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https://github.com/hyprwm/Hyprland
synced 2024-11-25 13:45:58 +01:00
store total window deco extents as animated var
modified: src/Window.cpp modified: src/Window.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/render/Renderer.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp Signed-off-by: MightyPlaza <123664421+MightyPlaza@users.noreply.github.com>
This commit is contained in:
parent
fdcd002125
commit
6013a3c8a0
6 changed files with 49 additions and 40 deletions
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@ -6,6 +6,10 @@
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CWindow::CWindow() {
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CWindow::CWindow() {
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m_vRealPosition.create(AVARTYPE_VECTOR, g_pConfigManager->getAnimationPropertyConfig("windowsIn"), (void*)this, AVARDAMAGE_ENTIRE);
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m_vRealPosition.create(AVARTYPE_VECTOR, g_pConfigManager->getAnimationPropertyConfig("windowsIn"), (void*)this, AVARDAMAGE_ENTIRE);
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m_vRealSize.create(AVARTYPE_VECTOR, g_pConfigManager->getAnimationPropertyConfig("windowsIn"), (void*)this, AVARDAMAGE_ENTIRE);
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m_vRealSize.create(AVARTYPE_VECTOR, g_pConfigManager->getAnimationPropertyConfig("windowsIn"), (void*)this, AVARDAMAGE_ENTIRE);
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m_vReservedInternalTopLeft.create(AVARTYPE_VECTOR, g_pConfigManager->getAnimationPropertyConfig("windowsIn"), (void*)this, AVARDAMAGE_ENTIRE);
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m_vReservedInternalBottomRight.create(AVARTYPE_VECTOR, g_pConfigManager->getAnimationPropertyConfig("windowsIn"), (void*)this, AVARDAMAGE_ENTIRE);
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m_vReservedExternalTopLeft.create(AVARTYPE_VECTOR, g_pConfigManager->getAnimationPropertyConfig("windowsIn"), (void*)this, AVARDAMAGE_ENTIRE);
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m_vReservedExternalBottomRight.create(AVARTYPE_VECTOR, g_pConfigManager->getAnimationPropertyConfig("windowsIn"), (void*)this, AVARDAMAGE_ENTIRE);
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m_fBorderFadeAnimationProgress.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("border"), (void*)this, AVARDAMAGE_BORDER);
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m_fBorderFadeAnimationProgress.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("border"), (void*)this, AVARDAMAGE_BORDER);
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m_fBorderAngleAnimationProgress.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("borderangle"), (void*)this, AVARDAMAGE_BORDER);
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m_fBorderAngleAnimationProgress.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("borderangle"), (void*)this, AVARDAMAGE_BORDER);
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m_fAlpha.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("fadeIn"), (void*)this, AVARDAMAGE_ENTIRE);
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m_fAlpha.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("fadeIn"), (void*)this, AVARDAMAGE_ENTIRE);
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@ -50,8 +54,8 @@ SWindowDecorationExtents CWindow::getFullWindowExtents() {
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maxOutterExtents.bottomRight.y = std::max(maxOutterExtents.bottomRight.y, EXTENTS.bottomRight.y);
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maxOutterExtents.bottomRight.y = std::max(maxOutterExtents.bottomRight.y, EXTENTS.bottomRight.y);
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}
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}
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SWindowDecorationExtents maxExtents = {m_seReservedInternal.topLeft + Vector2D{BORDERSIZE + 2, BORDERSIZE + 2} + maxOutterExtents.topLeft,
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SWindowDecorationExtents maxExtents = {m_vReservedInternalTopLeft.goalv() + Vector2D{BORDERSIZE + 2, BORDERSIZE + 2} + maxOutterExtents.topLeft,
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m_seReservedInternal.bottomRight + Vector2D{BORDERSIZE + 2, BORDERSIZE + 2} + maxOutterExtents.bottomRight};
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m_vReservedInternalBottomRight.goalv() + Vector2D{BORDERSIZE + 2, BORDERSIZE + 2} + maxOutterExtents.bottomRight};
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if (m_pWLSurface.exists() && !m_bIsX11) {
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if (m_pWLSurface.exists() && !m_bIsX11) {
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wlr_box surfaceExtents = {0, 0, 0, 0};
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wlr_box surfaceExtents = {0, 0, 0, 0};
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@ -141,8 +145,8 @@ wlr_box CWindow::getWindowInputBox() {
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return {PMONITOR->vecPosition.x, PMONITOR->vecPosition.y, PMONITOR->vecSize.x, PMONITOR->vecSize.y};
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return {PMONITOR->vecPosition.x, PMONITOR->vecPosition.y, PMONITOR->vecSize.x, PMONITOR->vecSize.y};
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}
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}
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SWindowDecorationExtents maxExtents = {m_seReservedInternal.topLeft + Vector2D{BORDERSIZE + 2, BORDERSIZE + 2} + m_seReservedExternal.topLeft,
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SWindowDecorationExtents maxExtents = {m_vReservedInternalTopLeft.goalv() + Vector2D{BORDERSIZE + 2, BORDERSIZE + 2} + m_vReservedExternalTopLeft.goalv(),
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m_seReservedInternal.bottomRight + Vector2D{BORDERSIZE + 2, BORDERSIZE + 2} + m_seReservedExternal.bottomRight};
