mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-08 23:06:01 +01:00
fix custom rounding in shadow deco
This commit is contained in:
parent
43aea417b0
commit
6cae44e2c0
1 changed files with 5 additions and 3 deletions
|
@ -80,6 +80,8 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a) {
|
|||
return; // cannot parse
|
||||
}
|
||||
|
||||
const auto ROUNDING = !m_pWindow->m_sSpecialRenderData.rounding ? 0 : (m_pWindow->m_sAdditionalConfigData.rounding == -1 ? *PROUNDING : m_pWindow->m_sAdditionalConfigData.rounding);
|
||||
|
||||
// update the extents
|
||||
m_seExtents = {{*PSHADOWSIZE + 2 - offset.x, *PSHADOWSIZE + 2 - offset.y}, {*PSHADOWSIZE + 2 + offset.x, *PSHADOWSIZE + 2 + offset.y}};
|
||||
|
||||
|
@ -113,15 +115,15 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a) {
|
|||
glDisable(GL_STENCIL_TEST);
|
||||
return; // prevent assert failed
|
||||
}
|
||||
|
||||
g_pHyprOpenGL->renderRect(&windowBox, CColor(0,0,0,0), *PROUNDING * pMonitor->scale);
|
||||
|
||||
g_pHyprOpenGL->renderRect(&windowBox, CColor(0, 0, 0, 0), ROUNDING * pMonitor->scale);
|
||||
|
||||
glStencilFunc(GL_NOTEQUAL, 1, -1);
|
||||
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
||||
}
|
||||
|
||||
scaleBox(&fullBox, pMonitor->scale);
|
||||
g_pHyprOpenGL->renderRoundedShadow(&fullBox, *PROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, a);
|
||||
g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, a);
|
||||
|
||||
if (*PSHADOWIGNOREWINDOW) {
|
||||
// cleanup
|
||||
|
|
Loading…
Reference in a new issue