mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-26 17:05:59 +01:00
Added animation style and style slide
This commit is contained in:
parent
8f0aa6c941
commit
694f4433a2
6 changed files with 72 additions and 15 deletions
|
@ -48,15 +48,19 @@ void CConfigManager::setDefaultVars() {
|
|||
configValues["animations:enabled"].intValue = 1;
|
||||
configValues["animations:speed"].floatValue = 7.f;
|
||||
configValues["animations:curve"].strValue = "default";
|
||||
configValues["animations:windows_style"].strValue = STRVAL_EMPTY;
|
||||
configValues["animations:windows_curve"].strValue = "[[f]]";
|
||||
configValues["animations:windows_speed"].floatValue = 0.f;
|
||||
configValues["animations:windows"].intValue = 1;
|
||||
configValues["animations:borders_style"].strValue = STRVAL_EMPTY;
|
||||
configValues["animations:borders_curve"].strValue = "[[f]]";
|
||||
configValues["animations:borders_speed"].floatValue = 0.f;
|
||||
configValues["animations:borders"].intValue = 1;
|
||||
configValues["animations:fadein_style"].strValue = STRVAL_EMPTY;
|
||||
configValues["animations:fadein_curve"].strValue = "[[f]]";
|
||||
configValues["animations:fadein_speed"].floatValue = 0.f;
|
||||
configValues["animations:fadein"].intValue = 1;
|
||||
configValues["animations:workspaces_style"].strValue = STRVAL_EMPTY;
|
||||
configValues["animations:workspaces_curve"].strValue = "[[f]]";
|
||||
configValues["animations:workspaces_speed"].floatValue = 0.f;
|
||||
configValues["animations:workspaces"].intValue = 1;
|
||||
|
@ -322,6 +326,11 @@ void CConfigManager::handleAnimation(const std::string& command, const std::stri
|
|||
|
||||
// curve
|
||||
configSetValueSafe("animations:" + ANIMNAME + "_curve", curitem);
|
||||
|
||||
nextItem();
|
||||
|
||||
// style
|
||||
configSetValueSafe("animations:" + ANIMNAME + "_style", curitem);
|
||||
}
|
||||
|
||||
void CConfigManager::handleBind(const std::string& command, const std::string& value) {
|
||||
|
|
|
@ -168,6 +168,9 @@ void Events::listener_mapWindow(void* owner, void* data) {
|
|||
PWINDOW->hyprListener_setTitleWindow.initCallback(&PWINDOW->m_uSurface.xwayland->events.set_title, &Events::listener_setTitleWindow, PWINDOW, "XWayland Window Late");
|
||||
}
|
||||
|
||||
// do the animation thing
|
||||
g_pAnimationManager->onWindowPostCreate(PWINDOW);
|
||||
|
||||
Debug::log(LOG, "Map request dispatched, monitor %s, xywh: %f %f %f %f", PMONITOR->szName.c_str(), PWINDOW->m_vRealPosition.goalv().x, PWINDOW->m_vRealPosition.goalv().y, PWINDOW->m_vRealSize.goalv().x, PWINDOW->m_vRealSize.goalv().y);
|
||||
}
|
||||
|
||||
|
|
|
@ -278,9 +278,6 @@ void CHyprDwindleLayout::onWindowCreated(CWindow* pWindow) {
|
|||
applyNodeDataToWindow(PNODE);
|
||||
applyNodeDataToWindow(OPENINGON);
|
||||
}
|
||||
|
||||
pWindow->m_vRealPosition.setValue(PNODE->position + PNODE->size / 2.f);
|
||||
pWindow->m_vRealSize.setValue(Vector2D(5,5));
|
||||
}
|
||||
|
||||
void CHyprDwindleLayout::onWindowRemoved(CWindow* pWindow) {
|
||||
|
@ -341,10 +338,6 @@ void CHyprDwindleLayout::onWindowRemoved(CWindow* pWindow) {
|
|||
|
||||
m_lDwindleNodesData.remove(*PPARENT);
|
||||
m_lDwindleNodesData.remove(*PNODE);
|
||||
|
||||
// jump back like it jumps in
|
||||
