From 5ff44467d77c2167cdefbf81014b349c97fe10f1 Mon Sep 17 00:00:00 2001 From: Felix Dick Date: Wed, 28 Sep 2022 14:48:05 +0200 Subject: [PATCH] Avoid 38 files to compile every time a shader is modified. --- src/render/OpenGL.cpp | 1 + src/render/OpenGL.hpp | 1 - 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index 2ae8d747..73cad693 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -1,3 +1,4 @@ +#include "Shaders.hpp" #include "OpenGL.hpp" #include "../Compositor.hpp" #include "../helpers/MiscFunctions.hpp" diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp index e3350c15..df47ebd3 100644 --- a/src/render/OpenGL.hpp +++ b/src/render/OpenGL.hpp @@ -8,7 +8,6 @@ #include -#include "Shaders.hpp" #include "Shader.hpp" #include "Texture.hpp" #include "Framebuffer.hpp"