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input: don't steal mouseDown from LS (#4260)
modified: src/managers/input/InputManager.cpp
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1 changed files with 1 additions and 1 deletions
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@ -606,7 +606,7 @@ void CInputManager::processMouseDownNormal(wlr_pointer_button_event* e) {
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const auto mouseCoords = g_pInputManager->getMouseCoordsInternal();
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const auto mouseCoords = g_pInputManager->getMouseCoordsInternal();
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const auto w = g_pCompositor->vectorToWindowIdeal(mouseCoords);
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const auto w = g_pCompositor->vectorToWindowIdeal(mouseCoords);
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if (w && !w->m_bIsFullscreen && !w->hasPopupAt(mouseCoords)) {
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if (w && !w->m_bIsFullscreen && !m_bLastFocusOnLS && !w->hasPopupAt(mouseCoords)) {
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for (auto& wd : w->m_dWindowDecorations) {
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for (auto& wd : w->m_dWindowDecorations) {
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if (!(wd->getDecorationFlags() & DECORATION_ALLOWS_MOUSE_INPUT))
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if (!(wd->getDecorationFlags() & DECORATION_ALLOWS_MOUSE_INPUT))
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continue;
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continue;
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