//pWindow->m_vEffectivePosition = pWindow->m_vEffectivePosition + ((pWindow->m_vEffectiveSize - Vector2D(5, 5)) * 0.5f);
|
||||
// pWindow->m_vEffectiveSize = Vector2D(5, 5);
|
||||
}
|
||||
|
||||
void CHyprDwindleLayout::recalculateMonitor(const int& monid) {
|
||||
|
@ -473,10 +466,10 @@ void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
|
|||
// get some data about our window
|
||||
const auto PNODE = getNodeFromWindow(DRAGGINGWINDOW);
|
||||
const auto PMONITOR = g_pCompositor->getMonitorFromID(DRAGGINGWINDOW->m_iMonitorID);
|
||||
const bool DISPLAYLEFT = STICKS(DRAGGINGWINDOW->m_vPosition.x, PMONITOR->vecPosition.x);
|
||||
const bool DISPLAYRIGHT = STICKS(DRAGGINGWINDOW->m_vPosition.x + DRAGGINGWINDOW->m_vSize.x, PMONITOR->vecPosition.x + PMONITOR->vecSize.x);
|
||||
const bool DISPLAYTOP = STICKS(DRAGGINGWINDOW->m_vPosition.y, PMONITOR->vecPosition.y);
|
||||
const bool DISPLAYBOTTOM = STICKS(DRAGGINGWINDOW->m_vPosition.y + DRAGGINGWINDOW->m_vSize.y, PMONITOR->vecPosition.y + PMONITOR->vecSize.y);
|
||||
const bool DISPLAYLEFT = STICKS(DRAGGINGWINDOW->m_vPosition.x, PMONITOR->vecPosition.x + PMONITOR->vecReservedTopLeft.x);
|
||||
const bool DISPLAYRIGHT = STICKS(DRAGGINGWINDOW->m_vPosition.x + DRAGGINGWINDOW->m_vSize.x, PMONITOR->vecPosition.x + PMONITOR->vecSize.x - PMONITOR->vecReservedBottomRight.x);
|
||||
const bool DISPLAYTOP = STICKS(DRAGGINGWINDOW->m_vPosition.y, PMONITOR->vecPosition.y + PMONITOR->vecReservedTopLeft.y);
|
||||
const bool DISPLAYBOTTOM = STICKS(DRAGGINGWINDOW->m_vPosition.y + DRAGGINGWINDOW->m_vSize.y, PMONITOR->vecPosition.y + PMONITOR->vecSize.y - PMONITOR->vecReservedBottomRight.y);
|
||||
|
||||
// construct allowed movement
|
||||
Vector2D allowedMovement = TICKDELTA;
|
||||
|
@ -578,10 +571,7 @@ void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) {
|
|||
}
|
||||
}
|
||||
|
||||
if (!pWindow->m_bX11DoesntWantBorders) {
|
||||
pWindow->m_vRealPosition.setValue(pWindow->m_vRealPosition.goalv() + pWindow->m_vRealSize.goalv() / 2.f);
|
||||
pWindow->m_vRealSize.setValue(Vector2D(5, 5));
|
||||
} else {
|
||||
if (pWindow->m_bX11DoesntWantBorders) {
|
||||
pWindow->m_vRealPosition.setValue(pWindow->m_vRealPosition.goalv());
|
||||
pWindow->m_vRealSize.setValue(pWindow->m_vRealSize.goalv());
|
||||
}
|
||||
|
|
|
@ -13,6 +13,8 @@ public:
|
|||
|
||||
/*
|
||||
Called when a window is created (mapped)
|
||||
The layout HAS TO set the goal pos and size (anim mgr will use it)
|
||||
If !animationinprogress, then the anim mgr will not apply an anim.
|
||||
*/
|
||||
virtual void onWindowCreated(CWindow*) = 0;
|
||||
/*
|
||||
|
|
|
@ -197,4 +197,54 @@ bool CAnimationManager::deltazero(const float& a, const float& b) {
|
|||
|
||||
bool CAnimationManager::deltazero(const CColor& a, const CColor& b) {
|
||||
return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a;
|
||||
}
|
||||
|
||||
|
||||
// animation on events
|
||||
void CAnimationManager::onWindowPostCreate(CWindow* pWindow) {
|
||||
auto ANIMSTYLE = g_pConfigManager->getString("animations:windows_style");
|
||||
transform(ANIMSTYLE.begin(), ANIMSTYLE.end(), ANIMSTYLE.begin(), ::tolower);
|
||||
|
||||
// if the window is not being animated, that means the layout set a fixed size for it, don't animate.
