From 6247a6b537fd1c05ecf35420529fab1adf83143e Mon Sep 17 00:00:00 2001 From: Vaxry Date: Tue, 2 Jul 2024 18:40:21 +0200 Subject: [PATCH] renderer: don't skip back background on preBlurQueued fixes #6332 --- src/render/Renderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 3ea5197e..8d98a182 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -864,7 +864,7 @@ void CHyprRenderer::renderAllClientsForWorkspace(CMonitor* pMonitor, PHLWORKSPAC // TODO: check better with solitary after MR for tearing. const auto PFULLWINDOW = pWorkspace ? g_pCompositor->getFullscreenWindowOnWorkspace(pWorkspace->m_iID) : nullptr; if (!pWorkspace->m_bHasFullscreenWindow || pWorkspace->m_efFullscreenMode != FULLSCREEN_FULL || !PFULLWINDOW || PFULLWINDOW->m_vRealSize.isBeingAnimated() || - !PFULLWINDOW->opaque() || pWorkspace->m_vRenderOffset.value() != Vector2D{}) { + !PFULLWINDOW->opaque() || pWorkspace->m_vRenderOffset.value() != Vector2D{} || g_pHyprOpenGL->preBlurQueued()) { if (!g_pHyprOpenGL->m_RenderData.pCurrentMonData->blurFBShouldRender) setOccludedForBackLayers(g_pHyprOpenGL->m_RenderData.damage, pWorkspace);