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shadow: Avoid rounded shadows when rounding is 0 (#4230)
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1 changed files with 2 additions and 1 deletions
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@ -75,7 +75,8 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
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if (*PSHADOWS != 1)
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if (*PSHADOWS != 1)
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return; // disabled
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return; // disabled
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const auto ROUNDING = m_pWindow->rounding() + m_pWindow->getRealBorderSize();
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const auto ROUNDINGBASE = m_pWindow->rounding();
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const auto ROUNDING = ROUNDINGBASE > 0 ? ROUNDINGBASE + m_pWindow->getRealBorderSize() : 0;
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(m_pWindow->m_iWorkspaceID);
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(m_pWindow->m_iWorkspaceID);
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const auto WORKSPACEOFFSET = PWORKSPACE && !m_pWindow->m_bPinned ? PWORKSPACE->m_vRenderOffset.vec() : Vector2D();
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const auto WORKSPACEOFFSET = PWORKSPACE && !m_pWindow->m_bPinned ? PWORKSPACE->m_vRenderOffset.vec() : Vector2D();
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