renderer: Fix resize artifacts (stretching, bumps) (#7499)

This commit is contained in:
Vaxry 2024-10-05 00:52:53 +01:00 committed by Vaxry
parent a815b14bf1
commit 595eb89f6e
4 changed files with 46 additions and 34 deletions

View file

@ -62,7 +62,7 @@ bool CWLSurface::small() const {
const auto O = m_pWindowOwner.lock(); const auto O = m_pWindowOwner.lock();
return O->m_vReportedSize.x > m_pResource->current.bufferSize.x + 1 || O->m_vReportedSize.y > m_pResource->current.bufferSize.y + 1; return O->m_vReportedSize.x > m_pResource->current.size.x + 1 || O->m_vReportedSize.y > m_pResource->current.size.y + 1;
} }
Vector2D CWLSurface::correctSmallVec() const { Vector2D CWLSurface::correctSmallVec() const {

View file

@ -1423,6 +1423,9 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, CBox* pB
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
glBindTexture(tex->m_iTarget, tex->m_iTexID); glBindTexture(tex->m_iTarget, tex->m_iTexID);
glTexParameteri(tex->m_iTarget, GL_TEXTURE_WRAP_S, 0x2900 /* GL_CLAMP */);
glTexParameteri(tex->m_iTarget, GL_TEXTURE_WRAP_T, 0x2900);
if (m_RenderData.useNearestNeighbor) { if (m_RenderData.useNearestNeighbor) {
glTexParameteri(tex->m_iTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(tex->m_iTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(tex->m_iTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(tex->m_iTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);

