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https://github.com/hyprwm/Hyprland
synced 2024-11-08 17:45:59 +01:00
fix blur on transformed displays
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parent
7a3b57c99c
commit
6afab12b91
2 changed files with 22 additions and 17 deletions
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@ -268,7 +268,7 @@ void CHyprOpenGLImpl::clear(const CColor& color) {
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scissor((wlr_box*)nullptr);
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}
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void CHyprOpenGLImpl::scissor(const wlr_box* pBox) {
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void CHyprOpenGLImpl::scissor(const wlr_box* pBox, bool transform) {
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RASSERT(m_RenderData.pMonitor, "Tried to scissor without begin()!");
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if (!pBox) {
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@ -278,17 +278,19 @@ void CHyprOpenGLImpl::scissor(const wlr_box* pBox) {
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wlr_box newBox = *pBox;
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int w, h;
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wlr_output_transformed_resolution(m_RenderData.pMonitor->output, &w, &h);
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if (transform) {
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int w, h;
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wlr_output_transformed_resolution(m_RenderData.pMonitor->output, &w, &h);
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const auto TR = wlr_output_transform_invert(m_RenderData.pMonitor->transform);
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wlr_box_transform(&newBox, &newBox, TR, w, h);
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const auto TR = wlr_output_transform_invert(m_RenderData.pMonitor->transform);
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wlr_box_transform(&newBox, &newBox, TR, w, h);
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}
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glScissor(newBox.x, newBox.y, newBox.width, newBox.height);
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glEnable(GL_SCISSOR_TEST);
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}
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void CHyprOpenGLImpl::scissor(const pixman_box32* pBox) {
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void CHyprOpenGLImpl::scissor(const pixman_box32* pBox, bool transform) {
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RASSERT(m_RenderData.pMonitor, "Tried to scissor without begin()!");
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if (!pBox) {
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@ -298,12 +300,12 @@ void CHyprOpenGLImpl::scissor(const pixman_box32* pBox) {
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wlr_box newBox = {pBox->x1, pBox->y1, pBox->x2 - pBox->x1, pBox->y2 - pBox->y1};
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scissor(&newBox);
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scissor(&newBox, transform);
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}
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void CHyprOpenGLImpl::scissor(const int x, const int y, const int w, const int h) {
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void CHyprOpenGLImpl::scissor(const int x, const int y, const int w, const int h, bool transform) {
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wlr_box box = {x,y,w,h};
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scissor(&box);
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scissor(&box, transform);
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}
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void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col, int round) {
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@ -491,9 +493,9 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
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glDisable(GL_STENCIL_TEST);
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// get transforms for the full monitor
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const auto TRANSFORM = wlr_output_transform_invert(WL_OUTPUT_TRANSFORM_NORMAL);
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const auto TRANSFORM = wlr_output_transform_invert(m_RenderData.pMonitor->transform);
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float matrix[9];
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wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
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wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
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wlr_matrix_project_box(matrix, &MONITORBOX, TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
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float glMatrix[9];
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@ -509,6 +511,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_copy(&damage, originalDamage);
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wlr_region_transform(&damage, &damage, m_RenderData.pMonitor->transform, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y);
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wlr_region_expand(&damage, &damage, pow(2, *PBLURPASSES) * *PBLURSIZE);
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// helper
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@ -550,7 +553,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
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if (pixman_region32_not_empty(pDamage)) {
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PIXMAN_DAMAGE_FOREACH(pDamage) {
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const auto RECT = RECTSARR[i];
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scissor(&RECT);
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scissor(&RECT, false /* this region is already transformed */);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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}
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@ -573,8 +576,8 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
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// damage region will be scaled, make a temp
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pixman_region32_t tempDamage;
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pixman_region32_init(&tempDamage);
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wlr_region_scale(&tempDamage, &damage, 1.f / 2.f); // when DOWNscaling, we make the region twice as small because it's the TARGET
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wlr_region_scale(&tempDamage, &damage, 1.f / 2.f); // when DOWNscaling, we make the region twice as small because it's the TARGET
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drawPass(&m_RenderData.pCurrentMonData->m_shBLUR1, &tempDamage);
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// and draw
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@ -735,7 +738,9 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
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if (pixman_region32_not_empty(&damage)) {
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// render our great blurred FB
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static auto *const PBLURIGNOREOPACITY = &g_pConfigManager->getConfigValuePtr("decoration:blur_ignore_opacity")->intValue;
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m_bEndFrame = true; // fix transformed
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renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, *PBLURIGNOREOPACITY ? 255.f : a, &damage, 0, false, false, false);
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m_bEndFrame = false;
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// render the window, but clear stencil
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glClearStencil(0);
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@ -91,9 +91,9 @@ public:
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void clear(const CColor&);
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void clearWithTex();
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void scissor(const wlr_box*);
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void scissor(const pixman_box32*);
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void scissor(const int x, const int y, const int w, const int h);
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void scissor(const wlr_box*, bool transform = true);
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void scissor(const pixman_box32*, bool transform = true);
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void scissor(const int x, const int y, const int w, const int h, bool transform = true);
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void destroyMonitorResources(CMonitor*);
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