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https://github.com/hyprwm/Hyprland
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renderer: allow transform enabling from outside opengl
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parent
64a084477e
commit
66a3719b86
3 changed files with 10 additions and 6 deletions
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@ -1994,3 +1994,7 @@ void CHyprOpenGLImpl::bindBackOnMain() {
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m_RenderData.pCurrentMonData->primaryFB.bind();
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m_RenderData.currentFB = &m_RenderData.pCurrentMonData->primaryFB;
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}
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void CHyprOpenGLImpl::setMonitorTransformEnabled(bool enabled) {
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m_bEndFrame = !enabled;
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}
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@ -97,7 +97,6 @@ struct SCurrentRenderData {
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};
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class CGradientValueData;
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class CHyprDropShadowDecoration;
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class CHyprOpenGLImpl {
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public:
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@ -115,6 +114,9 @@ class CHyprOpenGLImpl {
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void renderTextureWithBlur(const CTexture&, CBox*, float a, wlr_surface* pSurface, int round = 0, bool blockBlurOptimization = false, float blurA = 1.f);
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void renderRoundedShadow(CBox*, int round, int range, float a = 1.0);
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void renderBorder(CBox*, const CGradientValueData&, int round, int borderSize, float a = 1.0, int outerRound = -1 /* use round */);
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void renderTextureMatte(const CTexture& tex, CBox* pBox, CFramebuffer& matte);
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void setMonitorTransformEnabled(bool enabled);
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void saveMatrix();
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void setMatrixScaleTranslate(const Vector2D& translate, const float& scale);
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@ -192,7 +194,6 @@ class CHyprOpenGLImpl {
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void renderTextureInternalWithDamage(const CTexture&, CBox* pBox, float a, CRegion* damage, int round = 0, bool discardOpaque = false, bool noAA = false,
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bool allowCustomUV = false, bool allowDim = false);
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void renderTexturePrimitive(const CTexture& tex, CBox* pBox);
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void renderTextureMatte(const CTexture& tex, CBox* pBox, CFramebuffer& matte);
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void renderSplash(cairo_t* const, cairo_surface_t* const, double);
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void preBlurForCurrentMonitor();
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@ -200,7 +201,6 @@ class CHyprOpenGLImpl {
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bool shouldUseNewBlurOptimizations(SLayerSurface* pLayer, CWindow* pWindow);
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friend class CHyprRenderer;
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friend class CHyprDropShadowDecoration;
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};
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inline std::unique_ptr<CHyprOpenGLImpl> g_pHyprOpenGL;
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@ -154,10 +154,10 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
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LASTFB->bind();
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CBox monbox = {0, 0, pMonitor->vecTransformedSize.x, pMonitor->vecTransformedSize.y};
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g_pHyprOpenGL->m_bEndFrame = true;
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CBox monbox = {0, 0, pMonitor->vecTransformedSize.x, pMonitor->vecTransformedSize.y};
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g_pHyprOpenGL->setMonitorTransformEnabled(false);
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g_pHyprOpenGL->renderTextureMatte(alphaSwapFB.m_cTex, &monbox, alphaFB);
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g_pHyprOpenGL->m_bEndFrame = false;
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g_pHyprOpenGL->setMonitorTransformEnabled(true);
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} else {
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g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, a);
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}
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