constraints: don't warp pointer position on release (#8491)

this was annoying for nuklear properties/ui slider elements that grab
the pointer via GLFW_CURSOR_DISABLE to allow more range and finer control.
upon mouse release, the pointer is reset to the middle of the window
without this patch, making long mouse movements necessary to go back
to the original position for readjustments. fwiw the new behaviour
is consistent with x11 and weston.
This commit is contained in:
johannes hanika 2024-11-18 15:02:34 +01:00 committed by GitHub
parent 2259a88551
commit 6744bb57c6
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@ -188,7 +188,7 @@ Vector2D CPointerConstraint::logicPositionHint() {
const auto SURFBOX = pHLSurface->getSurfaceBoxGlobal(); const auto SURFBOX = pHLSurface->getSurfaceBoxGlobal();
const auto CONSTRAINTPOS = SURFBOX.has_value() ? SURFBOX->pos() : Vector2D{}; const auto CONSTRAINTPOS = SURFBOX.has_value() ? SURFBOX->pos() : Vector2D{};
return hintSet ? CONSTRAINTPOS + positionHint : (locked ? CONSTRAINTPOS + SURFBOX->size() / 2.f : cursorPosOnActivate); return hintSet ? CONSTRAINTPOS + positionHint : cursorPosOnActivate;
} }
CPointerConstraintsProtocol::CPointerConstraintsProtocol(const wl_interface* iface, const int& ver, const std::string& name) : IWaylandProtocol(iface, ver, name) { CPointerConstraintsProtocol::CPointerConstraintsProtocol(const wl_interface* iface, const int& ver, const std::string& name) : IWaylandProtocol(iface, ver, name) {