Merge pull request #55 from vaxerski/animation-system-rework

Animation system rework
This commit is contained in:
vaxerski 2022-04-24 11:22:44 +02:00 committed by GitHub
commit 6679a4786b
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GPG key ID: 4AEE18F83AFDEB23
24 changed files with 665 additions and 250 deletions

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@ -50,7 +50,8 @@ Try it out and report bugs / suggestions!
- Easily expandable and readable codebase
- Config reloaded instantly upon saving
- Parabolic window animations
- Bezier-curve window animations
- Custom bezier curves
- Workspaces protocol support
- Tiling/floating/fullscreen windows
- Window/monitor rules

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@ -41,7 +41,9 @@ decoration {
animations {
enabled=1
speed=7
speed=7 # speed is measured in 100s of ms, 7 = 700ms
curve=default # you can customize your own bezier curves, see the wiki
windows_curve=default # specific curve for all window animations
windows_speed=6 # specific speeds for components can be made with name_speed=float. 0 means use global (speed=float). If not set, will use the global value.
windows=1
borders=1

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@ -158,6 +158,9 @@ void CCompositor::startCompositor() {
Debug::log(LOG, "Creating the KeybindManager!");
g_pKeybindManager = std::make_unique<CKeybindManager>();
Debug::log(LOG, "Creating the AnimationManager!");
g_pAnimationManager = std::make_unique<CAnimationManager>();
Debug::log(LOG, "Creating the ConfigManager!");
g_pConfigManager = std::make_unique<CConfigManager>();
@ -178,9 +181,6 @@ void CCompositor::startCompositor() {
Debug::log(LOG, "Creating the LayoutManager!");
g_pLayoutManager = std::make_unique<CLayoutManager>();
Debug::log(LOG, "Creating the AnimationManager!");
g_pAnimationManager = std::make_unique<CAnimationManager>();
//
//
@ -281,13 +281,13 @@ CWindow* CCompositor::vectorToWindow(const Vector2D& pos) {
const auto PMONITOR = getMonitorFromVector(pos);
// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto w = m_lWindows.rbegin(); w != m_lWindows.rend(); w++) {
wlr_box box = {w->m_vRealPosition.x, w->m_vRealPosition.y, w->m_vRealSize.x, w->m_vRealSize.y};
wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (wlr_box_contains_point(&box, pos.x, pos.y) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID) && !w->m_bHidden)
return &(*w);
}
for (auto& w : m_lWindows) {
wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
wlr_box box = {w.m_vRealPosition.vec().x, w.m_vRealPosition.vec().y, w.m_vRealSize.vec().x, w.m_vRealSize.vec().y};
if (wlr_box_contains_point(&box, pos.x, pos.y) && w.m_bIsMapped && !w.m_bIsFloating && PMONITOR->activeWorkspace == w.m_iWorkspaceID && !w.m_bHidden)
return &w;
}
@ -310,7 +310,7 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
const auto PMONITOR = getMonitorFromVector(pos);
// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto w = m_lWindows.rbegin(); w != m_lWindows.rend(); w++) {
wlr_box box = {w->m_vRealPosition.x, w->m_vRealPosition.y, w->m_vRealSize.x, w->m_vRealSize.y};
wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (w->m_bIsFloating && w->m_bIsMapped && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && isWorkspaceVisible(w->m_iWorkspaceID) && !w->m_bHidden)
return &(*w);
}
@ -329,7 +329,7 @@ CWindow* CCompositor::windowFromCursor() {
// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto w = m_lWindows.rbegin(); w != m_lWindows.rend(); w++) {
wlr_box box = {w->m_vRealPosition.x, w->m_vRealPosition.y, w->m_vRealSize.x, w->m_vRealSize.y};
wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID))
return &(*w);
}
@ -345,7 +345,7 @@ CWindow* CCompositor::windowFromCursor() {
CWindow* CCompositor::windowFloatingFromCursor() {
for (auto w = m_lWindows.rbegin(); w != m_lWindows.rend(); w++) {
wlr_box box = {w->m_vRealPosition.x, w->m_vRealPosition.y, w->m_vRealSize.x, w->m_vRealSize.y};
wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID) && !w->m_bHidden)
return &(*w);
}
@ -364,7 +364,7 @@ wlr_surface* CCompositor::vectorWindowToSurface(const Vector2D& pos, CWindow* pW
double subx, suby;
const auto PFOUND = wlr_xdg_surface_surface_at(PSURFACE, pos.x - pWindow->m_vRealPosition.x, pos.y - pWindow->m_vRealPosition.y, &subx, &suby);
const auto PFOUND = wlr_xdg_surface_surface_at(PSURFACE, pos.x - pWindow->m_vRealPosition.vec().x, pos.y - pWindow->m_vRealPosition.vec().y, &subx, &suby);
if (PFOUND) {
sl.x = subx;
@ -372,8 +372,8 @@ wlr_surface* CCompositor::vectorWindowToSurface(const Vector2D& pos, CWindow* pW
return PFOUND;
}
sl.x = pos.x - pWindow->m_vRealPosition.x;
sl.y = pos.y - pWindow->m_vRealPosition.y;
sl.x = pos.x - pWindow->m_vRealPosition.vec().x;
sl.y = pos.y - pWindow->m_vRealPosition.vec().y;
return PSURFACE->surface;
}
@ -403,22 +403,40 @@ void CCompositor::focusWindow(CWindow* pWindow, wlr_surface* pSurface) {
if (m_pLastWindow == pWindow && m_sSeat.seat->keyboard_state.focused_surface == pSurface)
return;
if (windowValidMapped(m_pLastWindow) && m_pLastWindow->m_bIsX11) {
wlr_seat_keyboard_notify_clear_focus(m_sSeat.seat);
wlr_seat_pointer_clear_focus(m_sSeat.seat);
const auto PLASTWINDOW = m_pLastWindow;
m_pLastWindow = pWindow;
// we need to make the PLASTWINDOW not equal to m_pLastWindow so that RENDERDATA is correct for an unfocused window
if (windowValidMapped(PLASTWINDOW)) {
const auto RENDERDATA = g_pLayoutManager->getCurrentLayout()->requestRenderHints(PLASTWINDOW);
if (RENDERDATA.isBorderColor)
PLASTWINDOW->m_cRealBorderColor = RENDERDATA.borderColor;
else
PLASTWINDOW->m_cRealBorderColor = CColor(g_pConfigManager->getInt("general:col.inactive_border"));
if (PLASTWINDOW->m_bIsX11) {
wlr_seat_keyboard_notify_clear_focus(m_sSeat.seat);
wlr_seat_pointer_clear_focus(m_sSeat.seat);
}
}
m_pLastWindow = PLASTWINDOW;
const auto PWINDOWSURFACE = pSurface ? pSurface : g_pXWaylandManager->getWindowSurface(pWindow);
focusSurface(PWINDOWSURFACE, pWindow);
g_pXWaylandManager->activateWindow(pWindow, true);
g_pXWaylandManager->activateWindow(pWindow, true); // sets the m_pLastWindow
// do pointer focus too
const auto POINTERLOCAL = g_pInputManager->getMouseCoordsInternal() - pWindow->m_vRealPosition;
const auto POINTERLOCAL = g_pInputManager->getMouseCoordsInternal() - pWindow->m_vRealPosition.goalv();
wlr_seat_pointer_notify_enter(m_sSeat.seat, PWINDOWSURFACE, POINTERLOCAL.x, POINTERLOCAL.y);
m_pLastWindow = pWindow;
const auto RENDERDATA = g_pLayoutManager->getCurrentLayout()->requestRenderHints(pWindow);
if (RENDERDATA.isBorderColor)
pWindow->m_cRealBorderColor = RENDERDATA.borderColor;
else
pWindow->m_cRealBorderColor = CColor(g_pConfigManager->getInt("general:col.active_border"));
}
void CCompositor::focusSurface(wlr_surface* pSurface, CWindow* pWindowOwner) {
@ -570,7 +588,7 @@ void CCompositor::fixXWaylandWindowsOnWorkspace(const int& id) {
// so there is no need to check here
// if the window is XWayland or not.
if (ISVISIBLE && (!PWORKSPACE->m_bHasFullscreenWindow || w.m_bIsFullscreen))
g_pXWaylandManager->moveXWaylandWindow(&w, w.m_vRealPosition);
g_pXWaylandManager->moveXWaylandWindow(&w, w.m_vRealPosition.vec());
else
g_pXWaylandManager->moveXWaylandWindow(&w, Vector2D(42069,42069));
}
@ -604,7 +622,7 @@ void CCompositor::moveWindowToTop(CWindow* pWindow) {
void CCompositor::cleanupWindows() {
for (auto& w : m_lWindowsFadingOut) {
if (!w->m_bFadingOut || w->m_fAlpha == 0.f) {
if (!w->m_bFadingOut || w->m_fAlpha.fl() == 0.f) {
if (!w->m_bReadyToDelete)
continue;

