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fix focus on layers when constrained
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@ -118,7 +118,7 @@ void Events::listener_mapLayerSurface(void* owner, void* data) {
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g_pHyprRenderer->arrangeLayersForMonitor(PMONITOR->ID);
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if (layersurface->layerSurface->current.keyboard_interactive)
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if (layersurface->layerSurface->current.keyboard_interactive && (!g_pCompositor->m_sSeat.mouse || !g_pCompositor->m_sSeat.mouse->currentConstraint)) // don't focus if constrained
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g_pCompositor->focusSurface(layersurface->layerSurface->surface);
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// mouse enter always, keeb only when needed
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