mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-26 05:45:59 +01:00
dont focus anything on constrained
This commit is contained in:
parent
316589406f
commit
642af5395e
1 changed files with 6 additions and 7 deletions
|
@ -99,8 +99,6 @@ void Events::listener_mapLayerSurface(void* owner, void* data) {
|
|||
|
||||
layersurface->layerSurface->mapped = true;
|
||||
|
||||
wlr_surface_send_enter(layersurface->layerSurface->surface, layersurface->layerSurface->output);
|
||||
|
||||
// fix if it changed its mon
|
||||
const auto PMONITOR = g_pCompositor->getMonitorFromOutput(layersurface->layerSurface->output);
|
||||
|
||||
|
@ -118,13 +116,14 @@ void Events::listener_mapLayerSurface(void* owner, void* data) {
|
|||
|
||||
g_pHyprRenderer->arrangeLayersForMonitor(PMONITOR->ID);
|
||||
|
||||
if (layersurface->layerSurface->current.keyboard_interactive && (!g_pCompositor->m_sSeat.mouse || !g_pCompositor->m_sSeat.mouse->currentConstraint)) // don't focus if constrained
|
||||
if (layersurface->layerSurface->current.keyboard_interactive && (!g_pCompositor->m_sSeat.mouse || !g_pCompositor->m_sSeat.mouse->currentConstraint)) { // don't focus if constrained
|
||||
wlr_surface_send_enter(layersurface->layerSurface->surface, layersurface->layerSurface->output);
|
||||
g_pCompositor->focusSurface(layersurface->layerSurface->surface);
|
||||
|
||||
// mouse enter always, keeb only when needed
|
||||
const auto LOCAL = g_pInputManager->getMouseCoordsInternal() - Vector2D(layersurface->geometry.x + PMONITOR->vecPosition.x, layersurface->geometry.y + PMONITOR->vecPosition.y);
|
||||
wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, layersurface->layerSurface->surface, LOCAL.x, LOCAL.y);
|
||||
wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, 0, LOCAL.x, LOCAL.y);
|
||||
const auto LOCAL = g_pInputManager->getMouseCoordsInternal() - Vector2D(layersurface->geometry.x + PMONITOR->vecPosition.x, layersurface->geometry.y + PMONITOR->vecPosition.y);
|
||||
wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, layersurface->layerSurface->surface, LOCAL.x, LOCAL.y);
|
||||
wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, 0, LOCAL.x, LOCAL.y);
|
||||
}
|
||||
|
||||
layersurface->position = Vector2D(layersurface->geometry.x, layersurface->geometry.y);
|
||||
|
||||
|
|
Loading…
Reference in a new issue