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@ -1,6 +1,13 @@
#include "Window.hpp"
#include "Compositor.hpp"
CWindow::CWindow() {
m_vRealPosition.create(AVARTYPE_VECTOR, &g_pConfigManager->getConfigValuePtr("animations:windows_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:windows")->intValue, &g_pConfigManager->getConfigValuePtr("animations:windows_curve")->strValue, (void*) this);
m_vRealSize.create(AVARTYPE_VECTOR, &g_pConfigManager->getConfigValuePtr("animations:windows_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:windows")->intValue, &g_pConfigManager->getConfigValuePtr("animations:windows_curve")->strValue, (void*)this);
m_cRealBorderColor.create(AVARTYPE_COLOR, &g_pConfigManager->getConfigValuePtr("animations:borders_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:borders")->intValue, &g_pConfigManager->getConfigValuePtr("animations:borders_curve")->strValue, (void*)this);
m_fAlpha.create(AVARTYPE_FLOAT, &g_pConfigManager->getConfigValuePtr("animations:fadein_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:fadein")->intValue, &g_pConfigManager->getConfigValuePtr("animations:fadein_curve")->strValue, (void*)this);
}
CWindow::~CWindow() {
if (g_pCompositor->isWindowActive(this)) {
g_pCompositor->m_pLastFocus = nullptr;

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@ -3,6 +3,7 @@
#include "defines.hpp"
#include "events/Events.hpp"
#include "helpers/SubsurfaceTree.hpp"
#include "helpers/AnimatedVariable.hpp"
struct SWindowSpecialRenderData {
float alpha = 1.f;
@ -10,7 +11,7 @@ struct SWindowSpecialRenderData {
class CWindow {
public:
CWindow();
~CWindow();
DYNLISTENER(commitWindow);
@ -31,13 +32,9 @@ public:
Vector2D m_vPosition = Vector2D(0,0);
Vector2D m_vSize = Vector2D(0,0);
// this is the position and size of the goal placement
Vector2D m_vEffectivePosition = Vector2D(0,0);
Vector2D m_vEffectiveSize = Vector2D(0,0);
// this is the real position and size used to draw the thing
Vector2D m_vRealPosition = Vector2D(0,0);
Vector2D m_vRealSize = Vector2D(0,0);
CAnimatedVariable m_vRealPosition;
CAnimatedVariable m_vRealSize;
// this is used for pseudotiling
bool m_bIsPseudotiled = false;
@ -69,10 +66,10 @@ public:
SSurfaceTreeNode* m_pSurfaceTree = nullptr;
// Animated border
CColor m_cRealBorderColor = CColor(0,0,0,0);
CAnimatedVariable m_cRealBorderColor;
// Fade in-out
float m_fAlpha = 0.f;
CAnimatedVariable m_fAlpha;
bool m_bFadingOut = false;
bool m_bReadyToDelete = false;
@ -84,7 +81,7 @@ public:
// For the list lookup
bool operator==(const CWindow& rhs) {
return m_uSurface.xdg == rhs.m_uSurface.xdg && m_uSurface.xwayland == rhs.m_uSurface.xwayland && m_vPosition == rhs.m_vPosition && m_vSize == rhs.m_vSize && m_fAlpha == rhs.m_fAlpha && m_bFadingOut == rhs.m_bFadingOut;
return m_uSurface.xdg == rhs.m_uSurface.xdg && m_uSurface.xwayland == rhs.m_uSurface.xwayland && m_vPosition == rhs.m_vPosition && m_vSize == rhs.m_vSize && m_bFadingOut == rhs.m_bFadingOut;
}
};

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@ -43,10 +43,14 @@ void CConfigManager::setDefaultVars() {
configValues["animations:enabled"].intValue = 1;
configValues["animations:speed"].floatValue = 7.f;
configValues["animations:curve"].strValue = "default";
configValues["animations:windows_curve"].strValue = "[[f]]";
configValues["animations:windows_speed"].floatValue = 0.f;
configValues["animations:windows"].intValue = 1;
configValues["animations:borders_curve"].strValue = "[[f]]";
configValues["animations:borders_speed"].floatValue = 0.f;
configValues["animations:borders"].intValue = 1;
configValues["animations:fadein_curve"].strValue = "[[f]]";
configValues["animations:fadein_speed"].floatValue = 0.f;
configValues["animations:fadein"].intValue = 1;
@ -207,6 +211,39 @@ void CConfigManager::handleMonitor(const std::string& command, const std::string
m_dMonitorRules.push_back(newrule);
}
void CConfigManager::handleBezier(const std::string& command, const std::string& args) {
std::string curitem = "";
std::string argZ = args;
auto nextItem = [&]() {
auto idx = argZ.find_first_of(',');
if (idx != std::string::npos) {
curitem = argZ.substr(0, idx);
argZ = argZ.substr(idx + 1);
} else {
curitem = argZ;
argZ = "";
}
};
nextItem();
std::string bezierName = curitem;
nextItem();
float p1x = std::stof(curitem);
nextItem();
float p1y = std::stof(curitem);
nextItem();
float p2x = std::stof(curitem);
nextItem();
float p2y = std::stof(curitem);
g_pAnimationManager->addBezierWithName(bezierName, Vector2D(p1x, p1y), Vector2D(p2x, p2y));
}
void CConfigManager::handleBind(const std::string& command, const std::string& value) {
// example:
// bind=SUPER,G,exec,dmenu_run <args>
@ -311,6 +348,8 @@ std::string CConfigManager::parseKeyword(const std::string& COMMAND, const std::
handleDefaultWorkspace(COMMAND, VALUE);
} else if (COMMAND == "windowrule") {
handleWindowRule(COMMAND, VALUE);
} else if (COMMAND == "bezier") {
handleBezier(COMMAND, VALUE);
} else {
configSetValueSafe(currentCategory + (currentCategory == "" ? "" : ":") + COMMAND, VALUE);
}
@ -379,10 +418,10 @@ void CConfigManager::loadConfigLoadVars() {
// reset all vars before loading
setDefaultVars();
m_dMonitorRules.clear();
m_dWindowRules.clear();
g_pKeybindManager->clearKeybinds();
g_pAnimationManager->removeAllBeziers();
const char* const ENVHOME = getenv("HOME");
const std::string CONFIGPATH = ENVHOME + (ISDEBUG ? (std::string) "/.config/hypr/hyprlandd.conf" : (std::string) "/.config/hypr/hyprland.conf");
@ -606,3 +645,7 @@ void CConfigManager::performMonitorReload() {
m_bWantsMonitorReload = false;
}
SConfigValue* CConfigManager::getConfigValuePtr(std::string val) {
return &configValues[val];
}

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@ -1,5 +1,7 @@
#pragma once
#define CONFIG_MANAGER_H
#include <map>
#include "../debug/Log.hpp"
#include <unordered_map>
@ -47,6 +49,8 @@ public:
void setInt(std::string, int);
void setString(std::string, std::string);
SConfigValue* getConfigValuePtr(std::string);
SMonitorRule getMonitorRuleFor(std::string);
std::vector<SWindowRule> getMatchingRules(CWindow*);
@ -88,6 +92,7 @@ private:
void handleUnbind(const std::string&, const std::string&);
void handleWindowRule(const std::string&, const std::string&);
void handleDefaultWorkspace(const std::string&, const std::string&);
void handleBezier(const std::string&, const std::string&);
};
inline std::unique_ptr<CConfigManager> g_pConfigManager;

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@ -26,7 +26,7 @@ std::string clientsRequest() {
std::string result = "";
for (auto& w : g_pCompositor->m_lWindows) {
result += getFormat("Window %x -> %s:\n\tat: %i,%i\n\tsize: %i, %i\n\tworkspace: %i (%s)\n\tfloating: %i\n\n",
&w, w.m_szTitle.c_str(), (int)w.m_vRealPosition.x, (int)w.m_vRealPosition.y, (int)w.m_vRealSize.x, (int)w.m_vRealSize.y, w.m_iWorkspaceID, (w.m_iWorkspaceID == -1 ? "" : g_pCompositor->getWorkspaceByID(w.m_iWorkspaceID)->m_szName.c_str()), (int)w.m_bIsFloating);
&w, w.m_szTitle.c_str(), (int)w.m_vRealPosition.vec().x, (int)w.m_vRealPosition.vec().y, (int)w.m_vRealSize.vec().x, (int)w.m_vRealSize.vec().y, w.m_iWorkspaceID, (w.m_iWorkspaceID == -1 ? "" : g_pCompositor->getWorkspaceByID(w.m_iWorkspaceID)->m_szName.c_str()), (int)w.m_bIsFloating);
}
return result;
}
@ -47,7 +47,7 @@ std::string activeWindowRequest() {
return "Invalid";
return getFormat("Window %x -> %s:\n\tat: %i,%i\n\tsize: %i, %i\n\tworkspace: %i (%s)\n\tfloating: %i\n\n",
PWINDOW, PWINDOW->m_szTitle.c_str(), (int)PWINDOW->m_vRealPosition.x, (int)PWINDOW->m_vRealPosition.y, (int)PWINDOW->m_vRealSize.x, (int)PWINDOW->m_vRealSize.y, PWINDOW->m_iWorkspaceID, (PWINDOW->m_iWorkspaceID == -1 ? "" : g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID)->m_szName.c_str()), (int)PWINDOW->m_bIsFloating);
PWINDOW, PWINDOW->m_szTitle.c_str(), (int)PWINDOW->m_vRealPosition.vec().x, (int)PWINDOW->m_vRealPosition.vec().y, (int)PWINDOW->m_vRealSize.vec().x, (int)PWINDOW->m_vRealSize.vec().y, PWINDOW->m_iWorkspaceID, (PWINDOW->m_iWorkspaceID == -1 ? "" : g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID)->m_szName.c_str()), (int)PWINDOW->m_bIsFloating);
}
std::string layersRequest() {

