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https://github.com/hyprwm/Hyprland
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opengl: clear layer fade fbs in ~dtor
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5d100bdcbb
3 changed files with 6 additions and 3 deletions
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@ -1441,9 +1441,6 @@ void CCompositor::cleanupFadingOut(const int& monid) {
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g_pHyprOpenGL->markBlurDirtyForMonitor(getMonitorFromID(monid));
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if (ls->fadingOut && ls->readyToDelete && !ls->alpha.isBeingAnimated()) {
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g_pHyprOpenGL->m_mLayerFramebuffers[ls].release();
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g_pHyprOpenGL->m_mLayerFramebuffers.erase(ls);
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for (auto& m : m_vMonitors) {
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for (auto& lsl : m->m_aLayerSurfaceLayers) {
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if (!lsl.empty() && std::find_if(lsl.begin(), lsl.end(), [&](std::unique_ptr<SLayerSurface>& other) { return other.get() == ls; }) != lsl.end()) {
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@ -8,6 +8,11 @@ SLayerSurface::SLayerSurface() {
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alpha.registerVar();
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}
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SLayerSurface::~SLayerSurface() {
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g_pHyprRenderer->makeEGLCurrent();
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std::erase_if(g_pHyprOpenGL->m_mLayerFramebuffers, [&](const auto& other) { return other.first == this; });
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}
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void SLayerSurface::applyRules() {
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noAnimations = false;
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forceBlur = false;
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@ -16,6 +16,7 @@ struct SLayerRule {
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struct SLayerSurface {
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SLayerSurface();
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~SLayerSurface();
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void applyRules();
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