xdg-shell: fixup xdg-positioner's pointForAnchor with non-corner points

fixes #6157
This commit is contained in:
Vaxry 2024-06-15 17:43:39 +02:00
parent 46ef6653be
commit 6c24dc0bb1

View file

@ -507,12 +507,12 @@ CXDGPositionerRules::CXDGPositionerRules(SP<CXDGPositionerResource> positioner)
state = positioner->state;
}
static Vector2D pointForAnchor(const CBox& box, xdgPositionerAnchor anchor) {
static Vector2D pointForAnchor(const CBox& box, const Vector2D& predictionSize, xdgPositionerAnchor anchor) {
switch (anchor) {
case XDG_POSITIONER_ANCHOR_TOP: return box.pos() + Vector2D{box.size().x / 2.F, 0};
case XDG_POSITIONER_ANCHOR_BOTTOM: return box.pos() + Vector2D{box.size().x / 2.F, box.size().y};
case XDG_POSITIONER_ANCHOR_LEFT: return box.pos() + Vector2D{0, box.size().y / 2.F};
case XDG_POSITIONER_ANCHOR_RIGHT: return box.pos() + Vector2D{box.size().x, box.size().y / 2.F};
case XDG_POSITIONER_ANCHOR_TOP: return box.pos() + Vector2D{box.size().x / 2.F - predictionSize.x / 2.F, 0};
case XDG_POSITIONER_ANCHOR_BOTTOM: return box.pos() + Vector2D{box.size().x / 2.F - predictionSize.x / 2.F, box.size().y};
case XDG_POSITIONER_ANCHOR_LEFT: return box.pos() + Vector2D{0, box.size().y / 2.F - predictionSize.y / 2.F};
case XDG_POSITIONER_ANCHOR_RIGHT: return box.pos() + Vector2D{box.size().x, box.size().y / 2.F - predictionSize.y / 2.F};
case XDG_POSITIONER_ANCHOR_TOP_LEFT: return box.pos();
case XDG_POSITIONER_ANCHOR_BOTTOM_LEFT: return box.pos() + Vector2D{0, box.size().y};
case XDG_POSITIONER_ANCHOR_TOP_RIGHT: return box.pos() + Vector2D{box.size().x, 0};
@ -527,7 +527,7 @@ CBox CXDGPositionerRules::getPosition(const CBox& constraint, const Vector2D& pa
Debug::log(LOG, "GetPosition with constraint {} {} and parent {}", constraint.pos(), constraint.size(), parentCoord);
CBox predictedBox = {parentCoord + constraint.pos() + pointForAnchor(state.anchorRect, state.anchor) + state.offset, state.requestedSize};
CBox predictedBox = {parentCoord + constraint.pos() + pointForAnchor(state.anchorRect, state.requestedSize, state.anchor) + state.offset, state.requestedSize};
bool success = predictedBox.inside(constraint);