View file

@ -95,8 +95,8 @@ void Events::listener_newPopupXDG(void* owner, void* data) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
PNEWPOPUP->popup = WLRPOPUP;
PNEWPOPUP->lx = PWINDOW->m_vEffectivePosition.x;
PNEWPOPUP->ly = PWINDOW->m_vEffectivePosition.y;
PNEWPOPUP->lx = PWINDOW->m_vRealPosition.goalv().x;
PNEWPOPUP->ly = PWINDOW->m_vRealPosition.goalv().y;
PNEWPOPUP->parentWindow = PWINDOW;
PNEWPOPUP->monitor = PMONITOR;
createNewPopup(WLRPOPUP, PNEWPOPUP);

View file

@ -17,8 +17,8 @@
void addViewCoords(void* pWindow, int* x, int* y) {
const auto PWINDOW = (CWindow*)pWindow;
*x += PWINDOW->m_vEffectivePosition.x;
*y += PWINDOW->m_vEffectivePosition.y;
*x += PWINDOW->m_vRealPosition.goalv().x;
*y += PWINDOW->m_vRealPosition.goalv().y;
}
void Events::listener_mapWindow(void* owner, void* data) {
@ -33,6 +33,7 @@ void Events::listener_mapWindow(void* owner, void* data) {
PWINDOW->m_bReadyToDelete = false;
PWINDOW->m_bFadingOut = false;
PWINDOW->m_szTitle = g_pXWaylandManager->getTitle(PWINDOW);
PWINDOW->m_fAlpha = 255.f;
// checks if the window wants borders and sets the appriopriate flag
g_pXWaylandManager->checkBorders(PWINDOW);
@ -112,8 +113,8 @@ void Events::listener_mapWindow(void* owner, void* data) {
Debug::log(LOG, "Rule size, applying to window %x", PWINDOW);
PWINDOW->m_vEffectiveSize = Vector2D(SIZEX, SIZEY);
g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vEffectiveSize);
PWINDOW->m_vRealSize = Vector2D(SIZEX, SIZEY);
g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vRealSize.goalv());
} catch (...) {
Debug::log(LOG, "Rule size failed, rule: %s -> %s", r.szRule.c_str(), r.szValue.c_str());
}
@ -128,7 +129,7 @@ void Events::listener_mapWindow(void* owner, void* data) {
Debug::log(LOG, "Rule move, applying to window %x", PWINDOW);
PWINDOW->m_vEffectivePosition = Vector2D(POSX, POSY) + PMONITOR->vecPosition;
PWINDOW->m_vRealPosition = Vector2D(POSX, POSY) + PMONITOR->vecPosition;
} catch (...) {
Debug::log(LOG, "Rule move failed, rule: %s -> %s", r.szRule.c_str(), r.szValue.c_str());
}
@ -137,13 +138,13 @@ void Events::listener_mapWindow(void* owner, void* data) {
// set the pseudo size to the GOAL of our current size
// because the windows are animated on RealSize
PWINDOW->m_vPseudoSize = PWINDOW->m_vEffectiveSize;
PWINDOW->m_vPseudoSize = PWINDOW->m_vRealSize.goalv();
}
else {
g_pLayoutManager->getCurrentLayout()->onWindowCreated(PWINDOW);
// Set the pseudo size here too so that it doesnt end up being 0x0
PWINDOW->m_vPseudoSize = PWINDOW->m_vEffectiveSize - Vector2D(10,10);
PWINDOW->m_vPseudoSize = PWINDOW->m_vRealSize.goalv() - Vector2D(10,10);
}
g_pCompositor->focusWindow(PWINDOW);
@ -164,7 +165,7 @@ void Events::listener_mapWindow(void* owner, void* data) {
PWINDOW->hyprListener_setTitleWindow.initCallback(&PWINDOW->m_uSurface.xwayland->events.set_title, &Events::listener_setTitleWindow, PWINDOW, "XWayland Window Late");
}
Debug::log(LOG, "Map request dispatched, monitor %s, xywh: %f %f %f %f", PMONITOR->szName.c_str(), PWINDOW->m_vEffectivePosition.x, PWINDOW->m_vEffectivePosition.y, PWINDOW->m_vEffectiveSize.x, PWINDOW->m_vEffectiveSize.y);
Debug::log(LOG, "Map request dispatched, monitor %s, xywh: %f %f %f %f", PMONITOR->szName.c_str(), PWINDOW->m_vRealPosition.goalv().x, PWINDOW->m_vRealPosition.goalv().y, PWINDOW->m_vRealSize.goalv().x, PWINDOW->m_vRealSize.goalv().y);
}
void Events::listener_unmapWindow(void* owner, void* data) {
@ -194,6 +195,8 @@ void Events::listener_unmapWindow(void* owner, void* data) {
// Allow the renderer to catch the last frame.
g_pHyprOpenGL->makeWindowSnapshot(PWINDOW);
PWINDOW->m_fAlpha = 0.f;
PWINDOW->m_bMappedX11 = false;
// remove the fullscreen window status from workspace if we closed it
@ -298,17 +301,15 @@ void Events::listener_configureX11(void* owner, void* data) {
const auto E = (wlr_xwayland_surface_configure_event*)data;
if (!PWINDOW->m_bIsFloating) {
g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vRealSize);
g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vRealSize.vec());
g_pInputManager->refocus();
return;
}
wlr_xwayland_surface_configure(PWINDOW->m_uSurface.xwayland, E->x, E->y, E->width, E->height);
wlr_xwayland_surface_restack(PWINDOW->m_uSurface.xwayland, NULL, XCB_STACK_MODE_ABOVE);
PWINDOW->m_vEffectivePosition = Vector2D(E->x, E->y);
PWINDOW->m_vEffectiveSize = Vector2D(E->width, E->height);
PWINDOW->m_vRealPosition = PWINDOW->m_vEffectivePosition;
PWINDOW->m_vRealSize = PWINDOW->m_vRealSize;
PWINDOW->m_vRealPosition.setValueAndWarp(Vector2D(E->x, E->y));
PWINDOW->m_vRealSize.setValueAndWarp(Vector2D(E->width, E->height));
PWINDOW->m_vPosition = PWINDOW->m_vPosition;
PWINDOW->m_vSize = PWINDOW->m_vSize;
@ -322,7 +323,7 @@ void Events::listener_surfaceXWayland(wl_listener* listener, void* data) {
Debug::log(LOG, "New XWayland Surface created.");
g_pCompositor->m_lWindows.push_back(CWindow());
g_pCompositor->m_lWindows.emplace_back();
const auto PNEWWINDOW = &g_pCompositor->m_lWindows.back();
PNEWWINDOW->m_uSurface.xwayland = XWSURFACE;
@ -343,7 +344,7 @@ void Events::listener_newXDGSurface(wl_listener* listener, void* data) {
if (XDGSURFACE->role != WLR_XDG_SURFACE_ROLE_TOPLEVEL)
return; // TODO: handle?
g_pCompositor->m_lWindows.push_back(CWindow());
g_pCompositor->m_lWindows.emplace_back();
const auto PNEWWINDOW = &g_pCompositor->m_lWindows.back();
PNEWWINDOW->m_uSurface.xdg = XDGSURFACE;

View file

@ -0,0 +1,55 @@
#include "AnimatedVariable.hpp"
#include "../managers/AnimationManager.hpp"
CAnimatedVariable::CAnimatedVariable() {
; // dummy var
}
void CAnimatedVariable::create(ANIMATEDVARTYPE type, float* speed, int64_t* enabled, std::string* pBezier, void* pWindow) {
m_eVarType = type;
m_pSpeed = speed;
m_pEnabled = enabled;
m_pWindow = pWindow;
m_pBezier = pBezier;
g_pAnimationManager->m_lAnimatedVariables.push_back(this);
m_bDummy = false;
}
void CAnimatedVariable::create(ANIMATEDVARTYPE type, std::any val, float* speed, int64_t* enabled, std::string* pBezier, void* pWindow) {
create(type, speed, enabled, pBezier, pWindow);
try {
switch (type) {
case AVARTYPE_FLOAT: {
const auto V = std::any_cast<float>(val);
m_fValue = V;
m_fGoal = V;
break;
}
case AVARTYPE_VECTOR: {
const auto V = std::any_cast<Vector2D>(val);
m_vValue = V;
m_vGoal = V;
break;
}
case AVARTYPE_COLOR: {
const auto V = std::any_cast<CColor>(val);
m_cValue = V;
m_cGoal = V;
break;
}
default:
ASSERT(false);
break;
}
} catch (std::exception& e) {
Debug::log(ERR, "CAnimatedVariable create error: %s", e.what());
RASSERT(false, "CAnimatedVariable create error: %s", e.what());
}
}
CAnimatedVariable::~CAnimatedVariable() {
g_pAnimationManager->m_lAnimatedVariables.remove(this);
}

