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fix snapshot scaling issue
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1 changed files with 1 additions and 6 deletions
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@ -813,18 +813,13 @@ void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
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wlr_box windowBox;
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// some mafs to figure out the correct box
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Vector2D scaleXY = Vector2D((PWINDOW->m_vRealSize.vec().x / PWINDOW->m_vOriginalClosedSize.x), (PWINDOW->m_vRealSize.vec().y / PWINDOW->m_vOriginalClosedSize.y));
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Vector2D scaleXY = Vector2D((PMONITOR->scale * PWINDOW->m_vRealSize.vec().x / PWINDOW->m_vOriginalClosedSize.x), (PMONITOR->scale * PWINDOW->m_vRealSize.vec().y / PWINDOW->m_vOriginalClosedSize.y));
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windowBox.width = PMONITOR->vecPixelSize.x * scaleXY.x;
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windowBox.height = PMONITOR->vecPixelSize.y * scaleXY.y;
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windowBox.x = (PWINDOW->m_vRealPosition.vec().x * PMONITOR->scale - PMONITOR->vecPosition.x) - ((PWINDOW->m_vOriginalClosedPos.x - PMONITOR->vecPosition.x) * scaleXY.x);
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windowBox.y = (PWINDOW->m_vRealPosition.vec().y * PMONITOR->scale - PMONITOR->vecPosition.y) - ((PWINDOW->m_vOriginalClosedPos.y - PMONITOR->vecPosition.y) * scaleXY.y);
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if (scaleXY != Vector2D(1, 1) && PMONITOR->scale != 1) { // TODO: this is completely wrong but I suck at math.
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windowBox.width /= PMONITOR->scale;
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windowBox.height /= PMONITOR->scale;
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}
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pixman_region32_t fakeDamage;
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pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
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