View file

@ -150,7 +150,7 @@ static void renderSurface(SP<CWLSurfaceResource> surface, int x, int y, void* da
const auto& TEXTURE = surface->current.texture; const auto& TEXTURE = surface->current.texture;
const auto RDATA = (SRenderData*)data; const auto RDATA = (SRenderData*)data;
const auto INTERACTIVERESIZEINPROGRESS = RDATA->pWindow && g_pInputManager->currentlyDraggedWindow.lock() == RDATA->pWindow && g_pInputManager->dragMode == MBIND_RESIZE; const auto INTERACTIVERESIZEINPROGRESS = RDATA->pWindow && g_pInputManager->currentlyDraggedWindow && g_pInputManager->dragMode == MBIND_RESIZE;
// this is bad, probably has been logged elsewhere. Means the texture failed // this is bad, probably has been logged elsewhere. Means the texture failed
// uploading to the GPU. // uploading to the GPU.
@ -180,6 +180,7 @@ static void renderSurface(SP<CWLSurfaceResource> surface, int x, int y, void* da
// however, if surface buffer w / h < box, we need to adjust them // however, if surface buffer w / h < box, we need to adjust them
const auto PWINDOW = PSURFACE ? PSURFACE->getWindow() : nullptr; const auto PWINDOW = PSURFACE ? PSURFACE->getWindow() : nullptr;
// center the surface if it's smaller than the viewport we assign it
if (PSURFACE && !PSURFACE->m_bFillIgnoreSmall && PSURFACE->small() /* guarantees PWINDOW */) { if (PSURFACE && !PSURFACE->m_bFillIgnoreSmall && PSURFACE->small() /* guarantees PWINDOW */) {
const auto CORRECT = PSURFACE->correctSmallVec(); const auto CORRECT = PSURFACE->correctSmallVec();
const auto SIZE = PSURFACE->getViewporterCorrectedSize(); const auto SIZE = PSURFACE->getViewporterCorrectedSize();
@ -195,17 +196,6 @@ static void renderSurface(SP<CWLSurfaceResource> surface, int x, int y, void* da
} }
} }
if (!INTERACTIVERESIZEINPROGRESS && PSURFACE && PWINDOW && PWINDOW->m_vRealSize.goal().floor() > PWINDOW->m_vReportedSize && PWINDOW->m_vReportedSize > Vector2D{1, 1}) {
Vector2D size =
Vector2D{windowBox.w * (PWINDOW->m_vReportedSize.x / PWINDOW->m_vRealSize.value().x), windowBox.h * (PWINDOW->m_vReportedSize.y / PWINDOW->m_vRealSize.value().y)};
Vector2D correct = Vector2D{windowBox.w, windowBox.h} - size;
windowBox.translate(correct / 2.0);
windowBox.w = size.x;
windowBox.h = size.y;
}
} else { // here we clamp to 2, these might be some tiny specks } else { // here we clamp to 2, these might be some tiny specks
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, std::max((float)surface->current.size.x, 2.F), std::max((float)surface->current.size.y, 2.F)}; windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, std::max((float)surface->current.size.x, 2.F), std::max((float)surface->current.size.y, 2.F)};
if (RDATA->pWindow && RDATA->pWindow->m_vRealSize.isBeingAnimated() && RDATA->surface && RDATA->surface != surface && RDATA->squishOversized /* subsurface */) { if (RDATA->pWindow && RDATA->pWindow->m_vRealSize.isBeingAnimated() && RDATA->surface && RDATA->surface != surface && RDATA->squishOversized /* subsurface */) {
@ -231,6 +221,8 @@ static void renderSurface(SP<CWLSurfaceResource> surface, int x, int y, void* da
return; // invisible return; // invisible
} }
const auto PROJSIZEUNSCALED = windowBox.size();
windowBox.scale(RDATA->pMonitor->scale); windowBox.scale(RDATA->pMonitor->scale);
windowBox.round(); windowBox.round();
@ -239,7 +231,7 @@ static void renderSurface(SP<CWLSurfaceResource> surface, int x, int y, void* da
DELTALESSTHAN(windowBox.height, surface->current.bufferSize.y, 3) /* off by one-or-two */ && DELTALESSTHAN(windowBox.height, surface->current.bufferSize.y, 3) /* off by one-or-two */ &&
(!RDATA->pWindow || (!RDATA->pWindow->m_vRealSize.isBeingAnimated() && !INTERACTIVERESIZEINPROGRESS)) /* not window or not animated/resizing */; (!RDATA->pWindow || (!RDATA->pWindow->m_vRealSize.isBeingAnimated() && !INTERACTIVERESIZEINPROGRESS)) /* not window or not animated/resizing */;
g_pHyprRenderer->calculateUVForSurface(RDATA->pWindow, surface, RDATA->surface == surface, windowBox.size(), MISALIGNEDFSV1); g_pHyprRenderer->calculateUVForSurface(RDATA->pWindow, surface, RDATA->pMonitor->self.lock(), RDATA->surface == surface, windowBox.size(), PROJSIZEUNSCALED, MISALIGNEDFSV1);
// check for fractional scale surfaces misaligning the buffer size // check for fractional scale surfaces misaligning the buffer size
// in those cases it's better to just force nearest neighbor // in those cases it's better to just force nearest neighbor
@ -1083,7 +1075,8 @@ void CHyprRenderer::renderSessionLockMissing(CMonitor* pMonitor) {
g_pSessionLockManager->onLockscreenRenderedOnMonitor(pMonitor->ID); g_pSessionLockManager->onLockscreenRenderedOnMonitor(pMonitor->ID);
} }
void CHyprRenderer::calculateUVForSurface(PHLWINDOW pWindow, SP<CWLSurfaceResource> pSurface, bool main, const Vector2D& projSize, bool fixMisalignedFSV1) { void CHyprRenderer::calculateUVForSurface(PHLWINDOW pWindow, SP<CWLSurfaceResource> pSurface, SP<CMonitor> pMonitor, bool main, const Vector2D& projSize,
const Vector2D& projSizeUnscaled, bool fixMisalignedFSV1) {
if (!pWindow || !pWindow->m_bIsX11) { if (!pWindow || !pWindow->m_bIsX11) {
Vector2D uvTL; Vector2D uvTL;
Vector2D uvBR = Vector2D(1, 1); Vector2D uvBR = Vector2D(1, 1);
@ -1112,6 +1105,22 @@ void CHyprRenderer::calculateUVForSurface(PHLWINDOW pWindow, SP<CWLSurfaceResour
uvBR -= MISALIGNMENT * PIXELASUV; uvBR -= MISALIGNMENT * PIXELASUV;
} }
// if the surface is smaller than our viewport, extend its edges.
// this will break if later on xdg geometry is hit, but we really try
// to let the apps know to NOT add CSD. Also if source is there.
// there is no way to fix this if that's the case
const auto MONITOR_WL_SCALE = std::ceil(pMonitor->scale);
const bool SCALE_UNAWARE = MONITOR_WL_SCALE != pSurface->current.scale && !pSurface->current.viewport.hasDestination;
const auto EXPECTED_SIZE =
((pSurface->current.viewport.hasDestination ? pSurface->current.viewport.destination : pSurface->current.bufferSize / pSurface->current.scale) * pMonitor->scale)
.round();
if (!SCALE_UNAWARE && (EXPECTED_SIZE.x < projSize.x || EXPECTED_SIZE.y < projSize.y)) {
// this will not work with shm AFAIK, idk why.
// NOTE: this math is wrong if we have a source... or geom updates later, but I don't think we can do much
const auto FIX = projSize / EXPECTED_SIZE;
uvBR = uvBR * FIX;
}
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = uvTL; g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = uvTL;
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = uvBR; g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = uvBR;
@ -1127,7 +1136,7 @@ void CHyprRenderer::calculateUVForSurface(PHLWINDOW pWindow, SP<CWLSurfaceResour
CBox geom = pWindow->m_pXDGSurface->current.geometry; CBox geom = pWindow->m_pXDGSurface->current.geometry;
// ignore X and Y, adjust uv // ignore X and Y, adjust uv
if (geom.x != 0 || geom.y != 0 || geom.width > pWindow->m_vRealSize.value().x || geom.height > pWindow->m_vRealSize.value().y) { if (geom.x != 0 || geom.y != 0 || geom.width > projSizeUnscaled.x || geom.height > projSizeUnscaled.y) {
const auto XPERC = (double)geom.x / (double)pSurface->current.size.x; const auto XPERC = (double)geom.x / (double)pSurface->current.size.x;
const auto YPERC = (double)geom.y / (double)pSurface->current.size.y; const auto YPERC = (double)geom.y / (double)pSurface->current.size.y;
const auto WPERC = (double)(geom.x + geom.width) / (double)pSurface->current.size.x; const auto WPERC = (double)(geom.x + geom.width) / (double)pSurface->current.size.x;
@ -1137,8 +1146,7 @@ void CHyprRenderer::calculateUVForSurface(PHLWINDOW pWindow, SP<CWLSurfaceResour
uvBR = uvBR - Vector2D((1.0 - WPERC) * (uvBR.x - uvTL.x), (1.0 - HPERC) * (uvBR.y - uvTL.y)); uvBR = uvBR - Vector2D((1.0 - WPERC) * (uvBR.x - uvTL.x), (1.0 - HPERC) * (uvBR.y - uvTL.y));
uvTL = uvTL + TOADDTL; uvTL = uvTL + TOADDTL;
// TODO: make this passed to the func. Might break in the future. auto maxSize = projSizeUnscaled;
auto maxSize = pWindow->m_vRealSize.value();
if (pWindow->m_pWLSurface->small() && !pWindow->m_pWLSurface->m_bFillIgnoreSmall) if (pWindow->m_pWLSurface->small() && !pWindow->m_pWLSurface->m_bFillIgnoreSmall)
maxSize = pWindow->m_pWLSurface->getViewporterCorrectedSize(); maxSize = pWindow->m_pWLSurface->getViewporterCorrectedSize();