View file

@ -0,0 +1,171 @@
#pragma once
#include "../defines.hpp"
#include <any>
enum ANIMATEDVARTYPE {
AVARTYPE_INVALID = -1,
AVARTYPE_FLOAT,
AVARTYPE_VECTOR,
AVARTYPE_COLOR
};
class CAnimationManager;
class CAnimatedVariable {
public:
CAnimatedVariable(); // dummy var
void create(ANIMATEDVARTYPE, float* speed, int64_t* enabled, std::string* pBezier, void* pWindow);
void create(ANIMATEDVARTYPE, std::any val, float* speed, int64_t* enabled, std::string* pBezier, void* pWindow);
~CAnimatedVariable();
// gets the current vector value (real time)
const Vector2D& vec() const {
ASSERT(m_eVarType == AVARTYPE_VECTOR);
return m_vValue;
}
// gets the current float value (real time)
const float& fl() const {
ASSERT(m_eVarType == AVARTYPE_FLOAT);
return m_fValue;
}
// gets the current color value (real time)
const CColor& col() const {
ASSERT(m_eVarType == AVARTYPE_COLOR);
return m_cValue;
}
// gets the goal vector value
const Vector2D& goalv() const {
ASSERT(m_eVarType == AVARTYPE_VECTOR);
return m_vGoal;
}
// gets the goal float value
const float& goalf() const {
ASSERT(m_eVarType == AVARTYPE_FLOAT);
return m_fGoal;
}
// gets the goal color value
const CColor& goalc() const {
ASSERT(m_eVarType == AVARTYPE_COLOR);
return m_cGoal;
}
void operator=(const Vector2D& v) {
ASSERT(m_eVarType == AVARTYPE_VECTOR);
m_vGoal = v;
animationBegin = std::chrono::system_clock::now();
m_vBegun = m_vValue;
}
void operator=(const float& v) {
ASSERT(m_eVarType == AVARTYPE_FLOAT);
m_fGoal = v;
animationBegin = std::chrono::system_clock::now();
m_fBegun = m_fValue;
}
void operator=(const CColor& v) {
ASSERT(m_eVarType == AVARTYPE_COLOR);
m_cGoal = v;
animationBegin = std::chrono::system_clock::now();
m_cBegun = m_cValue;
}
// Sets the actual stored value, without affecting the goal, but resets the timer
void setValue(const Vector2D& v) {
ASSERT(m_eVarType == AVARTYPE_VECTOR);
m_vValue = v;
animationBegin = std::chrono::system_clock::now();
m_vBegun = m_vValue;
}
// Sets the actual stored value, without affecting the goal, but resets the timer
void setValue(const float& v) {
ASSERT(m_eVarType == AVARTYPE_FLOAT);
m_fValue = v;
animationBegin = std::chrono::system_clock::now();
m_vBegun = m_vValue;
}
// Sets the actual stored value, without affecting the goal, but resets the timer
void setValue(const CColor& v) {
ASSERT(m_eVarType == AVARTYPE_COLOR);
m_cValue = v;
animationBegin = std::chrono::system_clock::now();
m_vBegun = m_vValue;
}
// Sets the actual value and goal
void setValueAndWarp(const Vector2D& v) {
ASSERT(m_eVarType == AVARTYPE_VECTOR);
m_vGoal = v;
warp();
}
// Sets the actual value and goal
void setValueAndWarp(const float& v) {
ASSERT(m_eVarType == AVARTYPE_FLOAT);
m_fGoal = v;
warp();
}
// Sets the actual value and goal
void setValueAndWarp(const CColor& v) {
ASSERT(m_eVarType == AVARTYPE_COLOR);
m_cGoal = v;
warp();
}
private:
void warp() {
switch (m_eVarType) {
case AVARTYPE_FLOAT: {
m_fValue = m_fGoal;
break;
}
case AVARTYPE_VECTOR: {
m_vValue = m_vGoal;
break;
}
case AVARTYPE_COLOR: {
m_cValue = m_cGoal;
break;
}
default:
break;
}
}
Vector2D m_vValue = Vector2D(0,0);
float m_fValue = 0;
CColor m_cValue;
Vector2D m_vGoal = Vector2D(0,0);
float m_fGoal = 0;
CColor m_cGoal;
Vector2D m_vBegun = Vector2D(0,0);
float m_fBegun = 0;
CColor m_cBegun;
float* m_pSpeed = nullptr;
int64_t* m_pEnabled = nullptr;
void* m_pWindow = nullptr;
std::string* m_pBezier = nullptr;
bool m_bDummy = true;
std::chrono::system_clock::time_point animationBegin;
ANIMATEDVARTYPE m_eVarType = AVARTYPE_INVALID;
friend class CAnimationManager;
};

View file

@ -0,0 +1,69 @@
#include "BezierCurve.hpp"
void CBezierCurve::setup(std::vector<Vector2D>* pVec) {
m_dPoints.clear();
const auto BEGIN = std::chrono::high_resolution_clock::now();
m_dPoints.emplace_back(Vector2D(0,0));
for (auto& p : *pVec) {
m_dPoints.push_back(p);
}
m_dPoints.emplace_back(Vector2D(1,1));
RASSERT(m_dPoints.size() == 4, "CBezierCurve only supports cubic beziers! (points num: %i)", m_dPoints.size());
// bake BAKEDPOINTS points for faster lookups
// T -> X ( / BAKEDPOINTS )
for (int i = 0; i < BAKEDPOINTS; ++i) {
m_aPointsBaked[i] = getXForT((i + 1) / (float)BAKEDPOINTS);
}
const auto ELAPSEDUS = std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now() - BEGIN).count() / 1000.f;
const auto POINTSSIZE = m_aPointsBaked.size() * sizeof(m_aPointsBaked[0]) / 1000.f;
const auto BEGINCALC = std::chrono::high_resolution_clock::now();
for (float i = 0.1f; i < 1.f; i += 0.1f)
getYForPoint(i);
const auto ELAPSEDCALCAVG = std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now() - BEGINCALC).count() / 1000.f / 10.f;
Debug::log(LOG, "Created a bezier curve, baked %i points, mem usage: %.2fkB, time to bake: %.2fµs. Estimated average calc time: %.2fµs.",
BAKEDPOINTS, POINTSSIZE, ELAPSEDUS, ELAPSEDCALCAVG);
}
float CBezierCurve::getYForT(float t) {
return 3 * t * pow(1 - t, 2) * m_dPoints[1].y + 3 * pow(t, 2) * (1 - t) * m_dPoints[2].y + pow(t, 3);
}
float CBezierCurve::getXForT(float t) {
return 3 * t * pow(1 - t, 2) * m_dPoints[1].x + 3 * pow(t, 2) * (1 - t) * m_dPoints[2].x + pow(t, 3);
}
// Todo: this probably can be done better and faster
float CBezierCurve::getYForPoint(float x) {
// binary search for the range UPDOWN X
float upperX = 1;
float lowerX = 0;
float mid = 0.5;
while(std::abs(upperX - lowerX) > INVBAKEDPOINTS) {
if (m_aPointsBaked[((int)(mid * (float)BAKEDPOINTS))] > x) {
upperX = mid;
} else {
lowerX = mid;
}
mid = (upperX + lowerX) / 2.f;
}
// in the name of performance i shall make a hack
const auto PERCINDELTA = (x - m_aPointsBaked[(int)((float)BAKEDPOINTS * lowerX)]) / (m_aPointsBaked[(int)((float)BAKEDPOINTS * upperX)] - m_aPointsBaked[(int)((float)BAKEDPOINTS * lowerX)]);
if (std::isnan(PERCINDELTA) || std::isinf(PERCINDELTA)) // can sometimes happen for VERY small x
return 0.f;
return getYForT(mid + PERCINDELTA * INVBAKEDPOINTS);
}

View file

@ -0,0 +1,27 @@
#pragma once
#include "../defines.hpp"
#include <deque>
constexpr int BAKEDPOINTS = 200;
constexpr float INVBAKEDPOINTS = 1.f / BAKEDPOINTS;
// an implementation of a cubic bezier curve
// might do better later
// TODO: n-point curves
class CBezierCurve {
public:
// sets up the bezier curve.
// this EXCLUDES the 0,0 and 1,1 points,
void setup(std::vector<Vector2D>* points);
float getYForT(float t);
float getXForT(float t);
float getYForPoint(float x);
private:
// this INCLUDES the 0,0 and 1,1 points.
std::deque<Vector2D> m_dPoints;
std::array<float, BAKEDPOINTS> m_aPointsBaked;
};

View file

@ -12,4 +12,16 @@ public:
uint64_t getAsHex();
CColor operator- (const CColor& c2) const {
return CColor(r - c2.r, g - c2.g, b - c2.b, a - c2.a);
}
CColor operator+ (const CColor& c2) const {
return CColor(r + c2.r, g + c2.g, b + c2.b, a + c2.a);
}
CColor operator* (const float& v) const {
return CColor(r * v, g * v, b * v, a * v);
}
};

View file

@ -14,24 +14,24 @@ class Vector2D {
// returns the scale
double normalize();
Vector2D operator+(const Vector2D a) {
Vector2D operator+(const Vector2D a) const {
return Vector2D(this->x + a.x, this->y + a.y);
}
Vector2D operator-(const Vector2D a) {
Vector2D operator-(const Vector2D a) const {
return Vector2D(this->x - a.x, this->y - a.y);
}
Vector2D operator*(const float a) {
Vector2D operator*(const float a) const {
return Vector2D(this->x * a, this->y * a);
}
Vector2D operator/(const float a) {
Vector2D operator/(const float a) const {
return Vector2D(this->x / a, this->y / a);
}
bool operator==(const Vector2D& a) {
bool operator==(const Vector2D& a) const {
return a.x == x && a.y == y;
}
bool operator!=(const Vector2D& a) {
bool operator!=(const Vector2D& a) const {
return a.x != x || a.y != y;
}

