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https://github.com/hyprwm/Hyprland
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fixed rendering rects
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parent
334f5a59b0
commit
67343898ff
2 changed files with 3 additions and 3 deletions
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@ -116,7 +116,7 @@ void Events::listener_monitorFrame(void* owner, void* data) {
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g_pHyprOpenGL->clear(CColor(11, 55, 11, 255));
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g_pHyprOpenGL->clear(CColor(11, 55, 11, 255));
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wlr_box box = {1,1,100,300};
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wlr_box box = {1,1,100,300};
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g_pHyprOpenGL->renderRect(&box, CColor(255,0,255,255)); // THIS FUCKING SHIT DOESNT WORK!!!!!!
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g_pHyprOpenGL->renderRect(&box, CColor(255,0,255,255));
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g_pHyprOpenGL->end();
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g_pHyprOpenGL->end();
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@ -136,7 +136,7 @@ void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col) {
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RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!");
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RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!");
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float matrix[9];
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float matrix[9];
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wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0, m_RenderData.projection); // TODO: write own, don't use WLR here
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wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
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float glMatrix[9];
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float glMatrix[9];
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wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
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wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
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@ -152,7 +152,7 @@ void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col) {
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glUseProgram(m_shQUAD.program);
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glUseProgram(m_shQUAD.program);
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glUniformMatrix3fv(m_shQUAD.proj, 1, GL_FALSE, glMatrix);
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glUniformMatrix3fv(m_shQUAD.proj, 1, GL_FALSE, glMatrix);
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glUniform4f(m_shQUAD.color, 0.1f, 0.1f, 0.1f, 1.f);
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glUniform4f(m_shQUAD.color, col.r / 255.f, col.g / 255.f, col.r / 255.f, col.a / 255.f);
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glVertexAttribPointer(m_shQUAD.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
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glVertexAttribPointer(m_shQUAD.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
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