temp fix for snapshot size on scaled

This commit is contained in:
vaxerski 2022-06-29 13:08:28 +02:00
parent 31a1b3b192
commit 697ce96d62
1 changed files with 5 additions and 0 deletions

View File

@ -820,6 +820,11 @@ void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
windowBox.x = (PWINDOW->m_vRealPosition.vec().x * PMONITOR->scale - PMONITOR->vecPosition.x) - ((PWINDOW->m_vOriginalClosedPos.x - PMONITOR->vecPosition.x) * scaleXY.x);
windowBox.y = (PWINDOW->m_vRealPosition.vec().y * PMONITOR->scale - PMONITOR->vecPosition.y) - ((PWINDOW->m_vOriginalClosedPos.y - PMONITOR->vecPosition.y) * scaleXY.y);
if (scaleXY != Vector2D(1, 1) && PMONITOR->scale != 1) { // TODO: this is completely wrong but I suck at math.
windowBox.width /= PMONITOR->scale;
windowBox.height /= PMONITOR->scale;
}
pixman_region32_t fakeDamage;
pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);