mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-22 19:05:59 +01:00
seat: send events to all bound seats for a client
some apps are legitimately braindead and bind wl_seat a bazillion times and expect the events to be sent to all of them ref #6159
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parent
40ce17bbbd
commit
6b6b02c27a
1 changed files with 99 additions and 47 deletions
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@ -110,12 +110,6 @@ void CSeatManager::setKeyboardFocus(wlr_surface* surf) {
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hyprListener_keyboardSurfaceDestroy.removeCallback();
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if (state.keyboardFocusResource) {
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// we will iterate over all bound wl_seat
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// resources here, because some idiotic apps (e.g. those based on smithay)
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// tend to bind wl_seat twice.
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// I can't be arsed to actually pass all events to all seat resources, so we will
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// only pass enter and leave.
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// If you have an issue with that, fix your app.
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auto client = state.keyboardFocusResource->client();
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for (auto& s : seatResources) {
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if (s->resource->client() != client)
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@ -163,25 +157,35 @@ void CSeatManager::sendKeyboardKey(uint32_t timeMs, uint32_t key, wl_keyboard_ke
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if (!state.keyboardFocusResource)
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return;
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for (auto& k : state.keyboardFocusResource->keyboards) {
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for (auto& s : seatResources) {
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if (s->resource->client() != state.keyboardFocusResource->client())
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continue;
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for (auto& k : s->resource->keyboards) {
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if (!k)
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continue;
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k->sendKey(timeMs, key, state_);
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}
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}
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}
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void CSeatManager::sendKeyboardMods(uint32_t depressed, uint32_t latched, uint32_t locked, uint32_t group) {
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if (!state.keyboardFocusResource)
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return;
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for (auto& k : state.keyboardFocusResource->keyboards) {
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for (auto& s : seatResources) {
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if (s->resource->client() != state.keyboardFocusResource->client())
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continue;
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for (auto& k : s->resource->keyboards) {
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if (!k)
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continue;
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k->sendMods(depressed, latched, locked, group);
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}
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}
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}
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void CSeatManager::setPointerFocus(wlr_surface* surf, const Vector2D& local) {
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if (state.pointerFocus == surf)
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@ -249,12 +253,17 @@ void CSeatManager::sendPointerMotion(uint32_t timeMs, const Vector2D& local) {
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if (!state.pointerFocusResource)
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return;
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for (auto& p : state.pointerFocusResource->pointers) {
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for (auto& s : seatResources) {
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if (s->resource->client() != state.pointerFocusResource->client())
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continue;
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for (auto& p : s->resource->pointers) {
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if (!p)
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continue;
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p->sendMotion(timeMs, local);
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}
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}
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lastLocalCoords = local;
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}
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@ -263,13 +272,18 @@ void CSeatManager::sendPointerButton(uint32_t timeMs, uint32_t key, wl_pointer_b
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if (!state.pointerFocusResource)
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return;
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for (auto& p : state.pointerFocusResource->pointers) {
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for (auto& s : seatResources) {
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if (s->resource->client() != state.pointerFocusResource->client())
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continue;
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for (auto& p : s->resource->pointers) {
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if (!p)
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continue;
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p->sendButton(timeMs, key, state_);
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}
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}
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}
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void CSeatManager::sendPointerFrame() {
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if (!state.pointerFocusResource)
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@ -282,20 +296,32 @@ void CSeatManager::sendPointerFrame(WP<CWLSeatResource> pResource) {
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if (!pResource)
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return;
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for (auto& p : pResource->pointers) {
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if (!state.pointerFocusResource)
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return;
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for (auto& s : seatResources) {
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if (s->resource->client() != state.pointerFocusResource->client())
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continue;
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for (auto& p : s->resource->pointers) {
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if (!p)
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continue;
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p->sendFrame();
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}
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}
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}
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void CSeatManager::sendPointerAxis(uint32_t timeMs, wl_pointer_axis axis, double value, int32_t discrete, int32_t value120, wl_pointer_axis_source source,
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wl_pointer_axis_relative_direction relative) {
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if (!state.pointerFocusResource)
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return;
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for (auto& p : state.pointerFocusResource->pointers) {
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for (auto& s : seatResources) {
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if (s->resource->client() != state.pointerFocusResource->client())
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continue;
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for (auto& p : s->resource->pointers) {
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if (!p)
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continue;
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@ -312,6 +338,7 @@ void CSeatManager::sendPointerAxis(uint32_t timeMs, wl_pointer_axis axis, double
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p->sendAxisStop(timeMs, axis);
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}
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}
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}
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void CSeatManager::sendTouchDown(wlr_surface* surf, uint32_t timeMs, int32_t id, const Vector2D& local) {
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if (state.touchFocus == surf)
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@ -370,61 +397,86 @@ void CSeatManager::sendTouchMotion(uint32_t timeMs, int32_t id, const Vector2D&
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if (!state.touchFocusResource)
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return;
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for (auto& t : state.touchFocusResource->touches) {
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for (auto& s : seatResources) {
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if (s->resource->client() != state.touchFocusResource->client())
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continue;
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for (auto& t : s->resource->touches) {
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if (!t)
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continue;
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t->sendMotion(timeMs, id, local);
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}
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}
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}
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void CSeatManager::sendTouchFrame() {
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if (!state.touchFocusResource)
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return;
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for (auto& t : state.touchFocusResource->touches) {
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for (auto& s : seatResources) {
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if (s->resource->client() != state.touchFocusResource->client())
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continue;
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for (auto& t : s->resource->touches) {
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if (!t)
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continue;
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t->sendFrame();
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}
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}
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}
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void CSeatManager::sendTouchCancel() {
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if (!state.touchFocusResource)
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return;
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for (auto& t : state.touchFocusResource->touches) {
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for (auto& s : seatResources) {
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if (s->resource->client() != state.touchFocusResource->client())
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continue;
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for (auto& t : s->resource->touches) {
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if (!t)
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continue;
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t->sendCancel();
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}
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}
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}
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void CSeatManager::sendTouchShape(int32_t id, const Vector2D& shape) {
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if (!state.touchFocusResource)
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return;
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for (auto& t : state.touchFocusResource->touches) {
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for (auto& s : seatResources) {
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if (s->resource->client() != state.touchFocusResource->client())
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continue;
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for (auto& t : s->resource->touches) {
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if (!t)
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continue;
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t->sendShape(id, shape);
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}
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}
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}
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void CSeatManager::sendTouchOrientation(int32_t id, double angle) {
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if (!state.touchFocusResource)
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return;
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for (auto& t : state.touchFocusResource->touches) {
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for (auto& s : seatResources) {
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if (s->resource->client() != state.touchFocusResource->client())
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continue;
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for (auto& t : s->resource->touches) {
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if (!t)
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continue;
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t->sendOrientation(id, angle);
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}
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}
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}
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void CSeatManager::refocusGrab() {
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if (!seatGrab)
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