use static for transformation matrices

This commit is contained in:
Histausse 2022-10-10 12:29:03 +02:00
parent 406b2fe6dc
commit 6287f2b71b
No known key found for this signature in database
GPG key ID: 67486F107F62E9E9

View file

@ -1045,7 +1045,7 @@ void CInputManager::newTouchDevice(wlr_input_device* pDevice) {
void CInputManager::setTouchDeviceConfigs() { void CInputManager::setTouchDeviceConfigs() {
// The third row is always 0 0 1 and is not expected by `libinput_device_config_calibration_set_matrix` // The third row is always 0 0 1 and is not expected by `libinput_device_config_calibration_set_matrix`
const float MATRICES[8][6] = { static const float MATRICES[8][6] = {
{ // normal { // normal
1, 0, 0, 1, 0, 0,
0, 1, 0 0, 1, 0