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https://github.com/hyprwm/Hyprland
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don't decorate on only no gaps
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e5d143b238
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5 changed files with 11 additions and 0 deletions
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@ -14,6 +14,7 @@ struct SWindowSpecialRenderData {
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// set by the layout
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bool rounding = true;
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bool border = true;
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bool decorate = true;
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};
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struct SWindowAdditionalConfigData {
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@ -196,12 +196,14 @@ void CHyprDwindleLayout::applyNodeDataToWindow(SDwindleNodeData* pNode, bool for
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PWINDOW->m_sSpecialRenderData.rounding = false;
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PWINDOW->m_sSpecialRenderData.border = false;
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PWINDOW->m_sSpecialRenderData.decorate = false;
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return;
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}
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PWINDOW->m_sSpecialRenderData.rounding = true;
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PWINDOW->m_sSpecialRenderData.border = true;
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PWINDOW->m_sSpecialRenderData.decorate = true;
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const auto OFFSETTOPLEFT = Vector2D(DISPLAYLEFT ? *PGAPSOUT : *PGAPSIN,
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DISPLAYTOP ? *PGAPSOUT : *PGAPSIN);
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@ -252,12 +252,14 @@ void CHyprMasterLayout::applyNodeDataToWindow(SMasterNodeData* pNode) {
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PWINDOW->m_sSpecialRenderData.rounding = false;
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PWINDOW->m_sSpecialRenderData.border = false;
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PWINDOW->m_sSpecialRenderData.decorate = false;
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return;
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}
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PWINDOW->m_sSpecialRenderData.rounding = true;
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PWINDOW->m_sSpecialRenderData.border = true;
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PWINDOW->m_sSpecialRenderData.decorate = true;
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const auto OFFSETTOPLEFT = Vector2D(DISPLAYLEFT ? *PGAPSOUT : *PGAPSIN,
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DISPLAYTOP ? *PGAPSOUT : *PGAPSIN);
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@ -56,6 +56,9 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a) {
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if (m_pWindow->m_cRealShadowColor.col() == CColor(0, 0, 0, 0))
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return; // don't draw invisible shadows
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if (!m_pWindow->m_sSpecialRenderData.decorate)
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return;
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static auto *const PSHADOWS = &g_pConfigManager->getConfigValuePtr("decoration:drop_shadow")->intValue;
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static auto *const PSHADOWSIZE = &g_pConfigManager->getConfigValuePtr("decoration:shadow_range")->intValue;
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static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
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@ -70,6 +70,9 @@ void CHyprGroupBarDecoration::draw(CMonitor* pMonitor, float a) {
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if (barsToDraw < 1 || m_pWindow->m_bHidden || !g_pCompositor->windowValidMapped(m_pWindow))
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return;
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if (!m_pWindow->m_sSpecialRenderData.decorate)
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return;
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const int PAD = 2; //2px
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const int BARW = (m_vLastWindowSize.x - PAD * (barsToDraw - 1)) / barsToDraw;
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