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mark blur dirty on dynamic blur keywords
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1 changed files with 6 additions and 0 deletions
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@ -559,6 +559,12 @@ std::string dispatchKeyword(std::string in) {
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if (COMMAND.contains("decoration:screen_shader"))
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g_pHyprOpenGL->m_bReloadScreenShader = true;
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if (COMMAND.contains("blur")) {
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for (auto& [m, rd] : g_pHyprOpenGL->m_mMonitorRenderResources) {
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rd.blurFBDirty = true;
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}
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}
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Debug::log(LOG, "Hyprctl: keyword %s : %s", COMMAND.c_str(), VALUE.c_str());
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if (retval == "")
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