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m_vReservedInternalBottomRight.goalv() + Vector2D{BORDERSIZE + 2, BORDERSIZE + 2} + m_vReservedExternalBottomRight.goalv()};
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// Add extents to the real base BB and return
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// Add extents to the real base BB and return
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wlr_box finalBox = {m_vRealPosition.vec().x - maxExtents.topLeft.x, m_vRealPosition.vec().y - maxExtents.topLeft.y,
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wlr_box finalBox = {m_vRealPosition.vec().x - maxExtents.topLeft.x, m_vRealPosition.vec().y - maxExtents.topLeft.y,
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@ -153,12 +157,13 @@ wlr_box CWindow::getWindowInputBox() {
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SWindowDecorationExtents CWindow::getFullWindowReservedArea() {
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SWindowDecorationExtents CWindow::getFullWindowReservedArea() {
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const int BORDERSIZE = getRealBorderSize();
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const int BORDERSIZE = getRealBorderSize();
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return {m_seReservedInternal.topLeft + m_seReservedExternal.topLeft + Vector2D(BORDERSIZE, BORDERSIZE),
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return {m_vReservedInternalTopLeft.goalv() + m_vReservedExternalTopLeft.goalv() + Vector2D(BORDERSIZE, BORDERSIZE),
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m_seReservedInternal.bottomRight + m_seReservedExternal.bottomRight + Vector2D(BORDERSIZE, BORDERSIZE)};
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m_vReservedInternalBottomRight.goalv() + m_vReservedExternalBottomRight.goalv() + Vector2D(BORDERSIZE, BORDERSIZE)};
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}
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}
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wlr_box CWindow::getWindowInternalBox() {
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wlr_box CWindow::getWindowInternalBox() {
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wlr_box internalBox = {m_vRealPosition.vec().x, m_vRealPosition.vec().y, m_vRealSize.vec().x, m_vRealSize.vec().y};
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wlr_box internalBox = {m_vRealPosition.vec().x, m_vRealPosition.vec().y, m_vRealSize.vec().x, m_vRealSize.vec().y};
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SWindowDecorationExtents m_seReservedInternal = {m_vReservedInternalTopLeft.goalv(), m_vReservedInternalBottomRight.goalv()};
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addExtentsToBox(&internalBox, &m_seReservedInternal);
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addExtentsToBox(&internalBox, &m_seReservedInternal);
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return internalBox;
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return internalBox;
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}
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}
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@ -181,33 +186,34 @@ void CWindow::updateWindowDecos() {
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}
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}
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// handle this better later
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// handle this better later
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auto i1 = m_seReservedInternal.topLeft;
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auto i1 = m_vReservedInternalTopLeft.goalv();
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auto i2 = m_seReservedInternal.bottomRight;
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auto i2 = m_vReservedInternalBottomRight.goalv();
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auto e1 = m_seReservedExternal.topLeft;
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auto e1 = m_vReservedExternalTopLeft.goalv();
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auto e2 = m_seReservedExternal.bottomRight;
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auto e2 = m_vReservedExternalBottomRight.goalv();
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// reset extents
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// reset extents
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m_seReservedInternal.topLeft = Vector2D();
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m_vReservedInternalTopLeft = Vector2D();
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m_seReservedInternal.bottomRight = Vector2D();
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m_vReservedInternalBottomRight = Vector2D();
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m_seReservedExternal.topLeft = Vector2D();
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m_vReservedExternalTopLeft = Vector2D();
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m_seReservedExternal.bottomRight = Vector2D();
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m_vReservedExternalBottomRight = Vector2D();
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for (auto& wd : m_dWindowDecorations) {
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for (auto& wd : m_dWindowDecorations) {
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const auto EXTENTS = wd->getWindowDecorationExtents();
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const auto EXTENTS = wd->getWindowDecorationExtents();
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if (EXTENTS.isInternalDecoration) {
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if (EXTENTS.isInternalDecoration) {
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m_seReservedInternal.topLeft.x = std::max(m_seReservedInternal.topLeft.x, EXTENTS.topLeft.x);
