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noInitialFocus in onWindowCreatedFloating as a check
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1 changed files with 1 additions and 1 deletions
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@ -36,7 +36,7 @@ void IHyprLayout::onWindowCreatedFloating(CWindow* pWindow) {
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const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow);
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const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow);
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pWindow->m_vRealSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height);
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pWindow->m_vRealSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height);
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if ((desiredGeometry.width <= 1 || desiredGeometry.height <= 1) && pWindow->m_bIsX11) { // XDG windows should be fine. TODO: check for weird atoms?
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if ((desiredGeometry.width <= 1 || desiredGeometry.height <= 1) && pWindow->m_bIsX11 && pWindow->m_bNoInitialFocus) { // XDG windows should be fine. TODO: check for weird atoms?
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pWindow->m_bHidden = true;
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pWindow->m_bHidden = true;
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return;
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return;
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}
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}
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