|
||||
if (!pWindow->m_vRealPosition.isBeingAnimated() && !pWindow->m_vRealSize.isBeingAnimated())
|
||||
return;
|
||||
|
||||
const auto GOALPOS = pWindow->m_vRealPosition.goalv();
|
||||
const auto GOALSIZE = pWindow->m_vRealSize.goalv();
|
||||
|
||||
if (ANIMSTYLE == "slide") {
|
||||
pWindow->m_vRealSize.warp(); // size we preserve in slide
|
||||
|
||||
const auto MIDPOINT = GOALPOS + GOALSIZE / 2.f;
|
||||
|
||||
// check sides it touches
|
||||
const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
|
||||
const bool DISPLAYLEFT = STICKS(pWindow->m_vPosition.x, PMONITOR->vecPosition.x + PMONITOR->vecReservedTopLeft.x);
|
||||
const bool DISPLAYRIGHT = STICKS(pWindow->m_vPosition.x + pWindow->m_vSize.x, PMONITOR->vecPosition.x + PMONITOR->vecSize.x - PMONITOR->vecReservedBottomRight.x);
|
||||
const bool DISPLAYTOP = STICKS(pWindow->m_vPosition.y, PMONITOR->vecPosition.y + PMONITOR->vecReservedTopLeft.y);
|
||||
const bool DISPLAYBOTTOM = STICKS(pWindow->m_vPosition.y + pWindow->m_vSize.y, PMONITOR->vecPosition.y + PMONITOR->vecSize.y - PMONITOR->vecReservedBottomRight.y);
|
||||
|
||||
if (DISPLAYBOTTOM && DISPLAYTOP) {
|
||||
if (DISPLAYLEFT && DISPLAYRIGHT) {
|
||||
pWindow->m_vRealPosition.setValue(GOALPOS + Vector2D(0, GOALSIZE.y));
|
||||
} else if (DISPLAYLEFT) {
|
||||
pWindow->m_vRealPosition.setValue(GOALPOS - Vector2D(GOALSIZE.x, 0));
|
||||
} else {
|
||||
pWindow->m_vRealPosition.setValue(GOALPOS + Vector2D(GOALSIZE.x, 0));
|
||||
}
|
||||
} else if (DISPLAYTOP) {
|
||||
pWindow->m_vRealPosition.setValue(GOALPOS - Vector2D(0, GOALSIZE.y));
|
||||
} else if (DISPLAYBOTTOM) {
|
||||
pWindow->m_vRealPosition.setValue(GOALPOS + Vector2D(0, GOALSIZE.y));
|
||||
} else {
|
||||
if (MIDPOINT.y > PMONITOR->vecPosition.y + PMONITOR->vecSize.y / 2.f)
|
||||
pWindow->m_vRealPosition.setValue(Vector2D(GOALPOS.x, PMONITOR->vecPosition.y + PMONITOR->vecSize.y));
|
||||
else
|
||||
pWindow->m_vRealPosition.setValue(Vector2D(GOALPOS.x, PMONITOR->vecPosition.y - GOALSIZE.y));
|
||||
}
|
||||
} else {
|
||||
// anim popin, fallback
|
||||
pWindow->m_vRealPosition.setValue(GOALPOS + GOALSIZE / 2.f);
|
||||
pWindow->m_vRealSize.setValue(Vector2D(5, 5));
|
||||
}
|
||||
}
|
|
@ -5,6 +5,7 @@
|
|||
#include <unordered_map>
|
||||
#include "../helpers/AnimatedVariable.hpp"
|
||||
#include "../helpers/BezierCurve.hpp"
|
||||
#include "../Window.hpp"
|
||||
|
||||
class CAnimationManager {
|
||||
public:
|
||||
|
@ -15,6 +16,8 @@ public:
|
|||
void addBezierWithName(std::string, const Vector2D&, const Vector2D&);
|
||||
void removeAllBeziers();
|
||||
|
||||
void onWindowPostCreate(CWindow*);
|
||||
|
||||
std::list<CAnimatedVariable*> m_lAnimatedVariables;
|
||||
|
||||
private:
|
||||
|
|
Loading…
Reference in a new issue