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m_vReservedInternalTopLeft =
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m_seReservedInternal.topLeft.y = std::max(m_seReservedInternal.topLeft.y, EXTENTS.topLeft.y);
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Vector2D(std::max(m_vReservedInternalTopLeft.goalv().x, EXTENTS.topLeft.x), std::max(m_vReservedInternalTopLeft.goalv().y, EXTENTS.topLeft.y));
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m_seReservedInternal.bottomRight.x = std::max(m_seReservedInternal.bottomRight.x, EXTENTS.bottomRight.x);
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m_vReservedInternalBottomRight =
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m_seReservedInternal.bottomRight.y = std::max(m_seReservedInternal.bottomRight.y, EXTENTS.bottomRight.y);
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Vector2D(std::max(m_vReservedInternalBottomRight.goalv().x, EXTENTS.bottomRight.x), std::max(m_vReservedInternalBottomRight.goalv().y, EXTENTS.bottomRight.y));
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} else if (EXTENTS.isReservedArea) {
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} else if (EXTENTS.isReservedArea) {
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m_seReservedExternal.topLeft.x = std::max(m_seReservedExternal.topLeft.x, EXTENTS.topLeft.x);
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m_vReservedExternalTopLeft =
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m_seReservedExternal.topLeft.y = std::max(m_seReservedExternal.topLeft.y, EXTENTS.topLeft.y);
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Vector2D(std::max(m_vReservedExternalTopLeft.goalv().x, EXTENTS.topLeft.x), std::max(m_vReservedExternalTopLeft.goalv().y, EXTENTS.topLeft.y));
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m_seReservedExternal.bottomRight.x = std::max(m_seReservedExternal.bottomRight.x, EXTENTS.bottomRight.x);
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m_vReservedExternalBottomRight =
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m_seReservedExternal.bottomRight.y = std::max(m_seReservedExternal.bottomRight.y, EXTENTS.bottomRight.y);
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Vector2D(std::max(m_vReservedExternalBottomRight.goalv().x, EXTENTS.bottomRight.x), std::max(m_vReservedExternalBottomRight.goalv().y, EXTENTS.bottomRight.y));
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}
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}
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}
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}
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if (i1 != m_seReservedInternal.topLeft || i2 != m_seReservedInternal.bottomRight || e1 != m_seReservedExternal.topLeft || e2 != m_seReservedExternal.bottomRight)
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if (i1 != m_vReservedInternalTopLeft.goalv() || i2 != m_vReservedInternalBottomRight.goalv() || e1 != m_vReservedExternalTopLeft.goalv() ||
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e2 != m_vReservedExternalBottomRight.goalv())
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recalc = true;
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recalc = true;
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if (recalc)
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if (recalc)
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@ -286,8 +286,10 @@ class CWindow {
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std::vector<IHyprWindowDecoration*> m_vDecosToRemove;
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std::vector<IHyprWindowDecoration*> m_vDecosToRemove;
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// Window decorations internal and external reserved area
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// Window decorations internal and external reserved area
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SWindowDecorationExtents m_seReservedInternal;
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CAnimatedVariable m_vReservedInternalTopLeft;
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SWindowDecorationExtents m_seReservedExternal;
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CAnimatedVariable m_vReservedInternalBottomRight;
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CAnimatedVariable m_vReservedExternalTopLeft;
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CAnimatedVariable m_vReservedExternalBottomRight;
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// Special render data, rules, etc
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// Special render data, rules, etc
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SWindowSpecialRenderData m_sSpecialRenderData;
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SWindowSpecialRenderData m_sSpecialRenderData;
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@ -148,9 +148,9 @@ void CHyprDwindleLayout::applyNodeDataToWindow(SDwindleNodeData* pNode, bool for
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PWINDOW->m_sSpecialRenderData.rounding = false;
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PWINDOW->m_sSpecialRenderData.rounding = false;
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PWINDOW->m_sSpecialRenderData.shadow = false;
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PWINDOW->m_sSpecialRenderData.shadow = false;
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PWINDOW->m_vRealPosition = PWINDOW->m_vPosition + PWINDOW->m_seReservedInternal.topLeft + PWINDOW->m_seReservedExternal.topLeft;
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PWINDOW->m_vRealPosition = PWINDOW->m_vPosition + PWINDOW->m_vReservedInternalTopLeft.goalv() + PWINDOW->m_vReservedExternalTopLeft.goalv();
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PWINDOW->m_vRealSize = PWINDOW->m_vSize - (PWINDOW->m_seReservedInternal.topLeft + PWINDOW->m_seReservedInternal.bottomRight) -