View file

@ -119,8 +119,8 @@ void CHyprDwindleLayout::applyNodeDataToWindow(SDwindleNodeData* pNode) {
PWINDOW->m_vSize = pNode->size;
PWINDOW->m_vPosition = pNode->position;
PWINDOW->m_vEffectivePosition = PWINDOW->m_vPosition + Vector2D(BORDERSIZE, BORDERSIZE);
PWINDOW->m_vEffectiveSize = PWINDOW->m_vSize - Vector2D(2 * BORDERSIZE, 2 * BORDERSIZE);
auto calcPos = PWINDOW->m_vPosition + Vector2D(BORDERSIZE, BORDERSIZE);
auto calcSize = PWINDOW->m_vSize - Vector2D(2 * BORDERSIZE, 2 * BORDERSIZE);
const auto OFFSETTOPLEFT = Vector2D(DISPLAYLEFT ? GAPSOUT : GAPSIN,
DISPLAYTOP ? GAPSOUT : GAPSIN);
@ -128,34 +128,37 @@ void CHyprDwindleLayout::applyNodeDataToWindow(SDwindleNodeData* pNode) {
const auto OFFSETBOTTOMRIGHT = Vector2D(DISPLAYRIGHT ? GAPSOUT : GAPSIN,
DISPLAYBOTTOM ? GAPSOUT : GAPSIN);
PWINDOW->m_vEffectivePosition = PWINDOW->m_vEffectivePosition + OFFSETTOPLEFT;
PWINDOW->m_vEffectiveSize = PWINDOW->m_vEffectiveSize - OFFSETTOPLEFT - OFFSETBOTTOMRIGHT;
calcPos = calcPos + OFFSETTOPLEFT;
calcSize = calcSize - OFFSETTOPLEFT - OFFSETBOTTOMRIGHT;
if (PWINDOW->m_bIsPseudotiled) {
// Calculate pseudo
float scale = 1;
// adjust if doesnt fit
if (PWINDOW->m_vPseudoSize.x > PWINDOW->m_vEffectiveSize.x || PWINDOW->m_vPseudoSize.y > PWINDOW->m_vEffectiveSize.y) {
if (PWINDOW->m_vPseudoSize.x > PWINDOW->m_vEffectiveSize.x) {
scale = PWINDOW->m_vEffectiveSize.x / PWINDOW->m_vPseudoSize.x;
if (PWINDOW->m_vPseudoSize.x > calcSize.x || PWINDOW->m_vPseudoSize.y > calcSize.y) {
if (PWINDOW->m_vPseudoSize.x > calcSize.x) {
scale = calcSize.x / PWINDOW->m_vPseudoSize.x;
}
if (PWINDOW->m_vPseudoSize.y * scale > PWINDOW->m_vEffectiveSize.y) {
scale = PWINDOW->m_vEffectiveSize.y / PWINDOW->m_vPseudoSize.y;
if (PWINDOW->m_vPseudoSize.y * scale > calcSize.y) {
scale = calcSize.y / PWINDOW->m_vPseudoSize.y;
}
auto DELTA = PWINDOW->m_vEffectiveSize - PWINDOW->m_vPseudoSize * scale;
PWINDOW->m_vEffectiveSize = PWINDOW->m_vPseudoSize * scale;
PWINDOW->m_vEffectivePosition = PWINDOW->m_vEffectivePosition + DELTA / 2.f; // center
auto DELTA = calcSize - PWINDOW->m_vPseudoSize * scale;
calcSize = PWINDOW->m_vPseudoSize * scale;
calcPos = calcPos + DELTA / 2.f; // center
} else {
auto DELTA = PWINDOW->m_vEffectiveSize - PWINDOW->m_vPseudoSize;
PWINDOW->m_vEffectivePosition = PWINDOW->m_vEffectivePosition + DELTA / 2.f; // center
PWINDOW->m_vEffectiveSize = PWINDOW->m_vPseudoSize;
auto DELTA = calcSize - PWINDOW->m_vPseudoSize;
calcPos = calcPos + DELTA / 2.f; // center
calcSize = PWINDOW->m_vPseudoSize;
}
}
g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vEffectiveSize);
PWINDOW->m_vRealSize = calcSize;
PWINDOW->m_vRealPosition = calcPos;
g_pXWaylandManager->setWindowSize(PWINDOW, calcSize);
}
void CHyprDwindleLayout::onWindowCreated(CWindow* pWindow) {
@ -190,8 +193,8 @@ void CHyprDwindleLayout::onWindowCreated(CWindow* pWindow) {
applyNodeDataToWindow(PNODE);
pWindow->m_vRealPosition = PNODE->position + PNODE->size / 2.f;
pWindow->m_vRealSize = Vector2D(5, 5);
pWindow->m_vRealPosition.setValue(PNODE->position + PNODE->size / 2.f);
pWindow->m_vRealSize.setValue(Vector2D(5, 5));
return;
}
@ -265,8 +268,8 @@ void CHyprDwindleLayout::onWindowCreated(CWindow* pWindow) {
applyNodeDataToWindow(OPENINGON);
}
pWindow->m_vRealPosition = PNODE->position + PNODE->size / 2.f;
pWindow->m_vRealSize = Vector2D(5,5);
pWindow->m_vRealPosition.setValue(PNODE->position + PNODE->size / 2.f);
pWindow->m_vRealSize.setValue(Vector2D(5,5));
}
void CHyprDwindleLayout::onWindowRemoved(CWindow* pWindow) {
@ -364,16 +367,16 @@ void CHyprDwindleLayout::changeWindowFloatingMode(CWindow* pWindow) {
if (!PNODE) {
// save real pos cuz the func applies the default 5,5 mid
const auto PSAVEDPOS = pWindow->m_vRealPosition;
const auto PSAVEDSIZE = pWindow->m_vRealSize;
const auto PSAVEDPOS = pWindow->m_vRealPosition.vec();
const auto PSAVEDSIZE = pWindow->m_vRealSize.vec();
// if the window is pseudo, update its size
pWindow->m_vPseudoSize = pWindow->m_vRealSize;
pWindow->m_vPseudoSize = pWindow->m_vRealSize.vec();
onWindowCreated(pWindow);
pWindow->m_vRealPosition = PSAVEDPOS;
pWindow->m_vRealSize = PSAVEDSIZE;
pWindow->m_vRealPosition.setValue(PSAVEDPOS);
pWindow->m_vRealSize.setValue(PSAVEDSIZE);
} else {
onWindowRemoved(pWindow);
@ -409,8 +412,8 @@ void CHyprDwindleLayout::onBeginDragWindow() {
}
m_vBeginDragXY = g_pInputManager->getMouseCoordsInternal();
m_vBeginDragPositionXY = DRAGGINGWINDOW->m_vRealPosition;
m_vBeginDragSizeXY = DRAGGINGWINDOW->m_vRealSize;
m_vBeginDragPositionXY = DRAGGINGWINDOW->m_vRealPosition.vec();
m_vBeginDragSizeXY = DRAGGINGWINDOW->m_vRealSize.vec();
m_vLastDragXY = m_vBeginDragXY;
g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
@ -445,16 +448,13 @@ void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
if (g_pInputManager->dragButton == BTN_LEFT) {
DRAGGINGWINDOW->m_vRealPosition = m_vBeginDragPositionXY + DELTA;
DRAGGINGWINDOW->m_vEffectivePosition = DRAGGINGWINDOW->m_vRealPosition;
DRAGGINGWINDOW->m_vRealPosition.setValueAndWarp(m_vBeginDragPositionXY + DELTA);
} else {
if (DRAGGINGWINDOW->m_bIsFloating) {
DRAGGINGWINDOW->m_vRealSize = m_vBeginDragSizeXY + DELTA;
DRAGGINGWINDOW->m_vRealSize = Vector2D(std::clamp(DRAGGINGWINDOW->m_vRealSize.x, (double)20, (double)999999), std::clamp(DRAGGINGWINDOW->m_vRealSize.y, (double)20, (double)999999));
DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(m_vBeginDragSizeXY + DELTA);
DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(Vector2D(std::clamp(DRAGGINGWINDOW->m_vRealSize.vec().x, (double)20, (double)999999), std::clamp(DRAGGINGWINDOW->m_vRealSize.vec().y, (double)20, (double)999999)));
DRAGGINGWINDOW->m_vEffectiveSize = DRAGGINGWINDOW->m_vRealSize;
g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize);
g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goalv());
} else {
// we need to adjust the splitratio
@ -515,7 +515,7 @@ void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
}
// get middle point
Vector2D middle = DRAGGINGWINDOW->m_vRealPosition + DRAGGINGWINDOW->m_vRealSize / 2.f;
Vector2D middle = DRAGGINGWINDOW->m_vRealPosition.vec() + DRAGGINGWINDOW->m_vRealSize.vec() / 2.f;
// and check its monitor
const auto PMONITOR = g_pCompositor->getMonitorFromVector(middle);
@ -540,12 +540,12 @@ void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) {
if (desiredGeometry.width <= 0 || desiredGeometry.height <= 0) {
const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow);
pWindow->m_vEffectiveSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height);
pWindow->m_vEffectivePosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.x) / 2.f, PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.y) / 2.f);
pWindow->m_vRealSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height);
pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.vec().x) / 2.f, PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.vec().y) / 2.f);
} else {
// we respect the size.
pWindow->m_vEffectiveSize = Vector2D(desiredGeometry.width, desiredGeometry.height);
pWindow->m_vRealSize = Vector2D(desiredGeometry.width, desiredGeometry.height);
// check if it's on the correct monitor!
Vector2D middlePoint = Vector2D(desiredGeometry.x, desiredGeometry.y) + Vector2D(desiredGeometry.width, desiredGeometry.height) / 2.f;
@ -553,23 +553,23 @@ void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) {
// TODO: detect a popup in a more consistent way.
if ((g_pCompositor->getMonitorFromVector(middlePoint) && g_pCompositor->getMonitorFromVector(middlePoint)->ID != pWindow->m_iMonitorID) || (desiredGeometry.x == 0 && desiredGeometry.y == 0)) {
// if it's not, fall back to the center placement
pWindow->m_vEffectivePosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f);
pWindow->m_vRealPosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f);
} else {
// if it is, we respect where it wants to put itself.
// most of these are popups
pWindow->m_vEffectivePosition = Vector2D(desiredGeometry.x, desiredGeometry.y);
pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y);
}
}
if (!pWindow->m_bX11DoesntWantBorders) {
pWindow->m_vRealPosition = pWindow->m_vEffectivePosition + pWindow->m_vEffectiveSize / 2.f;
pWindow->m_vRealSize = Vector2D(5, 5);
pWindow->m_vRealPosition.setValue(pWindow->m_vRealPosition.goalv() + pWindow->m_vRealSize.goalv() / 2.f);
pWindow->m_vRealSize.setValue(Vector2D(5, 5));
} else {
pWindow->m_vRealPosition = pWindow->m_vEffectivePosition;
pWindow->m_vRealSize = pWindow->m_vEffectiveSize;
pWindow->m_vRealPosition.setValue(pWindow->m_vRealPosition.goalv());
pWindow->m_vRealSize.setValue(pWindow->m_vRealSize.goalv());
}
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize);
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goalv());
g_pCompositor->fixXWaylandWindowsOnWorkspace(PMONITOR->activeWorkspace);
g_pCompositor->moveWindowToTop(pWindow);
@ -599,25 +599,25 @@ void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow) {
applyNodeDataToWindow(PNODE);
else {
// get back its' dimensions from position and size
pWindow->m_vEffectivePosition = pWindow->m_vPosition;
pWindow->m_vEffectiveSize = pWindow->m_vSize;
pWindow->m_vRealPosition = pWindow->m_vPosition;
pWindow->m_vRealSize = pWindow->m_vSize;
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize);
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goalv());
}
} else {
// if it now got fullscreen, make it fullscreen
// save position and size if floating
if (pWindow->m_bIsFloating) {
pWindow->m_vPosition = pWindow->m_vRealPosition;
pWindow->m_vSize = pWindow->m_vRealSize;
pWindow->m_vPosition = pWindow->m_vRealPosition.vec();
pWindow->m_vSize = pWindow->m_vRealSize.vec();
}
// apply new pos and size being monitors' box
pWindow->m_vEffectivePosition = PMONITOR->vecPosition;
pWindow->m_vEffectiveSize = PMONITOR->vecSize;
pWindow->m_vRealPosition = PMONITOR->vecPosition;
pWindow->m_vRealSize = PMONITOR->vecSize;
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize);
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goalv());
}
g_pCompositor->moveWindowToTop(pWindow);
@ -650,14 +650,20 @@ void CHyprDwindleLayout::toggleWindowGroup(CWindow* pWindow) {
if (PGROUPPARENT) {
// if there is a parent, release it
for (auto& node : PGROUPPARENT->groupMembers)
const auto INACTIVEBORDERCOL = CColor(g_pConfigManager->getInt("general:col.inactive_border"));
for (auto& node : PGROUPPARENT->groupMembers) {
node->pGroupParent = nullptr;
node->pWindow->m_cRealBorderColor.setValueAndWarp(INACTIVEBORDERCOL); // no anim here because they pop in
}
PGROUPPARENT->groupMembers.clear();
PGROUPPARENT->isGroup = false;
PGROUPPARENT->recalcSizePosRecursive();
if (g_pCompositor->windowValidMapped(g_pCompositor->m_pLastWindow))
g_pCompositor->m_pLastWindow->m_cRealBorderColor = CColor(g_pConfigManager->getInt("general:col.active_border"));
} else {
// if there is no parent, let's make one
@ -675,8 +681,14 @@ void CHyprDwindleLayout::toggleWindowGroup(CWindow* pWindow) {
PPARENT->groupMembers = allChildren;
for (auto& c : PPARENT->groupMembers)
const auto GROUPINACTIVEBORDERCOL = CColor(g_pConfigManager->getInt("dwinle:col.group_border"));
for (auto& c : PPARENT->groupMembers) {
c->pGroupParent = PPARENT;
c->pWindow->m_cRealBorderColor = GROUPINACTIVEBORDERCOL;
if (c->pWindow == g_pCompositor->m_pLastWindow)
c->pWindow->m_cRealBorderColor = CColor(g_pConfigManager->getInt("dwindle:col.group_border_active"));
}
PPARENT->groupMemberActive = 0;

