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renderer: fix missing premultiplication for border multisampling
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6c10c38481
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6e53c47e68
1 changed files with 3 additions and 2 deletions
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@ -54,6 +54,7 @@ void main() {
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highp vec2 pixCoord = vec2(gl_FragCoord);
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highp vec2 originalPixCoord = v_texcoord;
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originalPixCoord *= fullSizeUntransformed;
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float additionalAlpha = 1.0;
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vec4 pixColor = vec4(1.0, 1.0, 1.0, 1.0);
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@ -86,7 +87,7 @@ void main() {
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distances /= 4.0;
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pixColor[3] *= distances;
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additionalAlpha *= distances;
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} else if (dist > radius || dist < radius - thick)
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discard;
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@ -113,6 +114,6 @@ void main() {
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pixColor = getColorForCoord(v_texcoord);
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gl_FragColor = pixColor * alpha;
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gl_FragColor = pixColor * alpha * additionalAlpha;
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}
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)#";
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