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https://github.com/hyprwm/Hyprland
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animationmgr: avoid looping over all avars in favor of only active ones
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7940f779e9
commit
6c1f4faff2
4 changed files with 23 additions and 9 deletions
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@ -51,13 +51,14 @@ CAnimatedVariable::~CAnimatedVariable() {
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}
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void CAnimatedVariable::unregister() {
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g_pAnimationManager->m_lAnimatedVariables.remove(this);
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std::erase_if(g_pAnimationManager->m_vAnimatedVariables, [&](const auto& other) { return other == this; });
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m_bIsRegistered = false;
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disconnectFromActive();
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}
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void CAnimatedVariable::registerVar() {
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if (!m_bIsRegistered)
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g_pAnimationManager->m_lAnimatedVariables.push_back(this);
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g_pAnimationManager->m_vAnimatedVariables.push_back(this);
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m_bIsRegistered = true;
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}
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@ -79,3 +80,14 @@ float CAnimatedVariable::getCurveValue() {
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return g_pAnimationManager->getBezier(m_pConfig->pValues->internalBezier)->getYForPoint(SPENT);
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}
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void CAnimatedVariable::connectToActive() {
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if (!m_bIsConnectedToActive)
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g_pAnimationManager->m_vActiveAnimatedVariables.push_back(this);
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m_bIsConnectedToActive = true;
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}
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void CAnimatedVariable::disconnectFromActive() {
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std::erase_if(g_pAnimationManager->m_vActiveAnimatedVariables, [&](const auto& other) { return other == this; });
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m_bIsConnectedToActive = false;
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}
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@ -259,9 +259,14 @@ class CAnimatedVariable {
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std::function<void(void* thisptr)> m_fBeginCallback;
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std::function<void(void* thisptr)> m_fUpdateCallback;
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bool m_bIsConnectedToActive = false;
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void connectToActive();
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void disconnectFromActive();
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// methods
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void onAnimationEnd() {
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m_bIsBeingAnimated = false;
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disconnectFromActive();
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if (m_fEndCallback) {
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// loading m_bRemoveEndAfterRan before calling the callback allows the callback to delete this animation safely if it is false.
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@ -274,6 +279,7 @@ class CAnimatedVariable {
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void onAnimationBegin() {
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m_bIsBeingAnimated = true;
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connectToActive();
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if (m_fBeginCallback) {
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m_fBeginCallback(this);
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@ -58,12 +58,7 @@ void CAnimationManager::tick() {
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std::vector<CAnimatedVariable*> animationEndedVars;
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for (auto& av : m_lAnimatedVariables) {
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// first of all, check if we need to update it at all
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// TODO: this has a 100% cache miss rate, maybe move active avars to a separate vec
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if (!av->m_bIsBeingAnimated)
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continue;
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for (auto& av : m_vActiveAnimatedVariables) {
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if (av->m_eDamagePolicy == AVARDAMAGE_SHADOW && !*PSHADOWSENABLED) {
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av->warp(false);
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@ -25,7 +25,8 @@ class CAnimationManager {
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std::unordered_map<std::string, CBezierCurve> getAllBeziers();
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std::list<CAnimatedVariable*> m_lAnimatedVariables;
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std::vector<CAnimatedVariable*> m_vAnimatedVariables;
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std::vector<CAnimatedVariable*> m_vActiveAnimatedVariables;
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wl_event_source* m_pAnimationTick;
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