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renderer: proper full occlusion checks for back layer
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parent
408d96668d
commit
68e57b7ee3
3 changed files with 12 additions and 1 deletions
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@ -88,6 +88,11 @@ CRegion& CRegion::invert(pixman_box32_t* box) {
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return *this;
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}
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CRegion& CRegion::invert(const CBox& box) {
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pixman_box32 pixmanBox = {box.x, box.y, box.w + box.x, box.h + box.y};
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return this->invert(&pixmanBox);
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}
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CRegion& CRegion::translate(const Vector2D& vec) {
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pixman_region32_translate(&m_rRegion, vec.x, vec.y);
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return *this;
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@ -47,6 +47,7 @@ class CRegion {
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CRegion& translate(const Vector2D& vec);
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CRegion& transform(const wl_output_transform t, double w, double h);
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CRegion& invert(pixman_box32_t* box);
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CRegion& invert(const CBox& box);
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CRegion& scale(float scale);
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CBox getExtents();
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bool containsPoint(const Vector2D& vec) const;
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@ -2187,7 +2187,12 @@ bool CHyprRenderer::canSkipBackBufferClear(CMonitor* pMonitor) {
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ls->geometry.height != pMonitor->vecSize.y)
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continue;
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if (!ls->layerSurface->surface->opaque)
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// TODO: cache maybe?
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CRegion opaque = &ls->layerSurface->surface->opaque_region;
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CBox lsbox = {0, 0, ls->layerSurface->surface->current.buffer_width, ls->layerSurface->surface->current.buffer_height};
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opaque.invert(lsbox);
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if (!opaque.empty())
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continue;
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return true;
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