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https://github.com/hyprwm/Hyprland
synced 2024-12-23 00:49:48 +01:00
don't focus layers without keyboard_interactive
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parent
3d294b1aaa
commit
6f4f164071
3 changed files with 11 additions and 8 deletions
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@ -625,15 +625,17 @@ CWindow* CCompositor::getWindowForPopup(wlr_xdg_popup* popup) {
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return nullptr;
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}
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wlr_surface* CCompositor::vectorToLayerSurface(const Vector2D& pos, std::list<SLayerSurface*>* layerSurfaces, Vector2D* sCoords) {
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wlr_surface* CCompositor::vectorToLayerSurface(const Vector2D& pos, std::list<SLayerSurface*>* layerSurfaces, Vector2D* sCoords, SLayerSurface** ppLayerSurfaceFound) {
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for (auto it = layerSurfaces->rbegin(); it != layerSurfaces->rend(); it++) {
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if ((*it)->fadingOut || !(*it)->layerSurface || ((*it)->layerSurface && !(*it)->layerSurface->mapped))
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continue;
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const auto SURFACEAT = wlr_layer_surface_v1_surface_at((*it)->layerSurface, pos.x - (*it)->geometry.x, pos.y - (*it)->geometry.y, &sCoords->x, &sCoords->y);
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if (SURFACEAT)
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if (SURFACEAT) {
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*ppLayerSurfaceFound = *it;
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return SURFACEAT;
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}
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}
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return nullptr;
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@ -101,7 +101,7 @@ public:
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CWindow* vectorToWindow(const Vector2D&);
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CWindow* vectorToWindowIdeal(const Vector2D&);
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CWindow* vectorToWindowTiled(const Vector2D&);
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wlr_surface* vectorToLayerSurface(const Vector2D&, std::list<SLayerSurface*>*, Vector2D*);
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wlr_surface* vectorToLayerSurface(const Vector2D&, std::list<SLayerSurface*>*, Vector2D*, SLayerSurface**);
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wlr_surface* vectorWindowToSurface(const Vector2D&, CWindow*, Vector2D& sl);
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CWindow* windowFromCursor();
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CWindow* windowFloatingFromCursor();
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@ -117,10 +117,11 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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Vector2D surfaceCoords;
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Vector2D surfacePos = Vector2D(-1337, -1337);
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CWindow* pFoundWindow = nullptr;
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SLayerSurface* pFoundLayerSurface = nullptr;
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// overlay is above fullscreen
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if (!foundSurface)
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foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &surfaceCoords);
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foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &surfaceCoords, &pFoundLayerSurface);
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// then, we check if the workspace doesnt have a fullscreen window
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace);
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@ -148,7 +149,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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}
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if (!foundSurface)
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foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_TOP], &surfaceCoords);
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foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_TOP], &surfaceCoords, &pFoundLayerSurface);
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// then windows
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if (!foundSurface) {
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@ -169,10 +170,10 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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// then surfaces below
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if (!foundSurface)
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foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM], &surfaceCoords);
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foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM], &surfaceCoords, &pFoundLayerSurface);
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if (!foundSurface)
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foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND], &surfaceCoords);
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foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND], &surfaceCoords, &pFoundLayerSurface);
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if (!foundSurface) {
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if (m_ecbClickBehavior == CLICKMODE_KILL)
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@ -213,7 +214,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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} else {
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g_pCompositor->focusWindow(pFoundWindow, foundSurface);
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}
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} else
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} else if (pFoundLayerSurface && pFoundLayerSurface->layerSurface->current.keyboard_interactive)
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g_pCompositor->focusSurface(foundSurface);
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wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
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