From 614ea53ad73ad7fc87e9d3f9bb39235d7eaeca7e Mon Sep 17 00:00:00 2001 From: vaxerski <43317083+vaxerski@users.noreply.github.com> Date: Thu, 30 Mar 2023 21:08:20 +0100 Subject: [PATCH] Renderer: fix dim easing --- src/render/OpenGL.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index 10ab3687..8b5fb2ef 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -573,7 +573,7 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b glUniform1f(shader->radius, round); glUniform1i(shader->primitiveMultisample, (int)(*PMULTISAMPLEEDGES == 1 && round != 0 && !noAA)); - if (allowDim && m_pCurrentWindow && *PDIMINACTIVE && m_pCurrentWindow != g_pCompositor->m_pLastWindow) { + if (allowDim && m_pCurrentWindow && *PDIMINACTIVE) { glUniform1i(shader->applyTint, 1); const auto DIM = m_pCurrentWindow->m_fDimPercent.fl(); glUniform3f(shader->tint, 1.f - DIM, 1.f - DIM, 1.f - DIM);