Fix closing anims on multimon

This commit is contained in:
vaxerski 2022-05-28 18:33:47 +02:00
parent 15553804d6
commit 5c911df351

View file

@ -762,8 +762,8 @@ void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
windowBox.width = PMONITOR->vecPixelSize.x * scaleXY.x;
windowBox.height = PMONITOR->vecPixelSize.y * scaleXY.y;
windowBox.x = PWINDOW->m_vRealPosition.vec().x - (PWINDOW->m_vOriginalClosedPos.x * scaleXY.x);
windowBox.y = PWINDOW->m_vRealPosition.vec().y - (PWINDOW->m_vOriginalClosedPos.y * scaleXY.y);
windowBox.x = (PWINDOW->m_vRealPosition.vec().x - PMONITOR->vecPosition.x) - ((PWINDOW->m_vOriginalClosedPos.x - PMONITOR->vecPosition.x) * scaleXY.x);
windowBox.y = (PWINDOW->m_vRealPosition.vec().y - PMONITOR->vecPosition.y) - ((PWINDOW->m_vOriginalClosedPos.y - PMONITOR->vecPosition.y) * scaleXY.y);
pixman_region32_t fakeDamage;
pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);