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Fixed a crash when waking up monitors in power-saving mode (#2139)
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1 changed files with 6 additions and 0 deletions
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@ -82,13 +82,19 @@ void CAnimationManager::tick() {
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if (PWINDOW) {
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if (PWINDOW) {
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WLRBOXPREV = PWINDOW->getFullWindowBoundingBox();
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WLRBOXPREV = PWINDOW->getFullWindowBoundingBox();
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PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
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PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
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if (!PMONITOR)
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continue;
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animationsDisabled = animationsDisabled || PWINDOW->m_sAdditionalConfigData.forceNoAnims;
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animationsDisabled = animationsDisabled || PWINDOW->m_sAdditionalConfigData.forceNoAnims;
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} else if (PWORKSPACE) {
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} else if (PWORKSPACE) {
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PMONITOR = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
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PMONITOR = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
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if (!PMONITOR)
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continue;
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WLRBOXPREV = {(int)PMONITOR->vecPosition.x, (int)PMONITOR->vecPosition.y, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y};
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WLRBOXPREV = {(int)PMONITOR->vecPosition.x, (int)PMONITOR->vecPosition.y, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y};
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} else if (PLAYER) {
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} else if (PLAYER) {
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WLRBOXPREV = PLAYER->geometry;
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WLRBOXPREV = PLAYER->geometry;
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PMONITOR = g_pCompositor->getMonitorFromVector(Vector2D(PLAYER->geometry.x, PLAYER->geometry.y) + Vector2D(PLAYER->geometry.width, PLAYER->geometry.height) / 2.f);
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PMONITOR = g_pCompositor->getMonitorFromVector(Vector2D(PLAYER->geometry.x, PLAYER->geometry.y) + Vector2D(PLAYER->geometry.width, PLAYER->geometry.height) / 2.f);
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if (!PMONITOR)
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continue;
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animationsDisabled = animationsDisabled || PLAYER->noAnimations;
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animationsDisabled = animationsDisabled || PLAYER->noAnimations;
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}
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}
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