From 6d26199e1ccd2f99084ec5a9107b8e7cdd286249 Mon Sep 17 00:00:00 2001 From: thejch <66577496+thejch@users.noreply.github.com> Date: Mon, 20 Nov 2023 04:13:09 -0800 Subject: [PATCH] renderer: fix floating window rendering when scale > 1 (#3901) --- src/render/Renderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 55cd0118..fb8e6aab 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -412,7 +412,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec* // if window is floating and we have a slide animation, clip it to its full bb if (!ignorePosition && pWindow->m_bIsFloating && !pWindow->m_bIsFullscreen && PWORKSPACE->m_vRenderOffset.isBeingAnimated()) { - CRegion rg = pWindow->getFullWindowBoundingBox().translate(-pMonitor->vecPosition); + CRegion rg = pWindow->getFullWindowBoundingBox().translate(-pMonitor->vecPosition).scale(pMonitor->scale); rg.add(CBox{0, 0, pMonitor->vecSize.x, pMonitor->vecSize.y}); g_pHyprOpenGL->m_RenderData.clipBox = rg.getExtents(); }