View file

@ -1,6 +1,24 @@
#include "AnimationManager.hpp"
#include "../Compositor.hpp"
CAnimationManager::CAnimationManager() {
std::vector<Vector2D> points = {Vector2D(0, 0.75f), Vector2D(0.15f, 1.f)};
m_mBezierCurves["default"].setup(&points);
}
void CAnimationManager::removeAllBeziers() {
m_mBezierCurves.clear();
// add the default one
std::vector<Vector2D> points = {Vector2D(0, 0.75f), Vector2D(0.15f, 1.f)};
m_mBezierCurves["default"].setup(&points);
}
void CAnimationManager::addBezierWithName(std::string name, const Vector2D& p1, const Vector2D& p2) {
std::vector points = {p1, p2};
m_mBezierCurves[name].setup(&points);
}
void CAnimationManager::tick() {
bool animationsDisabled = false;
@ -8,116 +26,100 @@ void CAnimationManager::tick() {
if (!g_pConfigManager->getInt("animations:enabled"))
animationsDisabled = true;
const bool WINDOWSENABLED = g_pConfigManager->getInt("animations:windows") && !animationsDisabled;
const bool BORDERSENABLED = g_pConfigManager->getInt("animations:borders") && !animationsDisabled;
const bool FADEENABLED = g_pConfigManager->getInt("animations:fadein") && !animationsDisabled;
const float ANIMSPEED = g_pConfigManager->getFloat("animations:speed");
// Process speeds
const float WINDOWSPEED = g_pConfigManager->getFloat("animations:windows_speed") == 0 ? ANIMSPEED : g_pConfigManager->getFloat("animations:windows_speed");
const float BORDERSPEED = g_pConfigManager->getFloat("animations:borders_speed") == 0 ? ANIMSPEED : g_pConfigManager->getFloat("animations:borders_speed");
const float FADESPEED = g_pConfigManager->getFloat("animations:fadein_speed") == 0 ? ANIMSPEED : g_pConfigManager->getFloat("animations:fadein_speed");
const auto BORDERACTIVECOL = CColor(g_pConfigManager->getInt("general:col.active_border"));
const auto BORDERINACTIVECOL = CColor(g_pConfigManager->getInt("general:col.inactive_border"));
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
const auto BEZIERSTR = g_pConfigManager->getString("animations:curve");
for (auto& w : g_pCompositor->m_lWindows) {
auto DEFAULTBEZIER = m_mBezierCurves.find(BEZIERSTR);
if (DEFAULTBEZIER == m_mBezierCurves.end())
DEFAULTBEZIER = m_mBezierCurves.find("default");
// get the box before transforms, for damage tracking later
wlr_box WLRBOXPREV = { w.m_vRealPosition.x - BORDERSIZE - 1, w.m_vRealPosition.y - BORDERSIZE - 1, w.m_vRealSize.x + 2 * BORDERSIZE + 2, w.m_vRealSize.y + 2 * BORDERSIZE + 2};
bool needsDamage = false;
for (auto& av : m_lAnimatedVariables) {
// get speed
const auto SPEED = *av->m_pSpeed == 0 ? ANIMSPEED : *av->m_pSpeed;
// process fadeinout
if (FADEENABLED) {
const auto GOALALPHA = w.m_bIsMapped ? 255.f : 0.f;
w.m_bFadingOut = false;
if (!deltazero(w.m_fAlpha, GOALALPHA)) {
if (deltaSmallToFlip(w.m_fAlpha, GOALALPHA)) {
w.m_fAlpha = GOALALPHA;
} else {
if (w.m_fAlpha > GOALALPHA)
w.m_bFadingOut = true;
w.m_fAlpha = parabolic(w.m_fAlpha, GOALALPHA, FADESPEED);
}
needsDamage = true;
}
} else {
const auto GOALALPHA = w.m_bIsMapped ? 255.f : 0.f;
if (!deltazero(GOALALPHA, w.m_fAlpha)) {
if (w.m_bIsMapped)
w.m_fAlpha = 255.f;
else {
w.m_fAlpha = 0.f;
w.m_bFadingOut = false;
}
needsDamage = true;
}
}
// process fadein/out for unmapped windows, but nothing else.
// we can't use windowValidMapped because we want to animate hidden windows too.
if (!g_pCompositor->windowExists(&w) || !w.m_bIsMapped || !g_pXWaylandManager->getWindowSurface(&w)){
if (needsDamage) {
g_pHyprRenderer->damageWindow(&w); // only window, it didnt move cuz its unmappy
}
// window stuff
const auto PWINDOW = (CWindow*)av->m_pWindow;
wlr_box WLRBOXPREV = {PWINDOW->m_vRealPosition.vec().x - BORDERSIZE - 1, PWINDOW->m_vRealPosition.vec().y - BORDERSIZE - 1, PWINDOW->m_vRealSize.vec().x + 2 * BORDERSIZE + 2, PWINDOW->m_vRealSize.vec().y + 2 * BORDERSIZE + 2};
// check if it's disabled, if so, warp
if (av->m_pEnabled == 0 || animationsDisabled) {
av->warp();
g_pHyprRenderer->damageBox(&WLRBOXPREV);
g_pHyprRenderer->damageWindow(PWINDOW);
continue;
}
// process the borders
const auto RENDERHINTS = g_pLayoutManager->getCurrentLayout()->requestRenderHints(&w);
// beziers are with a switch unforto
// TODO: maybe do something cleaner
const auto& COLOR = RENDERHINTS.isBorderColor ? RENDERHINTS.borderColor : g_pCompositor->isWindowActive(&w) ? BORDERACTIVECOL : BORDERINACTIVECOL;
// get the spent % (0 - 1)
const auto DURATIONPASSED = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now() - av->animationBegin).count();
const float SPENT = std::clamp((DURATIONPASSED / 100.f) / SPEED, 0.f, 1.f);
if (BORDERSENABLED) {
if (!deltazero(COLOR, w.m_cRealBorderColor)) {
if (deltaSmallToFlip(COLOR, w.m_cRealBorderColor)) {
w.m_cRealBorderColor = COLOR;
switch (av->m_eVarType) {
case AVARTYPE_FLOAT: {
if (!deltazero(av->m_fValue, av->m_fGoal)) {
const auto DELTA = av->m_fGoal - av->m_fBegun;
const auto BEZIER = m_mBezierCurves.find(*av->m_pBezier);
if (BEZIER != m_mBezierCurves.end())
av->m_fValue = av->m_fBegun + BEZIER->second.getYForPoint(SPENT) * DELTA;
else
av->m_fValue = av->m_fBegun + DEFAULTBEZIER->second.getYForPoint(SPENT) * DELTA;
if (SPENT >= 1.f) {
av->warp();
}
} else {
w.m_cRealBorderColor = parabolic(BORDERSPEED, w.m_cRealBorderColor, COLOR);
continue; // dont process
}
needsDamage = true;
break;
}
} else {
if (!deltazero(w.m_cRealBorderColor, COLOR))
needsDamage = true;
w.m_cRealBorderColor = COLOR;
}
case AVARTYPE_VECTOR: {
if (!deltazero(av->m_vValue, av->m_vGoal)) {
const auto DELTA = av->m_vGoal - av->m_vBegun;
const auto BEZIER = m_mBezierCurves.find(*av->m_pBezier);
// process the window
if (WINDOWSENABLED) {
if (!deltazero(w.m_vRealPosition, w.m_vEffectivePosition) || !deltazero(w.m_vRealSize, w.m_vEffectiveSize)) {
if (deltaSmallToFlip(w.m_vRealPosition, w.m_vEffectivePosition) && deltaSmallToFlip(w.m_vRealSize, w.m_vEffectiveSize)) {
