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https://github.com/hyprwm/Hyprland
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create floating windows correctly
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51ce922ae1
commit
6dcd6f21b9
3 changed files with 32 additions and 4 deletions
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@ -32,8 +32,10 @@ void Events::listener_mapWindow(wl_listener* listener, void* data) {
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wl_signal_add(&PWINDOWSURFACE->events.new_subsurface, &PWINDOW->listen_newSubsurfaceWindow);
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if (g_pXWaylandManager->shouldBeFloated(PWINDOW))
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if (g_pXWaylandManager->shouldBeFloated(PWINDOW)) {
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g_pLayoutManager->getCurrentLayout()->onWindowCreatedFloating(PWINDOW);
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PWINDOW->m_bIsFloating = true;
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}
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else
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g_pLayoutManager->getCurrentLayout()->onWindowCreated(PWINDOW);
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@ -291,9 +291,30 @@ void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
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}
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void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) {
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const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow);
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wlr_box desiredGeometry = {0};
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g_pXWaylandManager->getGeometryForWindow(pWindow, &desiredGeometry);
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const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
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if (desiredGeometry.width <= 0 || desiredGeometry.height <= 0) {
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const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow);
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pWindow->m_vRealSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height);
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pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.x) / 2.f, PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.y) / 2.f);
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} else {
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// we respect the size.
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pWindow->m_vRealSize = Vector2D(desiredGeometry.width, desiredGeometry.height);
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// check if it's on the correct monitor!
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Vector2D middlePoint = Vector2D(desiredGeometry.x, desiredGeometry.y) + Vector2D(desiredGeometry.width, desiredGeometry.height) / 2.f;
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if (g_pCompositor->getMonitorFromVector(middlePoint)->ID != pWindow->m_iMonitorID) {
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// if it's not, fall back to the center placement
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pWindow->m_vRealPosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f);
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} else {
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// if it is, we respect where it wants to put itself.
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// most of these are popups
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// TODO: detect a popup in a more consistent way.
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pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y);
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}
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}
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}
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@ -101,6 +101,11 @@ bool CHyprXWaylandManager::shouldBeFloated(CWindow* pWindow) {
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const auto SIZEHINTS = pWindow->m_uSurface.xwayland->size_hints;
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if (SIZEHINTS && SIZEHINTS->min_width > 0 && SIZEHINTS->min_height > 0 && (SIZEHINTS->max_width == SIZEHINTS->min_width || SIZEHINTS->max_height == SIZEHINTS->min_height))
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return true;
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} else {
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const auto PSTATE = &pWindow->m_uSurface.xdg->toplevel->current;
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if ((PSTATE->min_width != 0 && PSTATE->min_height != 0 && (PSTATE->min_width == PSTATE->max_width || PSTATE->min_height == PSTATE->max_height)) || pWindow->m_uSurface.xdg->toplevel->parent)
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return true;
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}
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return false;
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