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PWINDOW->m_vRealSize = PWINDOW->m_vSize - (PWINDOW->m_vReservedInternalTopLeft.goalv() + PWINDOW->m_vReservedInternalBottomRight.goalv()) -
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(PWINDOW->m_seReservedExternal.topLeft + PWINDOW->m_seReservedExternal.bottomRight);
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(PWINDOW->m_vReservedExternalTopLeft.goalv() + PWINDOW->m_vReservedExternalBottomRight.goalv());
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PWINDOW->updateWindowDecos();
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PWINDOW->updateWindowDecos();
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@ -630,9 +630,9 @@ void CHyprMasterLayout::applyNodeDataToWindow(SMasterNodeData* pNode) {
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PWINDOW->m_sSpecialRenderData.rounding = false;
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PWINDOW->m_sSpecialRenderData.rounding = false;
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PWINDOW->m_sSpecialRenderData.shadow = false;
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PWINDOW->m_sSpecialRenderData.shadow = false;
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PWINDOW->m_vRealPosition = PWINDOW->m_vPosition + PWINDOW->m_seReservedInternal.topLeft + PWINDOW->m_seReservedExternal.topLeft;
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PWINDOW->m_vRealPosition = PWINDOW->m_vPosition + PWINDOW->m_vReservedInternalTopLeft.goalv() + PWINDOW->m_vReservedExternalTopLeft.goalv();
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PWINDOW->m_vRealSize = PWINDOW->m_vSize - (PWINDOW->m_seReservedInternal.topLeft + PWINDOW->m_seReservedInternal.bottomRight) -
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PWINDOW->m_vRealSize = PWINDOW->m_vSize - (PWINDOW->m_vReservedInternalTopLeft.goalv() + PWINDOW->m_vReservedInternalBottomRight.goalv()) -
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(PWINDOW->m_seReservedExternal.topLeft + PWINDOW->m_seReservedExternal.bottomRight);
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(PWINDOW->m_vReservedExternalTopLeft.goalv() + PWINDOW->m_vReservedExternalBottomRight.goalv());
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PWINDOW->updateWindowDecos();
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PWINDOW->updateWindowDecos();
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@ -412,10 +412,10 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
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wlr_box borderBox;
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wlr_box borderBox;
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if (!pWindow->m_bIsFullscreen || PWORKSPACE->m_efFullscreenMode != FULLSCREEN_FULL)
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if (!pWindow->m_bIsFullscreen || PWORKSPACE->m_efFullscreenMode != FULLSCREEN_FULL)
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borderBox = {renderdata.x - pMonitor->vecPosition.x - pWindow->m_seReservedInternal.topLeft.x,
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borderBox = {renderdata.x - pMonitor->vecPosition.x - pWindow->m_vReservedInternalTopLeft.goalv().x,
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renderdata.y - pMonitor->vecPosition.y - pWindow->m_seReservedInternal.topLeft.y,
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renderdata.y - pMonitor->vecPosition.y - pWindow->m_vReservedInternalTopLeft.goalv().y,
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renderdata.w + pWindow->m_seReservedInternal.topLeft.x + pWindow->m_seReservedInternal.bottomRight.x,
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renderdata.w + pWindow->m_vReservedInternalTopLeft.goalv().x + pWindow->m_vReservedInternalBottomRight.goalv().x,
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renderdata.h + pWindow->m_seReservedInternal.topLeft.y + pWindow->m_seReservedInternal.bottomRight.y};
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renderdata.h + pWindow->m_vReservedInternalTopLeft.goalv().y + pWindow->m_vReservedInternalBottomRight.goalv().y};
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else
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else
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borderBox = windowBox;
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borderBox = windowBox;
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@ -81,7 +81,8 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
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const auto BORDERSIZE = m_pWindow->getRealBorderSize();
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const auto BORDERSIZE = m_pWindow->getRealBorderSize();
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wlr_box windowBox = {m_vLastWindowPos.x, m_vLastWindowPos.y, m_vLastWindowSize.x, m_vLastWindowSize.y};
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wlr_box windowBox = {m_vLastWindowPos.x, m_vLastWindowPos.y, m_vLastWindowSize.x, m_vLastWindowSize.y};
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addExtentsToBox(&windowBox, &m_pWindow->m_seReservedInternal);
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SWindowDecorationExtents m_seReservedInternal = {m_pWindow->m_vReservedInternalTopLeft.goalv(), m_pWindow->m_vReservedInternalBottomRight.goalv()};
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addExtentsToBox(&windowBox, &m_seReservedInternal);
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windowBox.x -= pMonitor->vecPosition.x + BORDERSIZE;
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windowBox.x -= pMonitor->vecPosition.x + BORDERSIZE;
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windowBox.y -= pMonitor->vecPosition.y + BORDERSIZE;
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windowBox.y -= pMonitor->vecPosition.y + BORDERSIZE;
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