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input: leave special on focus (#4358)
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7e033e48ac
commit
666ee61c13
1 changed files with 6 additions and 2 deletions
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@ -928,12 +928,13 @@ void CCompositor::focusWindow(CWindow* pWindow, wlr_surface* pSurface) {
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if (pWindow->m_bPinned)
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if (pWindow->m_bPinned)
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pWindow->m_iWorkspaceID = m_pLastMonitor->activeWorkspace;
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pWindow->m_iWorkspaceID = m_pLastMonitor->activeWorkspace;
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const auto PMONITOR = getMonitorFromID(pWindow->m_iMonitorID);
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if (!isWorkspaceVisible(pWindow->m_iWorkspaceID)) {
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if (!isWorkspaceVisible(pWindow->m_iWorkspaceID)) {
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const auto PWORKSPACE = getWorkspaceByID(pWindow->m_iWorkspaceID);
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// This is to fix incorrect feedback on the focus history.
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// This is to fix incorrect feedback on the focus history.
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const auto PWORKSPACE = getWorkspaceByID(pWindow->m_iWorkspaceID);
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PWORKSPACE->m_pLastFocusedWindow = pWindow;
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PWORKSPACE->m_pLastFocusedWindow = pWindow;
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PWORKSPACE->rememberPrevWorkspace(getWorkspaceByID(m_pLastMonitor->activeWorkspace));
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PWORKSPACE->rememberPrevWorkspace(getWorkspaceByID(m_pLastMonitor->activeWorkspace));
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const auto PMONITOR = getMonitorFromID(PWORKSPACE->m_iMonitorID);
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PMONITOR->changeWorkspace(PWORKSPACE, false, true);
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PMONITOR->changeWorkspace(PWORKSPACE, false, true);
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// changeworkspace already calls focusWindow
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// changeworkspace already calls focusWindow
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return;
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return;
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@ -942,6 +943,9 @@ void CCompositor::focusWindow(CWindow* pWindow, wlr_surface* pSurface) {
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const auto PLASTWINDOW = m_pLastWindow;
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const auto PLASTWINDOW = m_pLastWindow;
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m_pLastWindow = pWindow;
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m_pLastWindow = pWindow;
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if (PMONITOR->specialWorkspaceID && PMONITOR->specialWorkspaceID != pWindow->m_iWorkspaceID)
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PMONITOR->setSpecialWorkspace(nullptr);
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// we need to make the PLASTWINDOW not equal to m_pLastWindow so that RENDERDATA is correct for an unfocused window
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// we need to make the PLASTWINDOW not equal to m_pLastWindow so that RENDERDATA is correct for an unfocused window
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if (windowValidMapped(PLASTWINDOW)) {
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if (windowValidMapped(PLASTWINDOW)) {
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PLASTWINDOW->updateDynamicRules();
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PLASTWINDOW->updateDynamicRules();
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