w.m_vRealPosition = w.m_vEffectivePosition;
w.m_vRealSize = w.m_vEffectiveSize;
g_pXWaylandManager->setWindowSize(&w, w.m_vRealSize);
if (BEZIER != m_mBezierCurves.end())
av->m_vValue = av->m_vBegun + DELTA * BEZIER->second.getYForPoint(SPENT);
else
av->m_vValue = av->m_vBegun + DELTA * DEFAULTBEZIER->second.getYForPoint(SPENT);
if (SPENT >= 1.f) {
av->warp();
}
} else {
// if it is to be animated, animate it.
w.m_vRealPosition = Vector2D(parabolic(w.m_vRealPosition.x, w.m_vEffectivePosition.x, WINDOWSPEED), parabolic(w.m_vRealPosition.y, w.m_vEffectivePosition.y, WINDOWSPEED));
w.m_vRealSize = Vector2D(parabolic(w.m_vRealSize.x, w.m_vEffectiveSize.x, WINDOWSPEED), parabolic(w.m_vRealSize.y, w.m_vEffectiveSize.y, WINDOWSPEED));
continue; // dont process
}
needsDamage = true;
break;
}
} else {
if (!deltazero(w.m_vRealPosition, w.m_vEffectivePosition) || !deltazero(w.m_vRealSize, w.m_vEffectiveSize))
needsDamage = true;
case AVARTYPE_COLOR: {
if (!deltazero(av->m_cValue, av->m_cGoal)) {
const auto DELTA = av->m_cGoal - av->m_cBegun;
const auto BEZIER = m_mBezierCurves.find(*av->m_pBezier);
w.m_vRealPosition = w.m_vEffectivePosition;
w.m_vRealSize = w.m_vEffectiveSize;
if (BEZIER != m_mBezierCurves.end())
av->m_cValue = av->m_cBegun + DELTA * BEZIER->second.getYForPoint(SPENT);
else
av->m_cValue = av->m_cBegun + DELTA * DEFAULTBEZIER->second.getYForPoint(SPENT);
if (SPENT >= 1.f) {
av->warp();
}
} else {
continue; // dont process
}
break;
}
default: {
;
}
}
if (needsDamage) {
g_pHyprRenderer->damageBox(&WLRBOXPREV);
g_pHyprRenderer->damageWindow(&w);
}
// damage the window
g_pHyprRenderer->damageBox(&WLRBOXPREV);
g_pHyprRenderer->damageWindow(PWINDOW);
}
}
@ -144,18 +146,3 @@ bool CAnimationManager::deltazero(const float& a, const float& b) {
bool CAnimationManager::deltazero(const CColor& a, const CColor& b) {
return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a;
}
double CAnimationManager::parabolic(const double from, const double to, const double incline) {
return from + ((to - from) / incline);
}
CColor CAnimationManager::parabolic(const double incline, const CColor& from, const CColor& to) {
CColor newColor;
newColor.r = parabolic(from.r, to.r, incline);
newColor.g = parabolic(from.g, to.g, incline);
newColor.b = parabolic(from.b, to.b, incline);
newColor.a = parabolic(from.a, to.a, incline);
return newColor;
}

View file

@ -2,11 +2,20 @@
#include "../defines.hpp"
#include <list>
#include <unordered_map>
#include "../helpers/AnimatedVariable.hpp"
#include "../helpers/BezierCurve.hpp"
class CAnimationManager {
public:
CAnimationManager();
void tick();
void addBezierWithName(std::string, const Vector2D&, const Vector2D&);
void removeAllBeziers();
std::list<CAnimatedVariable*> m_lAnimatedVariables;
private:
bool deltaSmallToFlip(const Vector2D& a, const Vector2D& b);
@ -15,8 +24,8 @@ private:
bool deltazero(const Vector2D& a, const Vector2D& b);
bool deltazero(const CColor& a, const CColor& b);
bool deltazero(const float& a, const float& b);
double parabolic(const double, const double, const double);
CColor parabolic(const double, const CColor&, const CColor&);
std::unordered_map<std::string, CBezierCurve> m_mBezierCurves;
};
inline std::unique_ptr<CAnimationManager> g_pAnimationManager;

View file

@ -57,11 +57,11 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
pFoundWindow = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID);
for (auto w = g_pCompositor->m_lWindows.rbegin(); w != g_pCompositor->m_lWindows.rend(); ++w) {
wlr_box box = {w->m_vRealPosition.x, w->m_vRealPosition.y, w->m_vRealSize.x, w->m_vRealSize.y};
wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (w->m_iWorkspaceID == pFoundWindow->m_iWorkspaceID && w->m_bIsMapped && w->m_bCreatedOverFullscreen && wlr_box_contains_point(&box, mouseCoords.x, mouseCoords.y)) {
foundSurface = g_pXWaylandManager->getWindowSurface(&(*w));
if (foundSurface)
surfacePos = w->m_vRealPosition;
surfacePos = w->m_vRealPosition.vec();
break;
}
}
@ -70,7 +70,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
if (pFoundWindow->m_bIsX11) {
foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow);
if (foundSurface)
surfacePos = pFoundWindow->m_vRealPosition;
surfacePos = pFoundWindow->m_vRealPosition.vec();
} else {
foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords);
}
@ -91,7 +91,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords);
} else {
foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow);
surfacePos = pFoundWindow->m_vRealPosition;
surfacePos = pFoundWindow->m_vRealPosition.vec();
}
}
@ -143,7 +143,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
if (g_pCompositor->m_pLastWindow == CONSTRAINTWINDOW) {
// todo: this is incorrect, but it will work in most cases for now
// i made this cuz i wanna play minecraft lol
Vector2D deltaToMiddle = (CONSTRAINTWINDOW->m_vRealPosition + CONSTRAINTWINDOW->m_vRealSize / 2.f) - mouseCoords;
Vector2D deltaToMiddle = (CONSTRAINTWINDOW->m_vRealPosition.vec() + CONSTRAINTWINDOW->m_vRealSize.vec() / 2.f) - mouseCoords;
wlr_cursor_move(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, deltaToMiddle.x, deltaToMiddle.y);
}
}
@ -389,7 +389,7 @@ void CInputManager::constrainMouse(SMouse* pMouse, wlr_pointer_constraint_v1* co
if (constraint->current.committed & WLR_POINTER_CONSTRAINT_V1_STATE_CURSOR_HINT) {
if (PWINDOW) {
wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr,
constraint->current.cursor_hint.x + PWINDOW->m_vRealPosition.x, constraint->current.cursor_hint.y + PWINDOW->m_vRealPosition.y);
constraint->current.cursor_hint.x + PWINDOW->m_vRealPosition.vec().x, constraint->current.cursor_hint.y + PWINDOW->m_vRealPosition.vec().y);
wlr_seat_pointer_warp(constraint->seat, constraint->current.cursor_hint.x, constraint->current.cursor_hint.y);
}

