fix blur on transformed displays

This commit is contained in:
vaxerski 2022-09-04 19:27:38 +02:00
parent 7a3b57c99c
commit 6afab12b91
2 changed files with 22 additions and 17 deletions

View file

@ -268,7 +268,7 @@ void CHyprOpenGLImpl::clear(const CColor& color) {
scissor((wlr_box*)nullptr);
}
void CHyprOpenGLImpl::scissor(const wlr_box* pBox) {
void CHyprOpenGLImpl::scissor(const wlr_box* pBox, bool transform) {
RASSERT(m_RenderData.pMonitor, "Tried to scissor without begin()!");
if (!pBox) {
@ -278,17 +278,19 @@ void CHyprOpenGLImpl::scissor(const wlr_box* pBox) {
wlr_box newBox = *pBox;
int w, h;
wlr_output_transformed_resolution(m_RenderData.pMonitor->output, &w, &h);
if (transform) {
int w, h;
wlr_output_transformed_resolution(m_RenderData.pMonitor->output, &w, &h);
const auto TR = wlr_output_transform_invert(m_RenderData.pMonitor->transform);
wlr_box_transform(&newBox, &newBox, TR, w, h);
const auto TR = wlr_output_transform_invert(m_RenderData.pMonitor->transform);
wlr_box_transform(&newBox, &newBox, TR, w, h);
}
glScissor(newBox.x, newBox.y, newBox.width, newBox.height);
glEnable(GL_SCISSOR_TEST);
}
void CHyprOpenGLImpl::scissor(const pixman_box32* pBox) {
void CHyprOpenGLImpl::scissor(const pixman_box32* pBox, bool transform) {
RASSERT(m_RenderData.pMonitor, "Tried to scissor without begin()!");
if (!pBox) {
@ -298,12 +300,12 @@ void CHyprOpenGLImpl::scissor(const pixman_box32* pBox) {
wlr_box newBox = {pBox->x1, pBox->y1, pBox->x2 - pBox->x1, pBox->y2 - pBox->y1};
scissor(&newBox);
scissor(&newBox, transform);
}
void CHyprOpenGLImpl::scissor(const int x, const int y, const int w, const int h) {
void CHyprOpenGLImpl::scissor(const int x, const int y, const int w, const int h, bool transform) {
wlr_box box = {x,y,w,h};
scissor(&box);
scissor(&box, transform);
}
void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col, int round) {
@ -491,9 +493,9 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
glDisable(GL_STENCIL_TEST);
// get transforms for the full monitor
const auto TRANSFORM = wlr_output_transform_invert(WL_OUTPUT_TRANSFORM_NORMAL);
const auto TRANSFORM = wlr_output_transform_invert(m_RenderData.pMonitor->transform);
float matrix[9];
wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
wlr_matrix_project_box(matrix, &MONITORBOX, TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
float glMatrix[9];
@ -509,6 +511,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
pixman_region32_t damage;
pixman_region32_init(&damage);
pixman_region32_copy(&damage, originalDamage);
wlr_region_transform(&damage, &damage, m_RenderData.pMonitor->transform, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y);
wlr_region_expand(&damage, &damage, pow(2, *PBLURPASSES) * *PBLURSIZE);
// helper
@ -550,7 +553,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
if (pixman_region32_not_empty(pDamage)) {
PIXMAN_DAMAGE_FOREACH(pDamage) {
const auto RECT = RECTSARR[i];
scissor(&RECT);
scissor(&RECT, false /* this region is already transformed */);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
@ -573,8 +576,8 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
// damage region will be scaled, make a temp
pixman_region32_t tempDamage;
pixman_region32_init(&tempDamage);
wlr_region_scale(&tempDamage, &damage, 1.f / 2.f); // when DOWNscaling, we make the region twice as small because it's the TARGET
wlr_region_scale(&tempDamage, &damage, 1.f / 2.f); // when DOWNscaling, we make the region twice as small because it's the TARGET
drawPass(&m_RenderData.pCurrentMonData->m_shBLUR1, &tempDamage);
// and draw
@ -735,7 +738,9 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
if (pixman_region32_not_empty(&damage)) {
// render our great blurred FB
static auto *const PBLURIGNOREOPACITY = &g_pConfigManager->getConfigValuePtr("decoration:blur_ignore_opacity")->intValue;
m_bEndFrame = true; // fix transformed
renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, *PBLURIGNOREOPACITY ? 255.f : a, &damage, 0, false, false, false);
m_bEndFrame = false;
// render the window, but clear stencil
glClearStencil(0);

View file

@ -91,9 +91,9 @@ public:
void clear(const CColor&);
void clearWithTex();
void scissor(const wlr_box*);
void scissor(const pixman_box32*);
void scissor(const int x, const int y, const int w, const int h);
void scissor(const wlr_box*, bool transform = true);
void scissor(const pixman_box32*, bool transform = true);
void scissor(const int x, const int y, const int w, const int h, bool transform = true);
void destroyMonitorResources(CMonitor*);