From 603de16f9a98688b79f19baa24d6e2c0346545f5 Mon Sep 17 00:00:00 2001 From: vaxerski <43317083+vaxerski@users.noreply.github.com> Date: Mon, 24 Jul 2023 18:29:04 +0200 Subject: [PATCH] renderer: adjust distribution of backgrounds --- src/render/OpenGL.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index 1d142650..c0e070bd 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -1604,10 +1604,10 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) { std::random_device dev; std::mt19937 engine(dev()); - std::uniform_int_distribution<> distribution(0, 10); + std::uniform_int_distribution<> distribution(0, 2); std::uniform_int_distribution<> distribution2(0, 1); - const bool USEANIME = *PFORCEHYPRCHAN || distribution(engine) % 2 == 0; // about 50% I think + const bool USEANIME = *PFORCEHYPRCHAN || distribution(engine) == 0; // 66% for anime // release the last tex if exists const auto PTEX = &m_mMonitorBGTextures[pMonitor];