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https://github.com/hyprwm/Hyprland
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added master:no_gaps_when_only
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parent
f892387b70
commit
60c16f77a6
3 changed files with 18 additions and 4 deletions
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@ -92,6 +92,7 @@ void CConfigManager::setDefaultVars() {
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configValues["master:special_scale_factor"].floatValue = 0.8f;
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configValues["master:new_is_master"].intValue = 1;
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configValues["master:new_on_top"].intValue = 0;
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configValues["master:no_gaps_when_only"].intValue = 0;
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configValues["animations:enabled"].intValue = 1;
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configValues["animations:speed"].floatValue = 7.f;
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@ -206,14 +206,27 @@ void CHyprMasterLayout::applyNodeDataToWindow(SMasterNodeData* pNode) {
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return;
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}
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static auto *const PNOGAPSWHENONLY = &g_pConfigManager->getConfigValuePtr("master:no_gaps_when_only")->intValue;
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PWINDOW->m_vSize = pNode->size;
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PWINDOW->m_vPosition = pNode->position;
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// TODO: special
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auto calcPos = PWINDOW->m_vPosition + Vector2D(BORDERSIZE, BORDERSIZE);
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auto calcSize = PWINDOW->m_vSize - Vector2D(2 * BORDERSIZE, 2 * BORDERSIZE);
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if (*PNOGAPSWHENONLY && PWINDOW->m_iWorkspaceID != SPECIAL_WORKSPACE_ID && getNodesOnWorkspace(PWINDOW->m_iWorkspaceID) == 1) {
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PWINDOW->m_vRealPosition = calcPos;
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PWINDOW->m_vRealSize = calcSize;
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PWINDOW->updateWindowDecos();
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PWINDOW->m_sSpecialRenderData.rounding = false;
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return;
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}
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PWINDOW->m_sSpecialRenderData.rounding = true;
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const auto OFFSETTOPLEFT = Vector2D(DISPLAYLEFT ? GAPSOUT : GAPSIN,
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DISPLAYTOP ? GAPSOUT : GAPSIN);
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@ -197,11 +197,11 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
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renderdata.surface = g_pXWaylandManager->getWindowSurface(pWindow);
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renderdata.w = std::clamp(pWindow->m_vRealSize.vec().x, (double)5, (double)1337420); // clamp the size to min 5,
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renderdata.h = std::clamp(pWindow->m_vRealSize.vec().y, (double)5, (double)1337420); // otherwise we'll have issues later with invalid boxes
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renderdata.dontRound = pWindow->m_bIsFullscreen && PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL;
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renderdata.dontRound = (pWindow->m_bIsFullscreen && PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL) || (!pWindow->m_sSpecialRenderData.rounding);
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renderdata.fadeAlpha = pWindow->m_fAlpha.fl() * (PWORKSPACE->m_fAlpha.fl() / 255.f);
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renderdata.alpha = pWindow->m_fActiveInactiveAlpha.fl();
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renderdata.decorate = decorate && !pWindow->m_bX11DoesntWantBorders && (pWindow->m_bIsFloating ? *PNOFLOATINGBORDERS == 0 : true) && (!pWindow->m_bIsFullscreen || PWORKSPACE->m_efFullscreenMode != FULLSCREEN_FULL);
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renderdata.rounding = pWindow->m_sAdditionalConfigData.rounding && pWindow->m_sSpecialRenderData.rounding;
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renderdata.rounding = pWindow->m_sAdditionalConfigData.rounding;
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renderdata.blur = true; // if it shouldn't, it will be ignored later
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// apply window special data
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