View file

@ -64,7 +64,8 @@ class CHyprRenderer {
void ensureCursorRenderingMode(); void ensureCursorRenderingMode();
bool shouldRenderCursor(); bool shouldRenderCursor();
void setCursorHidden(bool hide); void setCursorHidden(bool hide);
void calculateUVForSurface(PHLWINDOW, SP<CWLSurfaceResource>, bool main = false, const Vector2D& projSize = {}, bool fixMisalignedFSV1 = false); void calculateUVForSurface(PHLWINDOW, SP<CWLSurfaceResource>, SP<CMonitor> pMonitor, bool main = false, const Vector2D& projSize = {}, const Vector2D& projSizeUnscaled = {},
bool fixMisalignedFSV1 = false);
std::tuple<float, float, float> getRenderTimes(CMonitor* pMonitor); // avg max min std::tuple<float, float, float> getRenderTimes(CMonitor* pMonitor); // avg max min
void renderLockscreen(CMonitor* pMonitor, timespec* now, const CBox& geometry); void renderLockscreen(CMonitor* pMonitor, timespec* now, const CBox& geometry);
void setOccludedForBackLayers(CRegion& region, PHLWORKSPACE pWorkspace); void setOccludedForBackLayers(CRegion& region, PHLWORKSPACE pWorkspace);