diff --git a/src/layout/IHyprLayout.cpp b/src/layout/IHyprLayout.cpp index fd2216e35..a75ce311c 100644 --- a/src/layout/IHyprLayout.cpp +++ b/src/layout/IHyprLayout.cpp @@ -97,9 +97,8 @@ void IHyprLayout::onWindowCreatedFloating(CWindow* pWindow) { } // reject any windows with size <= 5x5 - if (pWindow->m_vRealSize.goalv().x <= 5 || pWindow->m_vRealSize.goalv().y <= 5) { + if (pWindow->m_vRealSize.goalv().x <= 5 || pWindow->m_vRealSize.goalv().y <= 5) pWindow->m_vRealSize = PMONITOR->vecSize / 2.f; - } if (pWindow->m_bIsX11 && pWindow->m_uSurface.xwayland->override_redirect) { @@ -147,11 +146,10 @@ void IHyprLayout::onWindowCreatedFloating(CWindow* pWindow) { // if it is, we respect where it wants to put itself, but apply monitor offset if outside // most of these are popups - if (const auto POPENMON = g_pCompositor->getMonitorFromVector(middlePoint); POPENMON->ID != PMONITOR->ID) { + if (const auto POPENMON = g_pCompositor->getMonitorFromVector(middlePoint); POPENMON->ID != PMONITOR->ID) pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y) - POPENMON->vecPosition + PMONITOR->vecPosition; - } else { + else pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y); - } } }