View file

@ -143,8 +143,8 @@ void CKeybindManager::toggleActiveFloating(std::string args) {
if (g_pCompositor->windowValidMapped(ACTIVEWINDOW)) {
ACTIVEWINDOW->m_bIsFloating = !ACTIVEWINDOW->m_bIsFloating;
ACTIVEWINDOW->m_vRealPosition = ACTIVEWINDOW->m_vRealPosition + Vector2D(5, 5);
ACTIVEWINDOW->m_vSize = ACTIVEWINDOW->m_vRealPosition - Vector2D(10, 10);
ACTIVEWINDOW->m_vRealPosition.setValue(ACTIVEWINDOW->m_vRealPosition.vec() + Vector2D(5, 5));
ACTIVEWINDOW->m_vSize = ACTIVEWINDOW->m_vRealPosition.vec() - Vector2D(10, 10);
g_pLayoutManager->getCurrentLayout()->changeWindowFloatingMode(ACTIVEWINDOW);
}
@ -311,18 +311,17 @@ void CKeybindManager::moveActiveToWorkspace(std::string args) {
PWINDOW->m_vPosition = Vector2D(-42069, -42069);
// Save the real position and size because the layout might set its own
const auto PSAVEDSIZE = PWINDOW->m_vRealSize;
const auto PSAVEDPOS = PWINDOW->m_vRealPosition;
const auto PSAVEDSIZE = PWINDOW->m_vRealSize.vec();
const auto PSAVEDPOS = PWINDOW->m_vRealPosition.vec();
g_pLayoutManager->getCurrentLayout()->onWindowCreated(PWINDOW);
// and restore it
PWINDOW->m_vRealPosition = PSAVEDPOS;
PWINDOW->m_vRealSize = PSAVEDSIZE;
PWINDOW->m_vRealPosition.setValue(PSAVEDPOS);
PWINDOW->m_vRealSize.setValue(PSAVEDSIZE);
if (PWINDOW->m_bIsFloating) {
PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition - g_pCompositor->getMonitorFromID(OLDWORKSPACE->m_iMonitorID)->vecPosition;
PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition + g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID)->vecPosition;
PWINDOW->m_vEffectivePosition = PWINDOW->m_vRealPosition;
PWINDOW->m_vPosition = PWINDOW->m_vRealPosition;
PWINDOW->m_vRealPosition.setValue(PWINDOW->m_vRealPosition.vec() - g_pCompositor->getMonitorFromID(OLDWORKSPACE->m_iMonitorID)->vecPosition);
PWINDOW->m_vRealPosition.setValue(PWINDOW->m_vRealPosition.vec() + g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID)->vecPosition);
PWINDOW->m_vPosition = PWINDOW->m_vRealPosition.vec();
}
}
@ -338,7 +337,7 @@ void CKeybindManager::moveFocusTo(std::string args) {
auto switchToWindow = [&](CWindow* PWINDOWTOCHANGETO) {
g_pCompositor->focusWindow(PWINDOWTOCHANGETO);
Vector2D middle = PWINDOWTOCHANGETO->m_vEffectivePosition + PWINDOWTOCHANGETO->m_vEffectiveSize / 2.f;
Vector2D middle = PWINDOWTOCHANGETO->m_vRealPosition.goalv() + PWINDOWTOCHANGETO->m_vRealSize.goalv() / 2.f;
wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr, middle.x, middle.y);
};

View file

@ -117,7 +117,7 @@ void CHyprXWaylandManager::sendCloseWindow(CWindow* pWindow) {
void CHyprXWaylandManager::setWindowSize(CWindow* pWindow, const Vector2D& size) {
if (pWindow->m_bIsX11)
wlr_xwayland_surface_configure(pWindow->m_uSurface.xwayland, pWindow->m_vRealPosition.x, pWindow->m_vRealPosition.y, size.x, size.y);
wlr_xwayland_surface_configure(pWindow->m_uSurface.xwayland, pWindow->m_vRealPosition.vec().x, pWindow->m_vRealPosition.vec().y, size.x, size.y);
else
wlr_xdg_toplevel_set_size(pWindow->m_uSurface.xdg->toplevel, size.x, size.y);
}
@ -172,7 +172,7 @@ void CHyprXWaylandManager::moveXWaylandWindow(CWindow* pWindow, const Vector2D&
return;
if (pWindow->m_bIsX11) {
wlr_xwayland_surface_configure(pWindow->m_uSurface.xwayland, pos.x, pos.y, pWindow->m_vRealSize.x, pWindow->m_vRealSize.y);
wlr_xwayland_surface_configure(pWindow->m_uSurface.xwayland, pos.x, pos.y, pWindow->m_vRealSize.vec().x, pWindow->m_vRealSize.vec().y);
}
}

View file

@ -625,7 +625,7 @@ void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
wlr_box windowBox = {0, 0, PMONITOR->vecSize.x, PMONITOR->vecSize.y};
renderTextureInternal(it->second.m_cTex, &windowBox, PWINDOW->m_fAlpha, 0);
renderTextureInternal(it->second.m_cTex, &windowBox, PWINDOW->m_fAlpha.fl(), 0);
}
void CHyprOpenGLImpl::createBGTextureForMonitor(SMonitor* pMonitor) {

View file

@ -30,7 +30,7 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
}
bool shouldRenderWindow(CWindow* pWindow, SMonitor* pMonitor) {
wlr_box geometry = {pWindow->m_vRealPosition.x, pWindow->m_vRealPosition.y, pWindow->m_vRealSize.x, pWindow->m_vRealSize.y};
wlr_box geometry = {pWindow->m_vRealPosition.vec().x, pWindow->m_vRealPosition.vec().y, pWindow->m_vRealSize.vec().x, pWindow->m_vRealSize.vec().y};
if (!wlr_output_layout_intersects(g_pCompositor->m_sWLROutputLayout, pMonitor->output, &geometry))
return false;
@ -83,13 +83,13 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec*
return;
}
const auto REALPOS = pWindow->m_vRealPosition;
const auto REALPOS = pWindow->m_vRealPosition.vec();
SRenderData renderdata = {pMonitor->output, time, REALPOS.x, REALPOS.y};
renderdata.surface = g_pXWaylandManager->getWindowSurface(pWindow);
renderdata.w = pWindow->m_vRealSize.x;
renderdata.h = pWindow->m_vRealSize.y;
renderdata.w = pWindow->m_vRealSize.vec().x;
renderdata.h = pWindow->m_vRealSize.vec().y;
renderdata.dontRound = pWindow->m_bIsFullscreen;
renderdata.fadeAlpha = pWindow->m_fAlpha;
renderdata.fadeAlpha = pWindow->m_fAlpha.fl();
renderdata.alpha = pWindow == g_pCompositor->m_pLastWindow ? g_pConfigManager->getFloat("decoration:active_opacity") : g_pConfigManager->getFloat("decoration:inactive_opacity");
// apply window special data
@ -99,7 +99,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec*
// border
if (decorate && !pWindow->m_bX11DoesntWantBorders)
drawBorderForWindow(pWindow, pMonitor, pWindow->m_fAlpha * renderdata.alpha);
drawBorderForWindow(pWindow, pMonitor, pWindow->m_fAlpha.fl() * renderdata.alpha);
if (pWindow->m_bIsX11) {
if (pWindow->m_uSurface.xwayland->surface) {
@ -411,14 +411,14 @@ void CHyprRenderer::drawBorderForWindow(CWindow* pWindow, SMonitor* pMonitor, fl
if (BORDERSIZE < 1)
return;
auto BORDERCOL = pWindow->m_cRealBorderColor;
auto BORDERCOL = pWindow->m_cRealBorderColor.col();
BORDERCOL.a *= (alpha / 255.f);
Vector2D correctPos = pWindow->m_vRealPosition - pMonitor->vecPosition;
Vector2D correctSize = pWindow->m_vRealSize;
Vector2D correctPos = pWindow->m_vRealPosition.vec() - pMonitor->vecPosition;
Vector2D correctSize = pWindow->m_vRealSize.vec();
// top
wlr_box border = {correctPos.x - BORDERSIZE / 2.f, correctPos.y - BORDERSIZE / 2.f, pWindow->m_vRealSize.x + BORDERSIZE, pWindow->m_vRealSize.y + BORDERSIZE};
wlr_box border = {correctPos.x - BORDERSIZE / 2.f, correctPos.y - BORDERSIZE / 2.f, pWindow->m_vRealSize.vec().x + BORDERSIZE, pWindow->m_vRealSize.vec().y + BORDERSIZE};
g_pHyprOpenGL->renderBorder(&border, BORDERCOL, BORDERSIZE, g_pConfigManager->getInt("decoration:rounding"));
}
@ -456,7 +456,7 @@ void CHyprRenderer::damageWindow(CWindow* pWindow) {
} else {
// damage by real size & pos + border size * 2 (JIC)
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
wlr_box damageBox = { pWindow->m_vRealPosition.x - BORDERSIZE - 1 - PMONITOR->vecPosition.x, pWindow->m_vRealPosition.y - BORDERSIZE - 1 - PMONITOR->vecPosition.y, pWindow->m_vRealSize.x + 2 * BORDERSIZE + 2, pWindow->m_vRealSize.y + 2 * BORDERSIZE + 2};
wlr_box damageBox = { pWindow->m_vRealPosition.vec().x - BORDERSIZE - 1, pWindow->m_vRealPosition.vec().y - BORDERSIZE - 1, pWindow->m_vRealSize.vec().x + 2 * BORDERSIZE + 2, pWindow->m_vRealSize.vec().y + 2 * BORDERSIZE + 2};
for (auto& m : g_pCompositor->m_lMonitors)
wlr_output_damage_add_box(m.damage, &damageBox);
}