) {
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if (geom.x != 0 || geom.y != 0 || geom.width > projSizeUnscaled.x || geom.height > projSizeUnscaled.y) {
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const auto XPERC = (double)geom.x / (double)pSurface->current.size.x;
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const auto YPERC = (double)geom.y / (double)pSurface->current.size.y;
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const auto WPERC = (double)(geom.x + geom.width) / (double)pSurface->current.size.x;
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@ -1137,8 +1146,7 @@ void CHyprRenderer::calculateUVForSurface(PHLWINDOW pWindow, SP<CWLSurfaceResour
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uvBR = uvBR - Vector2D((1.0 - WPERC) * (uvBR.x - uvTL.x), (1.0 - HPERC) * (uvBR.y - uvTL.y));
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uvTL = uvTL + TOADDTL;
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// TODO: make this passed to the func. Might break in the future.
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auto maxSize = pWindow->m_vRealSize.value();
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auto maxSize = projSizeUnscaled;
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if (pWindow->m_pWLSurface->small() && !pWindow->m_pWLSurface->m_bFillIgnoreSmall)
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maxSize = pWindow->m_pWLSurface->getViewporterCorrectedSize();
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@ -49,22 +49,23 @@ class CHyprRenderer {
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CHyprRenderer();
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~CHyprRenderer();
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void renderMonitor(CMonitor* pMonitor);
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void arrangeLayersForMonitor(const MONITORID&);
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void damageSurface(SP<CWLSurfaceResource>, double, double, double scale = 1.0);
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void damageWindow(PHLWINDOW, bool forceFull = false);
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void damageBox(CBox*, bool skipFrameSchedule = false);
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void damageBox(const int& x, const int& y, const int& w, const int& h);
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void damageRegion(const CRegion&);
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void damageMonitor(CMonitor*);
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void damageMirrorsWith(CMonitor*, const CRegion&);
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bool applyMonitorRule(CMonitor*, SMonitorRule*, bool force = false);
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bool shouldRenderWindow(PHLWINDOW, CMonitor*);
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bool shouldRenderWindow(PHLWINDOW);
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void ensureCursorRenderingMode();
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bool shouldRenderCursor();
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void setCursorHidden(bool hide);
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void calculateUVForSurface(PHLWINDOW, SP<CWLSurfaceResource>, bool main = false, const Vector2D& projSize = {}, bool fixMisalignedFSV1 = false);
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void renderMonitor(CMonitor* pMonitor);
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void arrangeLayersForMonitor(const MONITORID&);
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void damageSurface(SP<CWLSurfaceResource>, double, double, double scale = 1.0);
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void damageWindow(PHLWINDOW, bool forceFull = false);
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void damageBox(CBox*, bool skipFrameSchedule = false);
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void damageBox(const int& x, const int& y, const int& w, const int& h);
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void damageRegion(const CRegion&);
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void damageMonitor(CMonitor*);
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void damageMirrorsWith(CMonitor*, const CRegion&);
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bool applyMonitorRule(CMonitor*, SMonitorRule*, bool force = false);
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bool shouldRenderWindow(PHLWINDOW, CMonitor*);
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bool shouldRenderWindow(PHLWINDOW);
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void ensureCursorRenderingMode();
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bool shouldRenderCursor();
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void setCursorHidden(bool hide);
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void calculateUVForSurface(PHLWINDOW, SP<CWLSurfaceResource>, SP<CMonitor> pMonitor, bool main = false, const Vector2D& projSize = {}, const Vector2D& projSizeUnscaled = {},
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bool fixMisalignedFSV1 = false);
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std::tuple<float, float, float> getRenderTimes(CMonitor* pMonitor); // avg max min
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void renderLockscreen(CMonitor* pMonitor, timespec* now, const CBox& geometry);
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void setOccludedForBackLayers(CRegion& region, PHLWORKSPACE pWorkspace);
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